NieR:Automata™

NieR:Automata™

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Bri Mar 20, 2017 @ 9:06pm
How to get better at combat?
Like the title says iv noticed that iv been button mashing a lot during combat
Is there a combo system that I'm missing here or am I supposed to just make up my own? :scCatgirl:
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Showing 1-4 of 4 comments
You aren't missing much, its far more important to figure out when to attack rather than which attack to use. Also its generally more effective to just shoot things even though thats a lot less fun. The running heavy will throw your sword, great for breaking shields from a safe distance, the jump and quickly hit heavy is a launcher move which also has slightly better height than jumping so you can actually reach some ledges tha way that I think the game doesn't expect you to cutting out some extra walking and jumping.

Holding light is a dashing melee, holding heavy is a charged move, jump heavy is a slam, jump light is just the combo in the air (whcih floats you and moves you forward giving you a lot more horizontal distance for platforming, makes all the tricky jumps not very tricky). Hitting heavy during a light combo does a dual weapon move, theres some other heavy move I haven't figured out how to do.

Thats basically it, you can weapon switch mid combo but theres not a lot of point to it other than to look fancy. Actually that kinda sums up the whole thing, style over substance.
Bri Mar 20, 2017 @ 9:52pm 


Originally posted by awanderingswordsman:
You aren't missing much, its far more important to figure out when to attack rather than which attack to use. Also its generally more effective to just shoot things even though thats a lot less fun. The running heavy will throw your sword, great for breaking shields from a safe distance, the jump and quickly hit heavy is a launcher move which also has slightly better height than jumping so you can actually reach some ledges tha way that I think the game doesn't expect you to cutting out some extra walking and jumping.

Holding light is a dashing melee, holding heavy is a charged move, jump heavy is a slam, jump light is just the combo in the air (whcih floats you and moves you forward giving you a lot more horizontal distance for platforming, makes all the tricky jumps not very tricky). Hitting heavy during a light combo does a dual weapon move, theres some other heavy move I haven't figured out how to do.

Thats basically it, you can weapon switch mid combo but theres not a lot of point to it other than to look fancy. Actually that kinda sums up the whole thing, style over substance.



well the combat is still fun, thank you for the reply cheer's :2016watermelon:
Null_User Mar 20, 2017 @ 10:03pm 
Basically be on the defensive through evasion while using your pod for attacking for a bit, then enter with melee when you feel it's safe to do so. If you get a chip called "counter", use it and when doing melee, tap your movement key or stick(if on a pad) towards your target for each melee button press you do. If they try a melee move, the counter will trigger and usually stun them. Still keep the evade button ready if the counters are not working for you and you need to step back for a bit.

As for pods, get the hammer program for a very strong mid range attack. It may not hit close up enemies, so use from it's suggested distance. You can charge more programs by holding the button if you have more pods, up to three. Sadly I think you can't mix programs. So you can't fire the hammer and the beam at the same time, for example.
LoboFH Mar 20, 2017 @ 10:05pm 
It's not really a hack'n'slash, no fancy combos and keys combinations to remember. It's a RPG in disguise.

The key to success is your chips, not your mechanic skills.
Last edited by LoboFH; Mar 20, 2017 @ 10:06pm
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Date Posted: Mar 20, 2017 @ 9:06pm
Posts: 4