theHunter: Call of the Wild™

theHunter: Call of the Wild™

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MetalMind85 Dec 15, 2020 @ 1:42pm
Time control settings
The current flow time is x4. I would like to see settings including real time flow and x2 and current x4. The reason behind it is I like to hunt at dusk / dawn when the graphics / shading and lighting effects are great but it passes by too fast. You start a hunt at 6:00 AM and it is suddenly 8:00 AM. Having it real time or even x2 would be awesome in my opinion.

Having a real time time passing woul be awesome even if you want to start your hunt in your current real life time and keep it with the game.

Sorry if word "flow" isn't adequate, my English isn't native.
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Showing 1-15 of 18 comments
42 Dec 15, 2020 @ 2:23pm 
Agree. We must move so slow from need zone to need zone to avoid spoking animals the need zone time is already over.
Armus Dec 15, 2020 @ 2:55pm 
I am all for it. The current time compression takes away from enjoyment, if you like to take your time with things. So an option to choose what suits you best would be great.
I hope this would extend to wind changes as well... I still vividly remember how I was approaching a pack of wolves in Alaska and suddenly the wind switched 180° on me and I soon heard angry growls... gulp. xD
DYEUZ Dec 15, 2020 @ 4:13pm 
I support the x2 time . x4 is way too fast imo also.
Real time though, not sure i would like that , but then again , I will never know if I would .

An option to choose from one or another would be problematic / conflictual I think , especially in MP games .
StuTheMoose Dec 16, 2020 @ 1:19pm 
Absolutely behind this idea. 2x or even real time would be perfect for how i like to play.
briansaxton Sep 8, 2021 @ 4:14am 
I, personally, would love this option. Nice suggestion.
SouthernMan1972 Sep 8, 2021 @ 12:54pm 
I wonder how that would affect the animals. With real time, would they stay in need zones for hours, or would the need zone time windows be less? Maybe I'm overthinking it and it would be fine.
6Taylor4 Feb 1, 2022 @ 8:22am 
After a couple dozen hours, time compression is my top need; I never see anything on foot anywhere; so since this is a game, how about time compression controls, or at least a force encounter button. For example, you've left out bathroom breaks, and meals, etc., never need fuel for the ATV, so just let the player/buyer of the game have the fun they intended to find. I'm a huge supporter of user controls, let me tweak and fuss with, well, everything! The visuals are gorgeous, and the terrain is immersive, I'd just like more control, especially over rain! :steamhappy:
kubanskiloewe Feb 4, 2022 @ 1:30am 
Online it wont work i fear
(I use google translate, hope you understand)

It can't work like that because the time in the game is linked to the speed of the actions for obvious reasons of realism.

If you reduce the time by X 1 or X 2, you will not be able to do X 4 or X 2 more actions.
You will do exactly the same thing except it will be X 4 or X 2 slower.

To keep the overall consistency, the character's speed must remain proportional to the speed of time in the game.

For example, in 1 hour in game you walk 5 kilometers and this regardless of the speed of time in the game.

Therefore slowing down the time of the game will not change anything, just having the impression of playing in slow motion.

To have the expected effect, it will be necessary to detach the speed of the character from the flow speed of the game but in this case the walking speed of the character would be 20 kilometers per hour if the time in the game = the real time, in short that would be completely unrealistic.
(google translate - sorry)

I don't know deer hunter and I don't know how they managed to do it while maintaining an overall consistency between the speed of the hunter and the time that passes. I will be curious to know.

This is how I perceive things, the speed of time in the game can be slowed down, but to keep the realism, the speed of the character (perceived speed when playing) must be slowed down in proportion.

If a hunter walks at 5 km/hour, in current speed (X4) it normally takes 12 minutes/4= 3 minutes to do one kilometer, if you change the speed to X1, it will take 12 minutes to do the same action (i.e. a decrease in the hunter's perceived speed by 4).

So yes, slowing down the speed of time in the game will allow you to enjoy the lights and atmospheres longer, but will not allow you to do more actions (to hunt more for example) during the same period of time in game you will not move no more. You can only do the same thing as in (X4) but 4 times slower.

On the other hand, if the idea is to slow down the time X1 to be able to do more things (keeping the same perceived speed as in X4) then it will not be realistic at all because it would mean that the speed of the hunter would be multiplied by 4 (i.e. a walking speed of 20km/h).
SouthernMan1972 Feb 4, 2022 @ 5:42pm 
Originally posted by Veuve Pinsec - LUPsClub:
(google translate - sorry)

So yes, slowing down the speed of time in the game will allow you to enjoy the lights and atmospheres longer, but will not allow you to do more actions (to hunt more for example) during the same period of time in game you will not move no more. You can only do the same thing as in (X4) but 4 times slower.

On the other hand, if the idea is to slow down the time X1 to be able to do more things (keeping the same perceived speed as in X4) then it will not be realistic at all because it would mean that the speed of the hunter would be multiplied by 4 (i.e. a walking speed of 20km/h).

That's not making sense. The speed of the player movement would not be affected by a different time scale. A current game day takes 6 hours. If you had a 2x time scale, the game day would take 12 hours. Of course you will be able to do more with longer days.
I will try one last explanation.

In the game, we travel distances (to move, to hunt ...).
These distances are traveled for a certain time.

Speed ​​is defined by the ratio of distance traveled to time

If we change the speed of time in the game; we must always keep the same speed for the hunter to be consistent; whether an hour in the game lasts 5 minutes in real time or 2 hours in real time, the character will always cover the same distance in the game, i.e. 5 Kilometers.
Last edited by Veuve Pinsec - LUPsClub; Feb 5, 2022 @ 1:27am
Lab Feb 5, 2022 @ 3:18am 
What veuve is pointing at is that our character is quite a fit man who would be running at 40km/h if we were to reduce the time to x2 instead of 4x.
Although I have to admit, games are games and I wouldn't mind sacrificing accurate walking speed for better/longer dawns or time in general
SouthernMan1972 Feb 5, 2022 @ 4:58am 
Originally posted by Veuve Pinsec - LUPsClub:
I will try one last explanation.

In the game, we travel distances (to move, to hunt ...).
These distances are traveled for a certain time.

Speed ​​is defined by the ratio of distance traveled to time

If we change the speed of time in the game; we must always keep the same speed for the hunter to be consistent; whether an hour in the game lasts 5 minutes in real time or 2 hours in real time, the character will always cover the same distance in the game, i.e. 5 Kilometers.

The amount of real time it takes to walk a mile or do anything in the game would not change no matter what the time scale is set to. It just affects how quickly the day/night cycle progresses in the background.

If I start a hunt at 6am with the current 4x time scale, and play for 2 real time hours, it will be 2 o'clock in the afternoon on the game when I'm done. If I was able to set the time scale to 2x, and played the same real time 2 hours, it would only be 10am on the game when I'm done. The only difference on the game would be that the morning is lasting longer.

Nobody wants to get anywhere faster, they mainly just want the morning hunt to last more than an hour.
Originally posted by SouthernMan1972:


If I start a hunt at 6am with the current 4x time scale, and play for 2 real time hours, it will be 2 o'clock in the afternoon on the game when I'm done.

If you start a hunt at 6am - (you have to move during the hunt) and play for 2 real time hours, it will be 2 o'clock in the afternoon on the game when you're done. And you will have traveled 40 km (if you are permanently on the move: 8 X 5 km)


Originally posted by SouthernMan1972:
If I was able to set the time scale to 2x, and played the same real time 2 hours, it would only be 10am on the game when when i'm done. The only difference on the game would be that the morning is lasting longer.

And you will have traveled only 20 km . (i.e. twice less, so you have to walk twice as fast to cover the same distance)

Originally posted by SouthernMan1972:
Nobody wants to get anywhere faster, they mainly just want the morning hunt to last more than an hour.

Increasing the character's speed is the only solution if you want to be able to do the same (or more) by reducing the speed of time.

as said in a previous message, it is only a game, it will therefore be necessary to make concessions with realism if you want this timescale option.
Last edited by Veuve Pinsec - LUPsClub; Feb 5, 2022 @ 6:56am
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Date Posted: Dec 15, 2020 @ 1:42pm
Posts: 18