theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Olsbyn Jul 10, 2023 @ 5:17pm
Rabbit hunting
I would love to see the burrows on Hirschfelden being marked as need zones instead of just a track.
Right now the rabbit hunting is just "oh look a bunny..bang" because there is no way to do actuall rabbit hunting without writing down the exact coordinates of the burrows, so why is there even rabbits in the first place when it's not possible to do structural hunting on them ?
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thelamaknows Nov 20, 2023 @ 8:15pm 
Rabbit AI needs an overhaul in general but it could be tweaked along side a new pointer dog DLC.
Currently I find it almost impossible to hunt rabbits because they spook outside of shotgun range. In real life rabbits tend to sit still until you almost step on them before running. You could set up with a .22LR and plink one here or there but by far the most common method is to flush them and shoot them on the run with shotguns.
Dogs are best for this so a pointer/flusher dog DLC would be a good time to change bunny behavior.
I would make rabbits' alert or alarmed state to freeze in place and make spotting them with binos more difficult (you have to zoom in more before the prompt to spot appears). Also make the duration of the spot highlight fade very quickly to simulate how hard it is to see rabbits when they don't want to be seen.
They could also add a timer so a rabbit will switch to flee state after being in alarmed for a certain amount of time. This would benefit the solo hunter that might otherwise walk right by rabbits all day.
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Date Posted: Jul 10, 2023 @ 5:17pm
Posts: 1