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And you earn some game money when you harvest them ; )
Hopefully the Dev's don't add more bugs to the game with that change.
I think it'd be pretty simple to implement without a big worry about any bugs added to the existing game. They could add like 2, 3, or 4 mounted skeet-throwers strategically-placed at the range with parameters that players can choose from, i.e. number of clays (up to, say, 3) per mounted thrower, randomized thrower going off for unpredictability, etc.
I second this request for said skeet-shooting at the range for the infinite ammo aspect alone to sharpen on the fly shotgun skills in a controlled environment. Yes, you could "hunt" for practice, but it's a lot slower, and it's difficult to get that "on fire" mentality, which is where the true honing of the skills occur.
This is a simulator/game that's got years of preplanning and future planning in the making by a small dev team (just like that of Classic), so implementing a more complete experience over time is a good thing. They'll get a reign on the bugs as they come, and most of them aren't particularly game-breaking anyway.
I know it's important that they fix the bugs and all, but it's not terribly difficult to be patient with that since the content they're putting into the game is pretty entertaining and quite quality. If that's not good enough for some people's foot-tapping, perhaps they should go hunt something for real to blow off some steam. I find it absurd how spoiled and bratty some gamers are getting these days.
I can dig that for sure too.
Yeah, that's why we should get timed / scored competitions. It would be a lot of fun!