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I am using Eckers 30-06 from weapons pack 3 and with the recoil I lose my sight plane every time I make a shot.
A no recoil option would be great if the player doesn ´t want "so much realism"
and manual cambering there last on the list i have both on you have to press R for bolt actions pump actions and lever actions for manual cambering to put a new round in and manual reload for single shot rifles. to put a new round in.
Could be you use different rounds than the average, but even then the numbers don't change much. 300 is a much stronger recoil than the .270
Here's a recoil table, using the most common hunting rounds in the US for the rifles we have in game. Numbers were taken from the Handloaders Digest 8th edition, unfortunately i have no data for Drilling rifle as it's using the German 9.3x72R rounds and my book only lists US. I'm not sure how close the 9.3x74R would be.
For those that aren't up on the terms, to put it simply the Recoil Energy is how much the gun will move, the Velocity, self explanitory, is how fast it will move. In the game it seems to me they just go off the Energy numbers, why we look at the sky after shooting the .338
the stats are in pounds RW is Average Rifle Weight, RE is Recoil Energy foot pounds, and RV is Recoil Velocity fps, assuming the 300 is the Win Mag, and the .338 is the Win Mag
Ranked in order of lowest recoil energy to highest =
.223 RW= 8 lb, RE= 3.2, RV= 5.1
.30-30 RW= 7.5 RE= 10.6 RV= 9.5
.243 RW= 7.25, RE= 11, RV= 9.9
7.62x54R RW= 9 RE= 13.1 RV= 9.7
.270 RW= 8, RE= 17.1, RV= 11.7
.30-06 RW= 8 RE=20.1 RV=12.7
7mm RW= 8.5 RE= 20.3 RV= 12.4
.300 RW= 8 RE= 26.2 RV= 14.5
.338 RW= 8.5 RE= 35.2 RV= 16.3
.45-70 RW= 7 RE= 37.9 RV= 18.7
.470 RW= 11 RE= 69.3 RV= 20.1
To me it seems the devs have done a pretty good job after looking this up.
Mmmm.... The M107 .50 cal and the L115A3 .338 Lapua Magnum don't have as much recoil as some of the in game rifles do... Maybe the in game rifles are just so old and out dated. Admittedly, if you are on your feet, any shot will be awkward and unforgiving, but prone and supported is another thing... Numbers are a guide only and in my experience can sometimes be misleading... You DO NOT get the same effect prone as you do standing up but the game does not reflect this and the "wobble effect" is over the top, as is the recoil depending on stance...
Rifle weight, bullet used, rifle stock, person shooting, shooting position, etc. all play into how recoil is handled by the shooter, and every shooter is different. You'd think the hunter character we play, who is supposed to be a top notch world's best hunter, would be able to handle the recoil better.
Absolutely right..... I guess you can't factor in everything, as in real life, we're all very different in stature, strength, abilities etc. But in game, we are all the same.
Maybe the recoil doesn't appear to be so bad because your field of vision isn't so restricted and is greater without the scope?
You will always get some movement depending on your stance etc. but the in game wobble when aiming is grossly over exaggerated and needs to be addressed. I see comments about the realism in game, but it's a pity they didn't inject some realistic thought into certain aspects of the game (this being one of them).