HYPERCHARGE: Unboxed

HYPERCHARGE: Unboxed

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Mite May 1, 2020 @ 6:28am
Full list of enemies, mechanics, etc.
I played the demo and it felt a bit stale. I was wondering if there's a better variety in enemies and other things in the actual product. Like, for example, there seem to be anti-tank barricades, but are there any actual tanks in the game? Or; there's a water bomb, but is there any actual water/swimming anywhere?

I'm not a fan of minimalistic titles. I want my games to feel like they're filled to the brim with stuff, even if it does mean quantity over quality. I'd rather not buy this game if all there is is just a bunch of attacking troops with varying weapons, speed and health. The flying enemies seem promising, but alone they're just not enough for me.

Usually when I'm considering buying a game I go to its personal centre of information, a "Wiki" of some sort, to get to know it better before purchasing. Does this kind of database exist for HYPERCHARGE: Unboxed?
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Poussey May 1, 2020 @ 6:49am 
You need full list of enemies ?

Well,
Let's see,

We have:

Toy-robots.
Spinner-things.
Bouncing balls.
Green Plastic Soldiers.
Green Plastic Tanks.
Another kind of soldiers, that looks like action-figure, like playable characters. Let's just call it SWAT. (Max Ammo calls em some kind of elite soldier, but i don't care)
Tanks have 2 types too. Plastic ones and this one is metal, i guess..?
Choppers.
Green Plastic jeeps.
Planes. 3 Kinds of them. Glider, Jet and Cargo plane.
UFO.
Zombies.
Slobkins.
Demolisher, aka, Toy-Robot Boss
And T-REX

There will be new kind of enemies in future too.

But it's all for now. And im think that it's enough.
There also different versions of enemies. Like, Green, Blue, Red, Black.
Colors gives different bonuses. For example, all black enemies explodes when dies.
Mite May 1, 2020 @ 7:09am 
Originally posted by Poussey:
You need full list of enemies ?

Well,
Let's see,

We have:

Toy-robots.
Spinner-things.
Bouncing balls.
Green Plastic Soldiers.
Green Plastic Tanks.
Another kind of soldiers, that looks like action-figure, like playable characters. Let's just call it SWAT. (Max Ammo calls em some kind of elite soldier, but i don't care)
Tanks have 2 types too. Plastic ones and this one is metal, i guess..?
Choppers.
Green Plastic jeeps.
Planes. 3 Kinds of them. Glider, Jet and Cargo plane.
UFO.
Zombies.
Slobkins.
Demolisher, aka, Toy-Robot Boss
And T-REX

There will be new kind of enemies in future too.

But it's all for now. And im think that it's enough.
There also different versions of enemies. Like, Green, Blue, Red, Black.
Colors gives different bonuses. For example, all black enemies explodes when dies.
Thank you for your time. I wasn't expecting a "full" list of enemies, mostly just wanted to know if there's any actual variety here. But it's nice to see them all at once.

It does look quite promising that there are actual tanks in this game, and yes, I'm sure we'll see more enemies in the future. Perhaps more dinosaurs? Player-sized velociraptors wouldn't be too out of place here because toys can have different scaling.
Last edited by Mite; May 1, 2020 @ 7:09am
[DCC] Joe  [developer] May 1, 2020 @ 9:50am 
Originally posted by Mite:
I played the demo and it felt a bit stale. I was wondering if there's a better variety in enemies and other things in the actual product. Like, for example, there seem to be anti-tank barricades, but are there any actual tanks in the game? Or; there's a water bomb, but is there any actual water/swimming anywhere?

I'm not a fan of minimalistic titles. I want my games to feel like they're filled to the brim with stuff, even if it does mean quantity over quality. I'd rather not buy this game if all there is is just a bunch of attacking troops with varying weapons, speed and health. The flying enemies seem promising, but alone they're just not enough for me.

Usually when I'm considering buying a game I go to its personal centre of information, a "Wiki" of some sort, to get to know it better before purchasing. Does this kind of database exist for HYPERCHARGE: Unboxed?

Hi! The demo is a great representation of the core gameplay, and how well your PC can run it. I would however recommend playing Hypercharge in co-op.

My only advice would be to purchase the game, play it for just under 2 hours and if you don't like it, you're still eligible for a refund. (I believe you have 2 hours maximum)

Any other questions please let me know. :)
Last edited by [DCC] Joe; May 1, 2020 @ 12:14pm
Mite May 1, 2020 @ 2:19pm 
Originally posted by DCC Joe:
Hi! The demo is a great representation of the core gameplay, and how well your PC can run it. I would however recommend playing Hypercharge in co-op.

Indeed, most of the time it's simply not possible for a demo to show the full extent of a game's content. This is perfectly understandable and also why I decided to start this thread instead of just deciding not to buy the game.

Originally posted by DCC Joe:
Any other questions please let me know. :)
Actually, I do! I often feel a bit bad about playing games with a special Terms of Service agreement with Remote Play Together because most of the time, the TOS explicitly prohibits "public display to other persons" or sometimes even specifically remote play in it. I haven't tried the demo's multiplayer because of this, as I don't like taking risks when it comes to legal stuff. I'd also understand if you didn't want us to play the demo that way, considering the online functionality is specifically limited to the full version of the game. Do you have any official guidelines for players?
Vermillion May 1, 2020 @ 2:48pm 
Feel free to use Remote Play Together with the demo. We aren't THAT petty.
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Date Posted: May 1, 2020 @ 6:28am
Posts: 5