theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Skybird Oct 16, 2017 @ 5:07am
Four days played...
I got the game on PS4. The concept is not new to me, I played Classic Hunter on PC for almost 900 hours.

I am positively surprised by what I got here, and I oike the looks, the general concept, and the lack of microtransactions. They amde many good decisions when designing this.

Some things however distorub the fun a bit for me.

I play with headphones, and the quality of the sound files, especially the volumes, is a mixed bag. Namely the wind: in dense forest, it gets ear-crippling loud, and far too loud. On other opportunities it is in contrast too silent. also, sometimes the different wind sound files do not blend over, but simply swithc on and off in fast succession, which is really breaking immersion. The noisy winds are the biggest complaint for me, however.

I find the right stick sensitivity for aiming and panning still too sensitive even when having reduced it in options way down to minimum. Around the centre, wehre you would "operate" when doing minor adjustments only to not hit the shoulder bone but the heart, for exmaple, its still too sensitive. I would like to have the stick'S sensitivity near centre position being reduced in sensitivity even further.

The weapon trigger is definitely on the most unfit button on the gamepad, R2. That is a button is loaded with a light spring only that can react already from moving your hand too fast, laying your hand hard on knee or lap, or by unintentionally and most lightly touching it with a finger, and not even realising it. It should be in a position that is difficult to reach. I would simply exchnage the functions of R2 and R1 (which currently is "use skill". I think). My shooting statistics are a mess, since the >>majority<< of shots fired went off unintentionally and unaimed!

The hit physics must be getting checked out, too many questionable results I get. Double lung shot - by aim - from the side at less than 10m - and scoring just minor blood loss and a light "Fleischwunde"...? Right through the chest from front, and getting scored a miss, at closest distance...? The system is lightyears apart form the way hits reliably injure inner organs and cause slow or fast death of animals in Classic Hunter. I feel the hit results too often feel as if beign decided by dice.

The inventory system is needlessly complicated and misleading. Took quite some time to figure how it works. And I am still not certain.

Nevertheless, a positive surprise, and a very pleasant gaming experience. I will get that Taiga reserve as well for sure.

Menu and text entries: too small fonts, too fiddly. I just got new glasses so I currently see really sharp, and I sit 2,40m from the TV screen, which is 80cm. Still I find it hard to decypher what is written there. Item descriptions scroll through too fast, in too tiny windows. Why this microvision? There is space enough, and always the option to share content on two menu pages instead of one.
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Showing 1-6 of 6 comments
Skybird Oct 16, 2017 @ 8:45am 
Some further points I think should be adressed.

When launching the game after having switched on the PS4, the first marked entry in menu is always "Nw Game", not "Continue Game" (I use German versionm btw.). This holds the risk that the unpatient player hits the X-button - and has his progress so far deleted. Only when leaving a session and leaving the PS on, then launch the game again, is "Continue Game" marked" as first entry.

I expcted that if you set up a tent, you need to wait long enough or do something, walking around, until the game saves, and then the game next time will sho the tent as entry point. If you set up the ent and levae the game without it having been saved, you will loose the tent, and will spawn at the next lodge next time you go into the game. Well, I just learned that this is not reliably so. i have now lost one tent after game was saved and then left the game. Coming back, the tent was gone.

I notice that some POIs that got discovered and saved for sure, next time the game launches are question marks again, switched back to being not discovered.

The Bedürfnisgebiete, as they are called in German, these areas where animals sleep, drink and eat - what are they meant to be? I repeatedly tried to play by their timetables, and sneaked in in time, stayed silent and hidden, low, and then started to sneak around. But i have never seen anmals coming in in flocks and doing what thy are supposed to do. If animals come at all. Currently it seems to me that these areas are completely functionless, and just landmarks on the map, not more. I also have the impression that some labels are mistaken/exchnaged, for exmaple the resting area for Red Deer and "Damwild" in Rathenfeld.

I already mentione dthe high sensitivity of the right stick for aiming, but when I think of it, the left stick for movement is too senstive as well, it should be possible, so shows he movement sound indicator, to dose your noise level by varying your movement speed. Well. It should, but mostly it is a game of luck. These ministicks cannot be handled with the quickness and precision of a mouse, and this circumstance should be reflected in their sensitvity.

I want a manual save game option in the menu. I understand how it is supposed to work now, but do not like it. I want to set up a tent, hit a menu option, and be done. Also, its easy to buy stuff at the lodge, and forgetting to walk around untl after you bought stuff the game saves again. All action lost. Keep it simple - add that button. Thats a no-brainer. Sometimes simplier is better.

The terribly offset hit-damage model really has started to become annoying, I must confess. At close range, from laying position, holding breath, I know all that.

Last edited by Skybird; Oct 18, 2017 @ 2:01am
Skybird Oct 18, 2017 @ 1:58am 
Ground blinds and tree stand, ike in Hunter Classic for so long, forces the player to shoot in standing psoition, and not using the bars of the stand for stabilization. This makes using the stands completely pointless, since they force oyu to use the most disadvantageous shooting position. Why did they make it like this once again? In Classic, it took them over 4 years to finally get this fixed, and then they repeat this mistake here again?! No point in seeing animals from them, but then needing to move out with a chnace of spooking them, just so that you can kneel or lay on the ground.

Add stabilization when being inside blinds and stands, since any hunter in reality would use the construction for right this purpose as well.

I noticed that when discovering a new Bedürfnisgebiet (animal needs area, i do not know how it is called in the English verison of the game), sometimes after tracking the map symbol just does not show up, also is not ther ein later started sesisons. It gts lost. On other instances, the map symbol may show up severla hundred meters away. Clarification on whether or not the symbol reporesents any sort of a centre of such an area, and what the diameter ofsuch an area shoukld be expected to bem, would be helpful. Right now it sometimes is all over the place. I do not ask for complete precision: just a little narrowing down, and clarification.

The weather chnages and especially the duraiton of fog and rian imo is too fast, leaves you not the time to really adopt your sneaking on prey to the chaned conditions, because after short time it changes again, maybe spoiling your idea.
kernel.no.found Oct 18, 2017 @ 3:02am 
totally agree guys
Skybird Oct 18, 2017 @ 4:28am 
Two more suggestions.

At night, the PDA/Huntermate shines really too bright, it should get toned down, becasue as long as it is on screen before the dark world, it has kind of a bliding effect in the low left quadrant.

Even more important is the key command for "hold breath", like the shooting button it is misplaced. When do you hit that button? When you aim, rifle is risen to the eye. Currently you have the hold breath command on L3, that means you have to press that button while t the same time same minitstick also moves you. If you do not hit the button without even the smallest micromovement to the sides, you mess up your aiming, becasue you move. That button is far too imporant as leaving it this vulnerable to messing your shot up as well. Shotting with those ministciks already is difficult enough, it does not compare to using a mouse fast and precise, that is easy.

Like the shooting button should be moved from R3 to R1, the stop breath button should be moved fro L3 to L1. L1 currently only toggles between huntermate and last used device, back and forth : having that on L3 instead, can do no harm in case you involuntarily move the stick when pressing it to toggle to the huntermate.
spidey555 Oct 23, 2017 @ 6:00pm 
I wish we had a more in depth scoring system. I want to see all my hunts, at least the bigger ones in depth. I miss the scoring system of hunter classic. I don't feel it is as good in this one. You cannot see much information on past hunts, the scoring seems weird, and I wish we just had more info at our finger tips.
Skybird Oct 24, 2017 @ 4:18am 
Before the hit physics are being massively improved, such a scoring system makes little sense to me.

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Date Posted: Oct 16, 2017 @ 5:07am
Posts: 6