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Unless they do something like skyrim and legendary skills I think they where called they reset to 1 but gained more base buff to the skill and releveled again. But EW coding that would be a nightmare, they cannot not bug hunting structures, adding this into the game would be a nightmare for bugs with there back history
I understand that animal harvests is a separate function with it's own purpose so it's perhaps not a big deal to implement a 'EP' relevant function too.
Yes, the same issue may exist in other games too with XP cap. I don't know if those other games typically invest a lot of time and money on a narrative, voice over, story specific events and items on every new DLC map like COTW do.
I imagine Avalanche could skip that part entirely and release maps without missions just to earn money or just release multiplayer maps. I'm very happy they don't go down that road.
You could not be more wrong.
What is with the weapon skills? I skilled bows and rifles and now I am stuck.
It is just not logical, that I can not go further with the weapons. I have to forget how to use the weapons I like to play, to learn new weapons?! Come on this makes no sense.
Every single RPG has a way better leveling system, that makes more sense, You don't have to reinvent the wheel.
The actual system is an artefact from the pre-alpha stage of development, if You aske me. If You think of it: level 1 to 40 is more or less normal, every level 1 point. From level 40 to level 60 You only get 1 point every 3 levels? This feels like a crutch, like the devs were too lazy to invent something better or just steal from the good ones. A simple geometric row to calculate the XP necessary to reach the next level, would lead to an growth of XP needed for the next level. By using such a system, You could make it real hard to almost impossible to get all points, because You would need 10000 hours of gameplay. I reach the level cap after 200 hours or so. This really sucks. I have no progress to make and this ruins the fun for me.
This is the reason I haven't played in 2.5 years.
To sell this bug as a feature is kind of absurd. What they do is throwing out new DLC's for money, but the basics stand on loose ground.
As long as this does not change, no money from me.
But in those games You have skilled everything at that point.
Make it harder to reach higher levels, that would be logical, but to steal the chance for that, to steal the chance for players who invest really a lot of time into the game. This feels like a punch in in the guts - at least it was for me.
No it is not. A simple geometric row would do it. Something every developer should be able to understand. The factors for that row can be taken from the specs of the actual system like the max XP and the number of points (22 + 22 = 44) given. To reach level 44 or 45, depending on where You start to count, max XP would be needed and the XP needed for the next level grows from level to level. That would do it.
You can get back the long time fun, You can get rid of the 3 level 1 point crutch and You don't have to reinvent the skilling system.
I know, this is of topic from my MAX 60 issue however adds to the same fault as a player evolves and will continue with some other game instead. Sure, starting all over again from 0 and go to 60 again is an option as some players have done but this should really not be necessary. Then it would make as much sense to start out a new released map from 0 and choose specific skills needed on that map alone.
A player as well as a IRL hunter do learn and evolve as well with new challenges and hunting in new territory but the game sets that limit to 60. This need a redesign to keep this game playable for a long time and make users want to buy new maps and adapt to those maps special style.
First, I don't need a number to tell me how well or how badly(more often) I'm doing. Once I had unlocked the weapons I wanted to use I stopped paying attention to any of that. I'll bet most level 60 players will tell you it's about the trophies and hunting with your friends.
Second, there are always limits to what you can do, whether in a game or irl. Whatever your chosen art you have to come to grips with that.
Finally, this is a hunting game, a simulation. If your eyes are always focused some arbitrary number assigned by the devs I would suggest you're not really here for the hunting. Which I am not saying is a bad thing. It's just an observation.
Well the first part (60XP) I do consider a bug as long as XP shows up but don't register, simple as that.
The second OT part about Skills is a bit more delicate subject that has been debated in other threads. The new observation I did was to connect it with this main topic in regards to things that can stop (some) players from investing in the game and move on to other games instead. Those thoughts should be interesting to share here.
More specific to the second part is when I started another map that have missions to hunt with a bow and some of those skills are unavailable (i.e. prone hunting with a bow) since I invested in rifle hunting on previous maps. That makes no sense to not be able to prone with a bow unless you reset your whole skill set.