NieR:Automata™

NieR:Automata™

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Rinine Mar 17, 2017 @ 5:57pm
Screen and Mouse/keyboard control
Thi is.... sad

- Game showing keyboard keys for mouse actions
- Mouse camera terrible (high delay)
- Fire with shift?
- Dodge with double tap?????
- No option to set mouse sensivity?
- Cant set native resolution in fullscreen mode!
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Showing 1-15 of 23 comments
Bearus Mar 17, 2017 @ 6:02pm 
Yeah, k&m implementation leaves much to be desired sadly :/. It doesn't even have a fricking weapon set swap button (up on d-pad). I wonder if devs just won't/can't put in the resources for better support or they just don't realise how much better it could be done?
Said Mar 18, 2017 @ 1:47am 
Ofc you can set it. Horizontal, Vertical. All in camera options. And key mapping is customizable as well. Not perfect but more than enough for now
IChugWindex Mar 18, 2017 @ 1:49am 
Originally posted by gruntmaster1:
Yeah, k&m implementation leaves much to be desired sadly :/. It doesn't even have a fricking weapon set swap button (up on d-pad). I wonder if devs just won't/can't put in the resources for better support or they just don't realise how much better it could be done?

It's scroll wheel up.
Rinine Mar 18, 2017 @ 3:10am 
Originally posted by Said:
Ofc you can set it. Horizontal, Vertical. All in camera options. And key mapping is customizable as well. Not perfect but more than enough for now

No more than enough, I checked and you can't set a key for dodge..... but with controller you can. No sense.
Said Mar 18, 2017 @ 3:15am 
Yeah that's true we don't have a dodge key. first thing i checked too :D Took me a while to get used to double tapping. Last time i did that was in some MMORPG. I keep pressing shift to dodge :D
Bearus Mar 18, 2017 @ 5:29am 
Originally posted by IChugWindex:
Originally posted by gruntmaster1:
Yeah, k&m implementation leaves much to be desired sadly :/. It doesn't even have a fricking weapon set swap button (up on d-pad). I wonder if devs just won't/can't put in the resources for better support or they just don't realise how much better it could be done?

It's scroll wheel up.
Oh, they linked the d-pad buttons to the mouse wheel? Would be quite helpful if the showed all of the bindings in the options menu >_>
Usul_aut Mar 18, 2017 @ 6:35am 
Is there a way to bind attack and alt attack to the mouse buttons and this "shield-thing" and melee attack to the keyboard or even better to the mouse thumb buttons?

Also this "Alt+ left/right/up/down" totally sucks. For using items, the bot, and all that stuff. :/
And what also totally sucks is that i cant change anything, now that im in the game.

How can they mess up so bad in a AAA Title. There are so many 3rd person games, Sidescrollers and Shoot em Ups with superb Keyboard/Mouse control, even free or cheep indi games.
Said Mar 18, 2017 @ 7:50am 
you can rebind keys. customize keyboard in settings and then switch light and heavy attack buttons to the keyboard (they have keyboard symbols but it'S actually left/right mouse button) and then further down is fire 1 & fire 2. Those are for the pod. Reassign them to the mouse. That should be possible.
tonsantos21 Mar 21, 2017 @ 2:04pm 
Originally posted by Said:
Yeah that's true we don't have a dodge key. first thing i checked too :D Took me a while to get used to double tapping. Last time i did that was in some MMORPG. I keep pressing shift to dodge :D

Actually you can use the "R" key in your keyboard. I figured this out by pressing every key in my keyboard :P. LOL
Said Mar 21, 2017 @ 2:19pm 
let me just verify that :D
Said Mar 21, 2017 @ 2:24pm 
Well you can but it'S not a dodge key as we meant it's an auto walk key which happens to be able to dodge as well. Seems to me not as reliable as double tapping WASD. Sometimes it works sometimes it doesnt for me on R
tonsantos21 Mar 21, 2017 @ 3:02pm 
Originally posted by Said:
Well you can but it'S not a dodge key as we meant it's an auto walk key which happens to be able to dodge as well. Seems to me not as reliable as double tapping WASD. Sometimes it works sometimes it doesnt for me on R

Oh.. I see :(
Orange Capybara Mar 21, 2017 @ 3:06pm 
Its one of those games that has keyboard and mouse support but not really close to being optimized to the game. I think they just added the support "just because" and then leave it as is. I play with a gamepad on more than half of my games unless it calls for a KB+M so it doesn't really bother me that much but still, this is some lazy port.
(UGA) Dazed Mar 25, 2017 @ 3:58am 
This control layout is by far the worst I have come across in a console port for PC. It is over 30 years since I played with all keys bound to the keyboard, I am too old and too hardwired to keyboard/mouse to even attempt this, and as for using a controller, I can't - I have tried them in the past and consistently mess up EVERY action I attempt. I have never played on a console and with a decent gaming PC I shouldn't have to lower my expectations to console level to play a game released for PC.

Lazy does not even come close to a description for the control setup. I was looking forward to trying this game but have been stopped right at the start because of what appears to be false choice of control customisation.

I will now have to work out something with the software to remap my mouse so that the buttons trigger as keyboard keys when I launch the game.

I'll post back when/if I manage it.
Euxin Jun 27, 2017 @ 9:53am 
i lost 30 minutes of my life. when i figured out that primary fire cannot be mapped to a mouse click I asked for my money back. Platinum Games just suck, I'm glad that they cancelled Scale Bound probably was the same crap that this.
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Date Posted: Mar 17, 2017 @ 5:57pm
Posts: 23