theHunter: Call of the Wild™

theHunter: Call of the Wild™

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briansaxton Nov 16, 2021 @ 8:42am
New teaser is out. Looks like Louisiana/Mississippi with alligators.
https://www.youtube.com/watch?v=3HCcB10YPY0&t=45s

Hopefully, some bug fixes and no crazy new ones. That'd be nice for a change.
Last edited by briansaxton; Nov 16, 2021 @ 8:43am
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Showing 1-15 of 22 comments
I wonder what other animals will be on the map besides waterfowl. Beavers? Nutria?
fs7kills Nov 16, 2021 @ 9:01am 
theHunter Classic has a similar map with ducks, whitetail deer, feral hog, black bear, and bobcat.

There should be a public beta before official content release so that people can test the game and find potential bugs.
briansaxton Nov 16, 2021 @ 9:13am 
The teaser looks great, and Louisiana is an excellent choice. However, personally, I don't plan on purchasing when it launches. I'll download the "update," of course, and possibly test on multiplayer; but I'm not giving EW any more money until I'm satisfied that the bugs are minimal and don't kill the enjoyment of the game. What ground my gears most about the RDA bugs wasn't the bugs themselves, but that I'd paid for them.
Last edited by briansaxton; Nov 16, 2021 @ 9:14am
Vedo Nov 16, 2021 @ 10:09am 
If i were you guys i'd be very nervous about the quality of that map. Waterfowl never been working properly and they attempt crocs. Its either going to be interesting on paper with tons of issues and bugs or its going to be mechanically underwhelming because depth requires care, motivation and most importantly game development expertise.

My guess is they saw that Ultimate Hunting is going all in with species and actually looks good so here we are.

But fingers crossed its not a total mess.
astreamuser Nov 16, 2021 @ 12:26pm 
Water physics in this game is pretty bad. I'm not even sure if they can pull this off.
Vedo Nov 16, 2021 @ 1:19pm 
If i had to guess i'd say the ones that you can shoot and harvest are only going to be the ones standing still next to water. While the ones you see actually in the water aren't interactive meaning they don't actually exist and are only meant to give the impression that they go in and out of the water.

On the back-end of things i imagine they are going to work the same way birds do in that they are not persistent. In order to further give the impression that they move around.
I cant see it being any deeper than this. Its going to work though because most CotW players are the kind that go "duuuuude i just shot a crocodile this is craaaazzzzy!"

Maybe im pleasantly surprised though who knows.
Last edited by Vedo; Nov 16, 2021 @ 2:21pm
El Poto Nov 16, 2021 @ 1:50pm 
Originally posted by Prcim Timamu:
If i were you guys i'd be very nervous about the quality of that map. Waterfowl never been working properly and they attempt crocs. Its either going to be interesting on paper with tons of issues and bugs or its going to be mechanically underwhelming because depth requires care, motivation and most importantly game development expertise.

My guess is they saw that Ultimate Hunting is going all in with species and actually looks good so here we are.

But fingers crossed its not a total mess.

I believe, the last time they had a dev on the live stream, they explicitly told that they were re-working waterfowl. I think the update with this new map is exactly that.

Though, I personally not buying until I see the quality in general and that of the new maps go up. I never was a fan of missions, especially the ridiculous ones in the original maps, but the devs went to extremes by simplifying - really dumbing down - the missions in recent maps. That besides other issues with those maps (example, SRP being a shooting gallery). I'm also not happy with not seeing any more updates in weapons. We need more solid choices for 9 and 2-3 classes.
Last edited by El Poto; Nov 16, 2021 @ 1:51pm
GothicKing13 Nov 16, 2021 @ 3:34pm 
Originally posted by Prcim Timamu:
If i had to guess i'd say the ones that you can shoot and harvest are only going to be the ones standing still next to water. While the ones you see actually in the water aren't interactive meaning they don't actually exist and are only meant to give the impression that they go in and out of the water.

On the back-end of things i imagine they are going to work the same way birds do in that they are not persistent. In order to further give the impression that they move around.
I cant see it being any deeper than this.
On a side note... the gators working like "birds". What, if they work more like the "European Rabbit" on Hirsh? Say, if you're right that we can't shoot the ones IN the water. But, at least allowing us to see them enter/exit the water. Making the water act like the "bunny burrows" for the rabbits. Still would be underwhelming, though. Would be nice to get a boat of some sort with this update. Would be useful for a few other reserves as well, to cross the rivers/lakes with.
Last edited by GothicKing13; Nov 16, 2021 @ 3:35pm
Vedo Nov 16, 2021 @ 4:01pm 
Originally posted by GothicKing13:
Originally posted by Prcim Timamu:
If i had to guess i'd say the ones that you can shoot and harvest are only going to be the ones standing still next to water. While the ones you see actually in the water aren't interactive meaning they don't actually exist and are only meant to give the impression that they go in and out of the water.

On the back-end of things i imagine they are going to work the same way birds do in that they are not persistent. In order to further give the impression that they move around.
I cant see it being any deeper than this.
What, if they work more like the "European Rabbit" on Hirsh? Say, if you're right that we can't shoot the ones IN the water. But, at least allowing us to see them enter/exit the water. Making the water act like the "bunny burrows" for the rabbits. Still would be underwhelming, though. Would be nice to get a boat of some sort with this update. Would be useful for a few other reserves as well, to cross the rivers/lakes with.

Yeah the bunny burrow is probably a better example. Point is, with the issues CotW has had over the years i just cant see the gators moving in and out of the water properly, running into the water when spooked smoothly transitioning from running on land into a swimming animation with varied speeds. I just cant see it. Its more likely that the gators are always aggressive and come at you with a scuffed attack animation.

As for boats. I have seen that a lot lately. Im fairly convinced that CotW will never have boats and i wouldnt want them to add boats. Its not needed. How would it even work, you whip out a boat out of your pocket to go across a tiny lake because you cant be bothered to walk around? And then what pack it up and put it back into your pocket?
Besides, im not entirely convinced that EW has the know-how at this point.
GothicKing13 Nov 16, 2021 @ 4:05pm 
Well, it's not a tiny lake I'm talking about... more like the rivers of Yukon, when you're taking a 2k hike to get around the river to back track back to the animal you've downed. When it would be easier to just cross the river. Unless they want to give us some shallow spots to cross with, or the ability to swim.
Thorstorm Nov 16, 2021 @ 11:01pm 
Originally posted by Prcim Timamu:
My guess is they saw that Ultimate Hunting is going all in with species and actually looks good so here we are.

Doesn't look that good especially the reserve and we haven't seen any gameplay yet, pretty sure Avalanche don't care about this game at this point.
So far it's all eye-candy on the animals in a 2 minutes video, nothing else.
ruichi Nov 17, 2021 @ 12:28am 
It is promising. The swamp map in The Hunter Classic was a good one. In COTW, with more working waterfowl, it can be a real great map.
Neurotic Panda Nov 17, 2021 @ 3:01am 
so much angst and negativity, but eh. that's people. i think Lincoln said it best.. anyways..

This actually looks pretty cool to me. could be a very different and interesting map.

I think a point that everyone is missing by trying to compare how gators will work to rabbits is that gators are an apex predator. They aren't going to cower and hide and retreat into their 'burrows' like rabbits do, especially not big full grown gators which is what this game will have. They can be elusive and cautious, but they are not cowards, or pushovers.

I have a feeling they will roam near to shore or in shallow water with the chance they will attack you like other predators in the game already. now perhaps they will implement a way for them to travel or swim on rivers or go under water while traveling because gators IRL don't really cross great distances on land, water are their 'highways' so to speak and animals in this game are generally always on the move from one zone to another.

I am actually excited to see this and possibly see a new mechanic we haven't seen yet.

time will tell, but i am def not shooting them down, especially not even before the plane has left the airport.
Vedo Nov 17, 2021 @ 3:46am 
Originally posted by Space Titan:
Originally posted by Prcim Timamu:
My guess is they saw that Ultimate Hunting is going all in with species and actually looks good so here we are.

Doesn't look that good especially the reserve and we haven't seen any gameplay yet, pretty sure Avalanche don't care about this game at this point.
So far it's all eye-candy on the animals in a 2 minutes video, nothing else.

There is more to see than the trailer if you dig deeper.
For example UH will have far more animal animations than CotW. Goes for idle, moving and attack animations. When you see a predator feeding, it will be eating an animal as opposed to CotW where a mountain lion is what eating grass i guess?
Animals will actually drink IN water as opposed to CotW where they "drink" 50 meters away from any water.
The truck snippets look great, suspension reacting nicely to terrain. All of the short clips they have on their various socials look great.
And one thing that UH will have that people have been asking for in CotW for years but will never get, gun customization.
No misplaced morality issues (they dont think shooting pixels in a video game is bad, shocking i know)

However, you'd do good not getting hyped for any game really. In my case im just over CotW never making an effort to reach its potential, its been years now and i have realized it will never get there.
Last edited by Vedo; Nov 17, 2021 @ 3:57am
Vedo Nov 17, 2021 @ 3:52am 
Originally posted by Neurotic Panda:
so much angst and negativity, but eh. that's people. i think Lincoln said it best.. anyways..

This actually looks pretty cool to me. could be a very different and interesting map.

I think a point that everyone is missing by trying to compare how gators will work to rabbits is that gators are an apex predator. They aren't going to cower and hide and retreat into their 'burrows' like rabbits do, especially not big full grown gators which is what this game will have. They can be elusive and cautious, but they are not cowards, or pushovers.

I have a feeling they will roam near to shore or in shallow water with the chance they will attack you like other predators in the game already. now perhaps they will implement a way for them to travel or swim on rivers or go under water while traveling because gators IRL don't really cross great distances on land, water are their 'highways' so to speak and animals in this game are generally always on the move from one zone to another.

I am actually excited to see this and possibly see a new mechanic we haven't seen yet.

time will tell, but i am def not shooting them down, especially not even before the plane has left the airport.
We are not comparing rabbits to gators, just speculating that water for gators might work the same way burrows work for rabbits mechanically. I would be happy to be wrong. If the gators move smoothly around in and out of water, sometimes going for the player other times running spooked into the water and swimming away then awesome. I just have a hard time seeing it considering CotW's track record.
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Date Posted: Nov 16, 2021 @ 8:42am
Posts: 22