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So yeah, it seems to me that they're struggling with the concept. It's good on paper but it's hard to have one persistent enemy that tries to hunt you down without being too effective or ineffective.
They will probably use ladders or something as "checkpoints."
I wish Hello Games nothing but the best moving forward, and just hope they can fix some of the current issues in the Alpha, so we can better enjoy the otherwise-amazing experience they've created for us thus far.
but damn that aggressive ai, he comes charging at me, even when im near the spawn at my own house.
Surely this must be a bug or broken or whatever. Fun it is not. But its hilarious how twitchy and aggressive he is. So much so that he gets stuck in the road lol.
The controls are definitely not good. they are sticky, often times not responding. they should respond when pressed once.
I hope there is a hotfix for this alpha sooner rather than later :)
The developers should take a few cues from games like Alien Isolation, in terms of how alternate routes can be used to vary up the AI's behavior and give the player more open-endedness in how they move about the map. Imagine if in Hello Neighbor, you could make your way through air vents, and drop down from the air vents into certain rooms, or use the air vent to hide from the neighbor. For an example of what I mean, look at what Outlast did with its weird hiding system.
I have a lot of respect for Hello Games, and it's only because I want this game to reach its full potential that I'm posting this criticism and suggestions on how to resolve it.
Also, why not have more houses, like there should be smaller ones and bigger ones than the current. Would be cool to have a simple house with a basement and 1 story above it. But also having a huge wacky crazy mansion.
I am hopeful that we won't just see one house, but several houses, in the final game. I do believe the developers did say something about the final game having multiple explorable houses at one point, so I imagine the game will start to be a bit more open-ended as we get closer to the game's release.
I sure hope you are right. Because that would really add to the replayability. Not to mention able to tell different and more stories. Having bigger / smaller houses. some set in day, others in night, maybe winter. Or day and night cycle that people are talking about.
I would definitely be sad, if they just limit it to one house :S