theHunter: Call of the Wild™

theHunter: Call of the Wild™

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leoel Aug 16, 2021 @ 5:05am
XP max 60 gameplay issue
Progress are capped at level 60 with 293384 XP and this becomes a gameplay issue when progress from missions don't count. This is a known "feature", not a "bug", but hear me out why it should be considered a bug:

You still get rewards (ingame money) but doing missions on other reserves (DLC) becomes much less meaningful to motivate a player going through the story with any new reserve once you hit 293384. That leaves any new reserve to be used as just a hunting ground to make money and the experience of playing COTW gets broken.

I reason that this becomes a bug in the gameplay and breaks the experience of COTW (for some), but also is a genuine bug since XP points are awarded but never stored beyond the 293384 limit.

Either XP can't be awarded beyond a certain point and should not be presented (thus gets "lost"), or it should be awarded and counted to infinity no matter if level 60 is the last level you can reach.

An option is to introduce EP as in Explorer Points that starts counting above the current XP cap. Rename the "Critters" counter function and reuse it for EP instead? This way if COTW should increase the XP/60 limit someday to say 70, and when that cap is reached too the EP counter takes over.

If admins still is not convinced this is a general bug then feel free to move this post to Thoughts and Suggestions section.
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Showing 1-10 of 10 comments
Mr. Ed Aug 16, 2021 @ 6:28am 
Once we unlock all the weapons/ammo further exp doesn't influence the game one iota so I'm fine with the cap. Animal harvests continue to move upwards after reaching level 60. We can use that number to impress our friends and instill enemies with envy.
Pinger Aug 16, 2021 @ 7:05am 
mission xp is just for new players or those of us that reset and start again, its a nice xp/credit boost. Its a given that xp once max level is lost in all games as you are max level.

Unless they do something like skyrim and legendary skills I think they where called they reset to 1 but gained more base buff to the skill and releveled again. But EW coding that would be a nightmare, they cannot not bug hunting structures, adding this into the game would be a nightmare for bugs with there back history
leoel Aug 16, 2021 @ 1:07pm 
Good point, there is much more pressing bugs and issues to address before this XP bug is relevant to do anything about it. It's an annoyance, not critical game blocker bug.

I understand that animal harvests is a separate function with it's own purpose so it's perhaps not a big deal to implement a 'EP' relevant function too.

Yes, the same issue may exist in other games too with XP cap. I don't know if those other games typically invest a lot of time and money on a narrative, voice over, story specific events and items on every new DLC map like COTW do.

I imagine Avalanche could skip that part entirely and release maps without missions just to earn money or just release multiplayer maps. I'm very happy they don't go down that road.
Cmdr_Pirx Aug 20, 2021 @ 1:02pm 
Originally posted by Mr. Ed:
Once we unlock all the weapons/ammo further exp doesn't influence the game one iota so I'm fine with the cap. Animal harvests continue to move upwards after reaching level 60. We can use that number to impress our friends and instill enemies with envy.

You could not be more wrong.

What is with the weapon skills? I skilled bows and rifles and now I am stuck.
It is just not logical, that I can not go further with the weapons. I have to forget how to use the weapons I like to play, to learn new weapons?! Come on this makes no sense.

Every single RPG has a way better leveling system, that makes more sense, You don't have to reinvent the wheel.

The actual system is an artefact from the pre-alpha stage of development, if You aske me. If You think of it: level 1 to 40 is more or less normal, every level 1 point. From level 40 to level 60 You only get 1 point every 3 levels? This feels like a crutch, like the devs were too lazy to invent something better or just steal from the good ones. A simple geometric row to calculate the XP necessary to reach the next level, would lead to an growth of XP needed for the next level. By using such a system, You could make it real hard to almost impossible to get all points, because You would need 10000 hours of gameplay. I reach the level cap after 200 hours or so. This really sucks. I have no progress to make and this ruins the fun for me.
This is the reason I haven't played in 2.5 years.

To sell this bug as a feature is kind of absurd. What they do is throwing out new DLC's for money, but the basics stand on loose ground.

As long as this does not change, no money from me.
Cmdr_Pirx Aug 20, 2021 @ 1:31pm 
Originally posted by Pinger:
mission xp is just for new players or those of us that reset and start again, its a nice xp/credit boost. Its a given that xp once max level is lost in all games as you are max level.

But in those games You have skilled everything at that point.

Originally posted by Pinger:
Unless they do something like skyrim and legendary skills I think they where called they reset to 1 but gained more base buff to the skill and releveled again.

Make it harder to reach higher levels, that would be logical, but to steal the chance for that, to steal the chance for players who invest really a lot of time into the game. This feels like a punch in in the guts - at least it was for me.

Originally posted by Pinger:
But EW coding that would be a nightmare, they cannot not bug hunting structures, adding this into the game would be a nightmare for bugs with there back history

No it is not. A simple geometric row would do it. Something every developer should be able to understand. The factors for that row can be taken from the specs of the actual system like the max XP and the number of points (22 + 22 = 44) given. To reach level 44 or 45, depending on where You start to count, max XP would be needed and the XP needed for the next level grows from level to level. That would do it.
You can get back the long time fun, You can get rid of the 3 level 1 point crutch and You don't have to reinvent the skilling system.

leoel Sep 9, 2021 @ 2:16pm 
Bumping this again. It really gets me that I follow the missions and learn new skills as a player but these skills can't be used without buying a reset all skills.

I know, this is of topic from my MAX 60 issue however adds to the same fault as a player evolves and will continue with some other game instead. Sure, starting all over again from 0 and go to 60 again is an option as some players have done but this should really not be necessary. Then it would make as much sense to start out a new released map from 0 and choose specific skills needed on that map alone.

A player as well as a IRL hunter do learn and evolve as well with new challenges and hunting in new territory but the game sets that limit to 60. This need a redesign to keep this game playable for a long time and make users want to buy new maps and adapt to those maps special style.
yogisgoat Sep 9, 2021 @ 3:47pm 
I seriously don't understand why this bothers you. Hear me out.

First, I don't need a number to tell me how well or how badly(more often) I'm doing. Once I had unlocked the weapons I wanted to use I stopped paying attention to any of that. I'll bet most level 60 players will tell you it's about the trophies and hunting with your friends.

Second, there are always limits to what you can do, whether in a game or irl. Whatever your chosen art you have to come to grips with that.

Finally, this is a hunting game, a simulation. If your eyes are always focused some arbitrary number assigned by the devs I would suggest you're not really here for the hunting. Which I am not saying is a bad thing. It's just an observation.
leoel Sep 9, 2021 @ 4:26pm 
Originally posted by yogisgoat:
I seriously don't understand why this bothers you. Hear me out.

First, I don't need a number to tell me how well or how badly(more often) I'm doing. Once I had unlocked the weapons I wanted to use I stopped paying attention to any of that. I'll bet most level 60 players will tell you it's about the trophies and hunting with your friends.

Second, there are always limits to what you can do, whether in a game or irl. Whatever your chosen art you have to come to grips with that.

Finally, this is a hunting game, a simulation. If your eyes are always focused some arbitrary number assigned by the devs I would suggest you're not really here for the hunting. Which I am not saying is a bad thing. It's just an observation.

Well the first part (60XP) I do consider a bug as long as XP shows up but don't register, simple as that.

The second OT part about Skills is a bit more delicate subject that has been debated in other threads. The new observation I did was to connect it with this main topic in regards to things that can stop (some) players from investing in the game and move on to other games instead. Those thoughts should be interesting to share here.

More specific to the second part is when I started another map that have missions to hunt with a bow and some of those skills are unavailable (i.e. prone hunting with a bow) since I invested in rifle hunting on previous maps. That makes no sense to not be able to prone with a bow unless you reset your whole skill set.
yogisgoat Sep 9, 2021 @ 9:33pm 
Never understood that perk, myself. Try to shoot a bow when prone irl.
leoel Sep 9, 2021 @ 9:49pm 
Originally posted by yogisgoat:
Never understood that perk, myself. Try to shoot a bow when prone irl.
Yeah I know, never tried it myself with a compound bow, hard even to imagine how skilled one must be to do that. The crossbow makes sense though but no Skills should be needed to do that.
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Date Posted: Aug 16, 2021 @ 5:05am
Posts: 10