theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Galliard2 Mar 3, 2017 @ 7:11pm
Unrealistic recoil for rifles
I think the recoil imaging for the different rifles needs to be changed. I have been a hunter for years and have fired a number of weapons from a .22 to a .460 Weatherby. While I haven;t shot a .243 I have shot a 6mm which is basically the same thing. There was not enough recoil for me to lose my sight plane and certainly not enough to cause the gun to jump like in the game. I didn't lose my sight plane much for my 30.06 and less for the .270. This needs to be more realistic in the game - it would allow for quicker follow up shots! By the way the .460 kicked like a horse (expression may be like a mule but never been kicked by a mule and I have by a horse).
Last edited by Galliard2; Mar 4, 2017 @ 9:39am
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Showing 1-15 of 18 comments
Flankster Mar 3, 2017 @ 10:17pm 
I agree with this, man. I find it funny that a .300 kicks less in real life than a .270 in game.. Also maybe add a manual reload option for the single shot rifles. Sometimes i just want to see if i hit the animal or witch direction it went before i reload.
Last edited by Flankster; Mar 3, 2017 @ 10:17pm
periquitoasesino Aug 15, 2019 @ 7:34am 
I am not a hunter and in my life I had a fire weapon in my hands.

I am using Eckers 30-06 from weapons pack 3 and with the recoil I lose my sight plane every time I make a shot.

A no recoil option would be great if the player doesn ´t want "so much realism"
Originally posted by Reapter177:
I agree with this, man. I find it funny that a .300 kicks less in real life than a .270 in game.. Also maybe add a manual reload option for the single shot rifles. Sometimes i just want to see if i hit the animal or witch direction it went before i reload.
click settings then click game go all the way down to bottom of the list to manual reload
and manual cambering there last on the list i have both on you have to press R for bolt actions pump actions and lever actions for manual cambering to put a new round in and manual reload for single shot rifles. to put a new round in.
Last edited by will wabbit hunter; Aug 15, 2019 @ 9:15am
yogisgoat Aug 15, 2019 @ 9:24am 
I've long thought the amount of recoil for the rifles is absurd. I've used a 7mm many time irl and the barrel does not jerk a foot upward with each shot. I have to conclude that whoever programmed the recoil either had no real-world experience or arms like Olyve Oyle.
McSqurl Nugget Aug 15, 2019 @ 9:53am 
Originally posted by Reapter177:
I agree with this, man. I find it funny that a .300 kicks less in real life than a .270 in game.. Also maybe add a manual reload option for the single shot rifles. Sometimes i just want to see if i hit the animal or witch direction it went before i reload.
Dunno what world your real life is in but it's not this one. Recoil Energy foot pounds for a .270, using most common hunting rounds, is 17.1 fp. Recoil Velocity is feet per second is 9.9. Now assuming the .300 in game is the .300 Win Mag, the Recoil Energy for it is 26.2 fp and 14.5 velocity fps. Again using the most common hunting round sold for it in the US.

Could be you use different rounds than the average, but even then the numbers don't change much. 300 is a much stronger recoil than the .270

Here's a recoil table, using the most common hunting rounds in the US for the rifles we have in game. Numbers were taken from the Handloaders Digest 8th edition, unfortunately i have no data for Drilling rifle as it's using the German 9.3x72R rounds and my book only lists US. I'm not sure how close the 9.3x74R would be.

For those that aren't up on the terms, to put it simply the Recoil Energy is how much the gun will move, the Velocity, self explanitory, is how fast it will move. In the game it seems to me they just go off the Energy numbers, why we look at the sky after shooting the .338

the stats are in pounds RW is Average Rifle Weight, RE is Recoil Energy foot pounds, and RV is Recoil Velocity fps, assuming the 300 is the Win Mag, and the .338 is the Win Mag

Ranked in order of lowest recoil energy to highest =

.223 RW= 8 lb, RE= 3.2, RV= 5.1
.30-30 RW= 7.5 RE= 10.6 RV= 9.5
.243 RW= 7.25, RE= 11, RV= 9.9
7.62x54R RW= 9 RE= 13.1 RV= 9.7
.270 RW= 8, RE= 17.1, RV= 11.7
.30-06 RW= 8 RE=20.1 RV=12.7
7mm RW= 8.5 RE= 20.3 RV= 12.4
.300 RW= 8 RE= 26.2 RV= 14.5
.338 RW= 8.5 RE= 35.2 RV= 16.3
.45-70 RW= 7 RE= 37.9 RV= 18.7
.470 RW= 11 RE= 69.3 RV= 20.1

To me it seems the devs have done a pretty good job after looking this up.
The Sarge Aug 16, 2019 @ 2:38am 
Originally posted by McSqurl Nugget:
Originally posted by Reapter177:
I agree with this, man. I find it funny that a .300 kicks less in real life than a .270 in game.. Also maybe add a manual reload option for the single shot rifles. Sometimes i just want to see if i hit the animal or witch direction it went before i reload.
Dunno what world your real life is in but it's not this one. Recoil Energy foot pounds for a .270, using most common hunting rounds, is 17.1 fp. Recoil Velocity is feet per second is 9.9. Now assuming the .300 in game is the .300 Win Mag, the Recoil Energy for it is 26.2 fp and 14.5 velocity fps. Again using the most common hunting round sold for it in the US.

Could be you use different rounds than the average, but even then the numbers don't change much. 300 is a much stronger recoil than the .270

Here's a recoil table, using the most common hunting rounds in the US for the rifles we have in game. Numbers were taken from the Handloaders Digest 8th edition, unfortunately i have no data for Drilling rifle as it's using the German 9.3x72R rounds and my book only lists US. I'm not sure how close the 9.3x74R would be.

For those that aren't up on the terms, to put it simply the Recoil Energy is how much the gun will move, the Velocity, self explanitory, is how fast it will move. In the game it seems to me they just go off the Energy numbers, why we look at the sky after shooting the .338

the stats are in pounds RW is Average Rifle Weight, RE is Recoil Energy foot pounds, and RV is Recoil Velocity fps, assuming the 300 is the Win Mag, and the .338 is the Win Mag

Ranked in order of lowest recoil energy to highest =

.223 RW= 8 lb, RE= 3.2, RV= 5.1
.30-30 RW= 7.5 RE= 10.6 RV= 9.5
.243 RW= 7.25, RE= 11, RV= 9.9
7.62x54R RW= 9 RE= 13.1 RV= 9.7
.270 RW= 8, RE= 17.1, RV= 11.7
.30-06 RW= 8 RE=20.1 RV=12.7
7mm RW= 8.5 RE= 20.3 RV= 12.4
.300 RW= 8 RE= 26.2 RV= 14.5
.338 RW= 8.5 RE= 35.2 RV= 16.3
.45-70 RW= 7 RE= 37.9 RV= 18.7
.470 RW= 11 RE= 69.3 RV= 20.1

To me it seems the devs have done a pretty good job after looking this up.


Mmmm.... The M107 .50 cal and the L115A3 .338 Lapua Magnum don't have as much recoil as some of the in game rifles do... Maybe the in game rifles are just so old and out dated. Admittedly, if you are on your feet, any shot will be awkward and unforgiving, but prone and supported is another thing... Numbers are a guide only and in my experience can sometimes be misleading... You DO NOT get the same effect prone as you do standing up but the game does not reflect this and the "wobble effect" is over the top, as is the recoil depending on stance...
McSqurl Nugget Aug 16, 2019 @ 9:14am 
Originally posted by The Sarge:
Mmmm.... The M107 .50 cal and the L115A3 .338 Lapua Magnum don't have as much recoil as some of the in game rifles do... Maybe the in game rifles are just so old and out dated. Admittedly, if you are on your feet, any shot will be awkward and unforgiving, but prone and supported is another thing... Numbers are a guide only and in my experience can sometimes be misleading... You DO NOT get the same effect prone as you do standing up but the game does not reflect this and the "wobble effect" is over the top, as is the recoil depending on stance...
right, none of the rifles i own that are in the game have recoil like in the game. 30-06 is probably the closest. 7mm is way off, mine only moves a few inches to one side or the other if that, i can keep it pretty much on target, unlike the game where you're looking through the scope at the top of the mountain after shooting the elk near the base.

Rifle weight, bullet used, rifle stock, person shooting, shooting position, etc. all play into how recoil is handled by the shooter, and every shooter is different. You'd think the hunter character we play, who is supposed to be a top notch world's best hunter, would be able to handle the recoil better.
The Sarge Aug 16, 2019 @ 1:56pm 
Originally posted by McSqurl Nugget:
Originally posted by The Sarge:
Mmmm.... The M107 .50 cal and the L115A3 .338 Lapua Magnum don't have as much recoil as some of the in game rifles do... Maybe the in game rifles are just so old and out dated. Admittedly, if you are on your feet, any shot will be awkward and unforgiving, but prone and supported is another thing... Numbers are a guide only and in my experience can sometimes be misleading... You DO NOT get the same effect prone as you do standing up but the game does not reflect this and the "wobble effect" is over the top, as is the recoil depending on stance...
right, none of the rifles i own that are in the game have recoil like in the game. 30-06 is probably the closest. 7mm is way off, mine only moves a few inches to one side or the other if that, i can keep it pretty much on target, unlike the game where you're looking through the scope at the top of the mountain after shooting the elk near the base.

Rifle weight, bullet used, rifle stock, person shooting, shooting position, etc. all play into how recoil is handled by the shooter, and every shooter is different. You'd think the hunter character we play, who is supposed to be a top notch world's best hunter, would be able to handle the recoil better.


Absolutely right..... I guess you can't factor in everything, as in real life, we're all very different in stature, strength, abilities etc. But in game, we are all the same.
McSqurl Nugget Aug 16, 2019 @ 8:57pm 
Hunting moose in medved right now, had one to close for the scope so I took it off, shot the moose and the .300 barely moved. So the insane recoil send to be only with scopes
The Sarge Aug 16, 2019 @ 10:57pm 
Originally posted by McSqurl Nugget:
Hunting moose in medved right now, had one to close for the scope so I took it off, shot the moose and the .300 barely moved. So the insane recoil send to be only with scopes


Maybe the recoil doesn't appear to be so bad because your field of vision isn't so restricted and is greater without the scope?
periquitoasesino Aug 17, 2019 @ 5:21am 
I would really love an option for playing COTW with less recoil and wobble using some rifles.

Last edited by periquitoasesino; Aug 17, 2019 @ 5:21am
The Sarge Aug 17, 2019 @ 5:50am 
Originally posted by periquitoasesino:
I would really love an option for playing COTW with less recoil and wobble using some rifles.


You will always get some movement depending on your stance etc. but the in game wobble when aiming is grossly over exaggerated and needs to be addressed. I see comments about the realism in game, but it's a pity they didn't inject some realistic thought into certain aspects of the game (this being one of them).
periquitoasesino Aug 17, 2019 @ 6:00am 
I use to play sniper elite games and I can see recoil an wobble but not so exaggerated like I can see in ths game.
白俊成 Aug 17, 2019 @ 8:42pm 
The recoil is absolutely ridiculous. Shoot an animal and the next thing you know you're aiming at Jupiter.
CaptainNebulous Aug 17, 2019 @ 8:47pm 
I think it's exaggerated to off-set the other lack of difficulty that results in it just being a game requiring no real life hunting skills. But honestly I don't think the recoil is that hard to deal with in this game. Takes less than a second to get back on target if you don't need to reload.
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Date Posted: Mar 3, 2017 @ 7:11pm
Posts: 18