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번역 관련 문제 보고
Not the ones using DRM such as Games For Windows Live and SecuROM you can't. Some games are broken and unplayable thanks to the DRM.
Is that what youwant on PC too then? Games locked to hardware with physical media?
You have as many games as I do, you know as well as I do that there are titles out there that are unplayable thanks to DRM so I don't see why you're defending it. We both know there's precedent for this being TERRIBLE for consumers, in this scenario, people are going to be using Playstation 4 hardware/emulators to play dozens of games that have PC ports.
I'd rather drink a bottle of piss than eat a plate of ♥♥♥♥ but that's only after being deprived of pleasant alternatives.
Game developers will always want to protect their games. Physical media on consoles work because there's a hardware DRM gate that's very hard to crack. I'm sure PC can do the same thing as an alternative to simple software DRM.
But are you really thinking that's going to make life easier or more fair for PC gamers?
I'm proposing that a playable game is better than an unplayable game. I think that's a pretty objective statement. DRM doesn't work. The pirates win in the long run and the customer loses in the long run.
I find it very difficult to defend it from the publisher's perspective considering it'll get cracked in 2 weeks and then the legitimate customers are the only ones dealing with it.
Compared to a completely unplayable game? Sure, but you're asking me to choose between drinking a bottle of piss and eating a plate of ♥♥♥♥. Neither of those are ideal but I'll take the one that won't give me a bacterial infection at least.
Why are you asking me to choose between the lesser of two evils when there's an alternative that has worked well for consumers for 30+ years on PC? Don't shove DRM down our throats, make a good game and we'll buy it.
I was just playing Operation Raccoon City, which uses GFWL. Online works fine too. I didn't need to crack or anything to play it. I hate DRM, but GFWL games aren't all unplayable.
I expect the developers to try to protect at least the value of my purchases.
This is like seeing some losers sneaking into the theatre without paying for it. I tend to accidentally shove my Coke down their collar when I see that.
But anyway, on the case of DRM. I hate hardware lock in. I have the freedom to choose what I want to play when, where and how I want. Vendor lock in like you suggest in your ps4 thread to fix Denuvo is hell for me and many people.
In this scenario however, the freeloaders sneaking in are kicking you out of the theater.
You may have freedom to choose where and how you experience NieR Automata but when Denuvo becomes an issue for whatever reason? You'll be cracking the game just like the pirates did the week of release or you'll be resorting to PS4 hardware.
As I said, surely you've experienced this. You have more games than I do so I'm sure you've had to apply illegitimate cracks to play a legitimate game (or abandoned the idea altogether). I don't know why you're playing devil's advocate here.
I'm sure the devs agree
And this discussion of will the console die yes or no is the exact same discussion as will Denuvo die yes or no. This is the wrong question, you need to DRM it anyway. The question is, do you DRM to a software solution on the internet or do you DRM the physical hardware.
The biggest difference between both is that the software solution is additive and doesn't work based on the principle of a walled garden. It can be added anywhere in any store on any hardware. While the hardware solution effectively locks you into using very specific hardware for it to work.
Theoretically the software solution is going to live on forever, as again it's hardware independant and can forever run. Locking into hardware is a different matter entirely and imo not a good one at all.
You seem to understand that DRM is a necessity, but you're encouraging an alternative that's absolutely horrid.