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Holding light is a dashing melee, holding heavy is a charged move, jump heavy is a slam, jump light is just the combo in the air (whcih floats you and moves you forward giving you a lot more horizontal distance for platforming, makes all the tricky jumps not very tricky). Hitting heavy during a light combo does a dual weapon move, theres some other heavy move I haven't figured out how to do.
Thats basically it, you can weapon switch mid combo but theres not a lot of point to it other than to look fancy. Actually that kinda sums up the whole thing, style over substance.
well the combat is still fun, thank you for the reply cheer's
As for pods, get the hammer program for a very strong mid range attack. It may not hit close up enemies, so use from it's suggested distance. You can charge more programs by holding the button if you have more pods, up to three. Sadly I think you can't mix programs. So you can't fire the hammer and the beam at the same time, for example.
The key to success is your chips, not your mechanic skills.