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From what little I've heard, the engine for CotW isn't the easiest thing to work with. Given that and what seems to be rushed or poor testing; look at the number of bugs that seem to turn up every time new DLC is added. It may not be possible do put in skinning & cooking or if they do; it'd make a nice mess that'll take months to fix. The other thing to look at is the money factor. It takes time and resources to do something like that. That is all money out, and unless it is sold as a paid DLC, it isn't going to make them money. Even as a paid DLC, how many are actually going to buy it and is that enough to turn a profit or break even?They'd also need to put in an on/off toggle because not everybody wants to sit through skinning cutscenes or waste time cooking stuff. RDR2 was mention because it was designed as an RPG with survival in mind. The skinning in RDR2 shows you skinning an animal on the ground & then you holding a rolled up hide on your shoulder and a skinned animal carcass on the ground. Cool at first, it gets real old real quick because you have to sit through it every time you skin the animal. You have to cook stuff because the game was designed with survival in mind and not cooking and eating stuff actually affects your character's stats.
the ARMA game series if you play coop and in your in a passenger car seat or helicopter skids on a little bird you can't use rifles or light machine guns. in ghost recon wildlands and breakpoint you can in a car you press a key and half of your body pops out and you can shoot enemys from the moving car or helicopter that is a case where one game can't do it because of game engine limitations. and another can because the engine used supports it. things like people wanting bipods fro rifles in the hunter call of the wild thats something that may not work well. ray tracing is something that would have to wait for hunter call of the wild 2. there are things they can add and some things that they probably can't do. i want them to focus on what they can do.