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The others have storylines with some very basic guidance amounting to showing you to your first rest place, first lookout point, and maybe to a first animal kill, but beyond that, it's quests for story, not quests for teaching. Silver Ridge Peaks for example is all story, and doesn't even have a quest to kill any animals (though there is an opportunity to kill a bear during it, you can just run)
Pretty sure they've just designed maps going forward from the originals to assume you have basic knowledge of the game and don't need teaching.
I assume, my own major failure was my expectation. To expect some sort of more mainstream 'video game' tutorial, while it is - as you said - more losely.
I completely agree with you about a player 'discovering things' on their own, etc. It is part of the enjoyment ... or should be.
But, in this game in particular, I have spent many hours - real and in-game - just sitting and waiting and nothing is happening. As mentioned above, I play usually with 'mission system' off and no HUD, for pure immersion.
Somehow, I was curious to find out, if I am missing how certain game systems work (animals spawning, trigger range, cycles, noise, wind cone). Too many times in my play sessions, nothing really is happening for long periods of time in a way, that makes me want to quit the game or turning on icons (to see, if there is something going on inside the game mechanics, but I am just not aware of them).
Spending my in-game (and real nights) sitting in a hide out, hearing the same pheasants crying from afar, no animals in sight, even though the 'spot' is right and the 'feeding time' too ... I was curious about the 'guided tour' to educate me, without having to read all of the encyclopedia (manual).
Since you are playing for immersion with all clues and HUD:s off (cudos for that), you should invest in "getting to know the land" a little. Animals go about their day doing basically one of these things: sleeping, eating, drinking, travelling and fleeing. They also go through various states of alertness/awareness, interruption etc. You can literally map out a species habits by just observing them to find out where they go to eat/drink/sleep. If you see/hear nothing for a long time, you are in the "wrong" spot (at the wrong time).
That means you really need to hike around at first, gathering knowledge, in order to find good spots to set up your stationary ambush spots (if sitting around is your thing). I imagine you setting up a hideout now based on... "looking good, lets hope I'm lucky"? - or? Fact is, no matter how good the spot looks like, it may never see any animals passing by.
I'm not telling you how to play the game, in fact one of the strong points of COTW is that you can pretty much play it the way you want. I hope I could at least shed some light on how one could go about it if using no clues/HUD. I also play with all clues and HUD:s off and enjoy it immensely.
Happy hunting!
As people have said, other maps have much more story that will take hours to complete.
SRP, Yukon, Medved and Te Awaroa maps come to mind as especially long and interesting. They guide you around the maps and also have an element of conservation, hunting and some mystery.
If you actually want a tutorial as to how to play, that would be on Hirschfelden or Layton Lakes; they both will teach the basics.