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Even on dicier shots, if you 'spotted' the animal first, you will have it's 'last known location' on the map and can go to start the tracking.
AFAIK, the only times a blood trail won't lead you to the animal are when the game glitches, or the animal actually physically flees outside the playspace and is 'despawned' as a result. Makes no sense to have the potential for the player to be penalized for the game goofing up, especially with how glitchy this game tends to be around update times.
You could spice the game up by trying out other weapons, or even doing something as simple as just stop taking bad shots. You CHOOSE to take bad shots, creating the 'problem' you are complaining about.
It's also really ignorant (not to mention arrogant) to claim glitches are 'rare' and claim it's a skill issue when the tracks sometimes literally do not exist. Especially when you do it while complaining about not being punished for your own skill issue.
+Points for good shots, -points for terrible shots (time before death).
For me it would make me think twice if the penalty ate up on my XP or ingame money.
Perhaps a separate score would be needed for this type of deduction system?
The complaint and desire here is basically nonsense, as there are already punishments in the game for not making good shots.
The 'source' of the issue is long-term players at max level with racks of cash no longer care about XP or raw money, or that it lowers the trophy rating somewhat to have done things poorly.
You then had the audacity to claim you weren't complaining when it was pointed out that your issue is self-inflicted.
You've yet to make ANY real argument as for how it is 'bad game balance'. All you've done is declare you've reached the point where you are getting bored with the game, and feel like the game lets you have too much funds after 600 hours, because it doesn't arbitrarily take funds away from via nonsense like 'fines'.
Such a thing is literally an example of bad game design, introducing a balance issue in and of itself by penalizing new players that don't know how to assess shots or who struggle to follow trails more than it does the late game players who have decided they no longer care about tracking down what they shoot. It prevents new players from getting better by being overly punishing for no reason, and worse, you are arguing it should do this in a non-competitive mostly single-player/friends coop environment. The whole tacked on 'well I think it should be optional' bit you came up with AFTER getting called out for how bad an idea this is, only illustrates you aren't arguing from a good place, with good faith.