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Thanks a lot for this advice, of course we will add this, thanks again!
Best,
Jacek @iFun4All
Guys, please reduce input lag in main menu while using X360 controller. Atm is a second like lag when you use left stick untill action is reflected in game. It's bit uncomfy.
cheers,
btw. game's great, soundtrack is awesome, keep up a good work!
We're looking into this! Thanks for your feedback and kind words about our game! :)
Best,
Jacek @iFun4All
1. what's the point of two different action bindings (pickup body+pickup item)...can you pick up an item while lugging a body? Would be simpler to just have the one action command if not
2. I noted the noise-making indicator, but not actually making audible footsteps while moving makes it harder to gauge how much noise I'm making
3. From a mechanics perspective, I was a little surprised that the fuzz could see me when I was behind trees - if you're working on a tutorial it would help to outline what is solid vs non solid cover
4. Unless I'm imagining it, do fat and skinny cops move at different speeds? If so, that's really cool, but also something you should explain :-) I also feel like the cleaner sometimes moves faster in some circumstances, possibly while walking through blood
5. non mechanical really, but if you do walk through blood it'd be novel if the cleaner left some footprints and made extra mess!
Looking forward to playing more later!
Now, when it comes to your feedback:
1. You can't pick up items when you're carrying a body. I think that you used really good wording here: "would be simpler" :) Exactly, it would, but we just didn't wan that to be simpler :) Instead it's just a small feature, which makes your life as a cleaner a liiiitle more difficult. Which is good, me thinks ;)
2. You're right, we will take a look at this
3. You're absolutely right. From the developers' point of view it was obvious, that the guard should not be able to see if you're standing behind the wall, but if you're behind a tree, he might in fact be able to see you. The game's perspective is tricky and we needed to find a compromise here. Still, I think you're right, when it comes to the tutorial.
4. Yes, you're right. By default, cops are always faster than Bob. BUT, you're significantly faster while sliding on blood. Also, you're slower, when you carry a body and different bodies have a little different weight. True that some cops are faster than other cops. Something to discover while finishing levels in the campaign :)
5. Yes, we've heard that couple of times already and that's something we're really looking into :)
Thanks again for your feedback, it's absolutely priceless!
Best,
Jacek @iFun4All
Really enjoying the game so far.
I understand SC is likely best played with a game pad controller but I like to use keyboard/mouse out of convenience.
So I'm curious if you've considered integrating mouse controls into the k/m presets.
Using left hand for WASD movement, etc. is fine, but using my right on the keyboard for item/body pickups feels unnatural.
Any chance we can have the option to pickup with the L/R mouse buttons?
Thanks for your consideration.
Thank you for reaching out, your feedback and kind words about Serial Cleaner :)
When it comes to your comment - we have not yet considered implementing mouse support, but if we notice that a lot of players would like us to deliver such patch, we'll definitely consider that :)
Thanks again!
Best,
Jacek @ iFun4All
AGREE. seems like original game controls made by console player who newer played on keyboard
I don't even have arrow keys on my keyboard. So i can't play this. Wish the Devs would finally add key rebinds.