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Don't forget to look at the bed :)
OutHouse you say ;)
Any of them.
So it is from a mission. I will get there then. I have been bouncing between maps working on the missions. Maybe I will stay on Taiga until I get that one done. Do you remember the name of the mission? Hopefully I didn't already do that one and just missed the shotgun.
the mission was "meeting gregory grankin"
Most of the missions are go there missions, but there are two mission which can be a head ache.
The 2 boar hunting mission, and photographing a lynx.
I was tracking the boars but didn't see them. Was getting fed up tracking when I came close to a resting area and the boars spawned out of no where. A few ran away but four of them staired at me and gave me the angry roar...I highly suggests having the 45-70. Was chaos!
There is also a mission to photograph a lynx. That wasn't easy. The lynx i photographed was definately effected by the mission parameters. It didn't run away like the regular lynx's. I guess to give the player a chance. But i had to hide in the dense bush, so it couldn't see me, I used the preditor caller and it got 10 m away before the photograph registered. So don't be surprised if you take the photo and nothing happens, you need to get reall close!
Was so freshing to get a weapon through a mission. Need those slugs!!
Also feeling like i should have put a spoiler warning on this thread.
Hopefully you can't end the mission without picking it up :)
Well done EW and the development team of COTW, well done indeed.
Okay firstly.
I like how you are evolving the story in the game.
In classic we would just turn up in a reserve. No explanation, just there, ready to hunt.
In Hirsch and Layton we got a little introduction from Doc or Conni to the reserves. But with the missions you developed for Medved, you have made the player, the protagonist of the hunter world.
As players we now have Alena sending us personal requests, like Doc or Conni. But through the story missions I have done for Alena I feel, I’m now the main man in Medved. And I've been introduced to important locations, history and people.
I liked the way the missions introduced us in a logical circular way around the reserve. I started in one place, got told go here, then here. Having completed the final story mission, I have moved through each section/area and now I'm ready to enjoy the side missions and enjoy my hunting in the reserve.
I really hope you continue to create and make the story missions for each new reserve like this one. Where we are given incentive to move to key placed areas. Lodges, outlook points.
And get spoken to as though the characters know who we are and what we did in the other reserves.
Continuing to build and develop our characters mythos in the hunter game.
Grankin, I would really like to see a new weapon or caller become available through the missions, as any one can do the mission as they wish too. There won’t be any problem with players not being able to unlocked said item if it’s through a mission rather than a challenge that is time and date dependent.
That last mission (SPOILER)
That cave is clearly a skull in the map view :-D who ever thought that was a good idea was RIGHT :) it’s like an Easter egg, I was half expecting to find treasure. (If I’d know it was that aggressive I would have had the camera out first. I panicked and out came the Rhino.)
And the view at the end was the cherry on the cake. Again you left me happy looking at the area I can enjoy, and as Alena said at the end, treat it as your home. Confirming to the player it‘s another reserve to enjoy. No restriction on hunting nenets reindeer.
I liked the length of the mission and the number of mission in the story. It felt right for the areas you pointed me towards.
The camera could really do with a range finder, and maybe have the person we are in contact with actual let us know how close in we need to get. I took so many pictures of the same Lynx as I got closer, I’m going to have to delete a few of them at some point. But I liked how you set that one up, the lake was nice and wide and I saw it for sooner than it saw me. As it’s a photo mission I felt you did it well.
As I said before, I was so glad we can walk into the lodges. The outhouses gave me a giggle. Although I kept expecting to find something inside as an easter egg.
Through my hunt leading to this post I didn’t have as any bugs happen. Not as many bugs, I don’t know if you’ve changed something, maybe the game was more stable. Might be because this time I was specifically trying to complete the mission, rather than getting side tracked.
I only started wearing the fur coat recently. Worked with the environment. Was glad it didn’t effect my characters sound or visual profile in a negative way.
I would like to see something done with the place around Christmas time. Don’t know if you can put Christmas lights on certain trees around the reserve. Just imagine the colours.
Something I would like to see in the next reserve.
Those concealed blinds or the lookup stands, that we come across and can erected with in game currency.
I’d like it if we could fix the run down shacks that are scattered in the reserve. The bridge mission for the Nenet’s. It got me thinking.
It would be nice if we fixed up in game structures which then became interactive in some way. Maybe we create a make shift hunting blind, or perch. But something which has a function upon activating.
I stopped wearing the small pouch, and it has made a big difference.
I gotta ask, would you be able to reduce the sound and visual penalty for the small.
As an item, for it’s size it makes me to easy to detect.
Please can we get a musk deer caller at some point?
Well I got loads more of Medved to explore, and a few side mission to complete and need to check all the out houses I can find lol
Again devs well done worth it. Thank you.
The revile with alena and her story. Was nice, especially by that point in the story.