theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Yard-Dog® Mar 28, 2019 @ 10:13am
Multi-View-Slo-Motion Replay of Kill-Shot On The Harvest Screen
I think this would be pretty spectacular:

Imagine...if you down an animal and harvest your prize...on the harvest screen for THE shot that brought the animal down, it'd be awesome to have an option (attached to the kill-shot ballistic info) that you could review to watch a fired-round view of the shot as it heads to the animal. And/or, another view could be from just a zoom-out of the animal and the hunter (fitting both on-screen), and as the fired round closes in on the animal, the camera would zoom in to the fired round nearing the moment and location of impact, concluding with a transition to the point of view of the animal's eye-view as it falls or until it falls while fleeing (fading to black when the animal dies). Maybe just have it implemented only for shots that have a quick-kill integrity percentage scored since the time involved to even get a quick kill bonus is literally seconds.

I think it wouldn't be too difficult to add that in, as it would just require a certain nominal amount of memory to be utilized to store the scene of the killing, and the extra use of memory could be turned off in the options menu for those that want to spare the RAM. The details of the programming beyond that would be if/then parameters that tell the game-camera view where to affix itself in relation to the proximity of the fired-round to the animal as the scene plays out. Oh, and throwing in the ability to "save-as" the clip for posterity would be nice too.

If the devs considered this, I'd be in awe.
Last edited by Yard-Dog®; Mar 29, 2019 @ 5:22am
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HampsterMilk Jan 4, 2020 @ 10:02am 
that would be super fun but also would kind of go against the T for teen rating
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Date Posted: Mar 28, 2019 @ 10:13am
Posts: 1