Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope this would extend to wind changes as well... I still vividly remember how I was approaching a pack of wolves in Alaska and suddenly the wind switched 180° on me and I soon heard angry growls... gulp. xD
Real time though, not sure i would like that , but then again , I will never know if I would .
An option to choose from one or another would be problematic / conflictual I think , especially in MP games .
It can't work like that because the time in the game is linked to the speed of the actions for obvious reasons of realism.
If you reduce the time by X 1 or X 2, you will not be able to do X 4 or X 2 more actions.
You will do exactly the same thing except it will be X 4 or X 2 slower.
To keep the overall consistency, the character's speed must remain proportional to the speed of time in the game.
For example, in 1 hour in game you walk 5 kilometers and this regardless of the speed of time in the game.
Therefore slowing down the time of the game will not change anything, just having the impression of playing in slow motion.
To have the expected effect, it will be necessary to detach the speed of the character from the flow speed of the game but in this case the walking speed of the character would be 20 kilometers per hour if the time in the game = the real time, in short that would be completely unrealistic.
I don't know deer hunter and I don't know how they managed to do it while maintaining an overall consistency between the speed of the hunter and the time that passes. I will be curious to know.
This is how I perceive things, the speed of time in the game can be slowed down, but to keep the realism, the speed of the character (perceived speed when playing) must be slowed down in proportion.
If a hunter walks at 5 km/hour, in current speed (X4) it normally takes 12 minutes/4= 3 minutes to do one kilometer, if you change the speed to X1, it will take 12 minutes to do the same action (i.e. a decrease in the hunter's perceived speed by 4).
So yes, slowing down the speed of time in the game will allow you to enjoy the lights and atmospheres longer, but will not allow you to do more actions (to hunt more for example) during the same period of time in game you will not move no more. You can only do the same thing as in (X4) but 4 times slower.
On the other hand, if the idea is to slow down the time X1 to be able to do more things (keeping the same perceived speed as in X4) then it will not be realistic at all because it would mean that the speed of the hunter would be multiplied by 4 (i.e. a walking speed of 20km/h).
That's not making sense. The speed of the player movement would not be affected by a different time scale. A current game day takes 6 hours. If you had a 2x time scale, the game day would take 12 hours. Of course you will be able to do more with longer days.
In the game, we travel distances (to move, to hunt ...).
These distances are traveled for a certain time.
Speed is defined by the ratio of distance traveled to time
If we change the speed of time in the game; we must always keep the same speed for the hunter to be consistent; whether an hour in the game lasts 5 minutes in real time or 2 hours in real time, the character will always cover the same distance in the game, i.e. 5 Kilometers.
Although I have to admit, games are games and I wouldn't mind sacrificing accurate walking speed for better/longer dawns or time in general
The amount of real time it takes to walk a mile or do anything in the game would not change no matter what the time scale is set to. It just affects how quickly the day/night cycle progresses in the background.
If I start a hunt at 6am with the current 4x time scale, and play for 2 real time hours, it will be 2 o'clock in the afternoon on the game when I'm done. If I was able to set the time scale to 2x, and played the same real time 2 hours, it would only be 10am on the game when I'm done. The only difference on the game would be that the morning is lasting longer.
Nobody wants to get anywhere faster, they mainly just want the morning hunt to last more than an hour.
If you start a hunt at 6am - (you have to move during the hunt) and play for 2 real time hours, it will be 2 o'clock in the afternoon on the game when you're done. And you will have traveled 40 km (if you are permanently on the move: 8 X 5 km)
And you will have traveled only 20 km . (i.e. twice less, so you have to walk twice as fast to cover the same distance)
Increasing the character's speed is the only solution if you want to be able to do the same (or more) by reducing the speed of time.
as said in a previous message, it is only a game, it will therefore be necessary to make concessions with realism if you want this timescale option.