HYPERCHARGE: Unboxed

HYPERCHARGE: Unboxed

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Some suggestions for the Devs (particularly regarding the singleplayer AI teammates)
First off, I absolutely LOVE this game. The level design, the characters, the enemies- all brilliant! It really feels like I'm in the middle of the toy battles that my brother and I would act out back in the day. I frequently replay levels just for the heck of it, which is not something I normally do. Over my playtime I've noticed a few things, and I have some potential suggestions.

Regarding the singleplayer AI teammates:

-They'll happily take not fully charged batteries out of the charger between rounds, forcing me to take time to grab the battery and haul it back to the charger. Meanwhile, during the waves, they won't put batteries back into Hypercores even if they're standing right next to them. Additionally, sometimes between waves they'll ignore the batteries entirely.

-Please, please, PLEASE make them not pick up the credits. I can't tell you how many times I've lost out on credits because the AI grabs them, then either builds level 1 defenses or just hordes them. Maybe make a command that requests the AI share credits with you? I know you can give credits to them, so the mechanic is there, but I haven't found a way to get the AI to give the player credits.

-On a similar note, maybe make it so the AI can't pick up weapon parts before the first wave. Especially on levels like Adventure Dunes, they have a habit of spawning in and bee-lining for the weapon pickups before I even know the weapon parts are there.

Other things:

-Maybe it's intentional, but some missions will not spawn enough batteries for all the Hypercores in the level before the first wave.

-Missions that have certain weapon parts as the default can also have those same weapons spawn as random pickups, which seems like a waste.

-Could there be a higher chance of spawning large and medium credit packs on higher difficulties? So many times I've loaded into an advanced or nightmare level only to find four small credit packs, which isn't even enough for a single decent rocket launcher.

Again, all of this comes from a place of love for the game, as nit-picky as some of these points might admittedly be. Even if these changes aren't implemented, I'm very eager to see what you guys have in store next. Thanks for your time!
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Showing 1-7 of 7 comments
FDR'sThinkTank Jun 7, 2024 @ 6:01am 
Battery Intelligence is tricky. The best solution might be allowing players to use the Highlight Marker to set tasks for A.I. Allies. This would cover up to 3 different tasks at a time... one for each A.I. companion.

On the Credit front, you can deconstruct any traps the A.I. builds and get the credits for it. The A.I. doesn't think about placement very strategically anyway. It can be lucrative to correct the A.I.

It might be neat if you could forcibly trade weapon parts with A.I. during prep phase. Maybe credits would be exchanged to keep it fair and allow you to buy the A.I. off with expensive parts you don't want to use.
Originally posted by BrickBuildGuy:
-Please, please, PLEASE make them not pick up the credits. I can't tell you how many times I've lost out on credits because the AI grabs them, then either builds level 1 defenses or just hordes them. Maybe make a command that requests the AI share credits with you? I know you can give credits to them, so the mechanic is there, but I haven't found a way to get the AI to give the player credits.

Hold Q and a wheel of "commands" so to speak will show up, there is one to request credits and one bot will promptly make his way towards you to give you credits. You can spam it to have more than one bot give credits to you.
FDR'sThinkTank Jun 7, 2024 @ 9:37am 
Originally posted by Curious Squirrel:
Originally posted by BrickBuildGuy:
-Please, please, PLEASE make them not pick up the credits. I can't tell you how many times I've lost out on credits because the AI grabs them, then either builds level 1 defenses or just hordes them. Maybe make a command that requests the AI share credits with you? I know you can give credits to them, so the mechanic is there, but I haven't found a way to get the AI to give the player credits.

Hold Q and a wheel of "commands" so to speak will show up, there is one to request credits and one bot will promptly make his way towards you to give you credits. You can spam it to have more than one bot give credits to you.

I had no idea.... chaching!
BrickBuildGuy Jun 7, 2024 @ 9:17pm 
Originally posted by Curious Squirrel:
Originally posted by BrickBuildGuy:
-Please, please, PLEASE make them not pick up the credits. I can't tell you how many times I've lost out on credits because the AI grabs them, then either builds level 1 defenses or just hordes them. Maybe make a command that requests the AI share credits with you? I know you can give credits to them, so the mechanic is there, but I haven't found a way to get the AI to give the player credits.

Hold Q and a wheel of "commands" so to speak will show up, there is one to request credits and one bot will promptly make his way towards you to give you credits. You can spam it to have more than one bot give credits to you.

Well shoot, didn't realize that. Good to know!
coffee009 Jun 15, 2024 @ 4:19am 
Any buildables the AI builds you can sell and the game will give you the money instead, you can also ask them for credits but their pathfinding is kinda wonky at times so just spam it like other said.
Pharen Jul 6, 2024 @ 9:58pm 
One thing I'd like to see is seperate vertical and horizontal sensitivity settings on controller. I feel like the vertical aim seems to be stronger than horizontal, either that or other games dampen the vertical by default, and it makes it feel off to me.
FDR'sThinkTank Jul 7, 2024 @ 9:42am 
Vertical Aiming is faster in this game because you are far more likely to have vertical targets, higher and lower than you.

In normal shooters, you have less reason to be shooting up or down and even when you do, you don't need to transition as quickly.

I would maybe put in a key you could hold/toggle/temporary activate to slow your aim down for micro adjustments.... for a solution to this.
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