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- The title doesn't suit. "theHunter: Call of the Wild" doesn't imply fishing at all. This means less players deciding to get this game for fishing.
- Players who do realize this game had fishing would be forced into buying the DLC as well as the game just to play what they want to play.
- Players who do not want fishing have to deal with storage of the game being at least double what it is now because that's how this game is set up. The size of each reserve DLC would be at least doubled as well.
- Release would be extremely slow because every single existing reserve DLC would have to be updated with fishing.
- The experience while fishing would be poor when all of the code for hunting and managing the AI of animals on a map would have to continue simultaneously.
- Since reserves are designed for hunting, some reserves will likely be a very poor fishing experience with very few and/or small fishing locations.
- It is possible that the UI could get too cluttered trying to display information relevant to hunting and fishing simultaneously.
- Bug fixes would take much. much longer because as code gets more and more lengthy and complex, the maintainability and readability of code becomes exponentially poorer.
I guess the fish entities would not be as demaning visually (all, or most, happens beneath the surface), but they would still have to be handled within a frame.
I like the idea of using existing maps for the Angler, but honestly, there are just a few places around all those beautiful maps that present a good visual shore environment. It needs to be re-baked also including running water this time...
It never ceases to amaze me how people simply cannot comprehend the idea of playing more than one game. I certainly can play CotW and any other hunting game without "quitting" the other. If any of these other hunting games prove to be any good, then I will play them in addition to CotW.