theHunter: Call of the Wild™

theHunter: Call of the Wild™

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BorodaNUR Aug 14, 2024 @ 2:29am
Penalties for wounded and uncovered loot.
I am observing a strange flaw in the game. In fact, you can shoot left and right. I got it - well, I didn't get it, well, you don't need to go look for a wounded animal. In real life, you will be given a hefty fine for an injury. I think that in the game the penalty should be not only in monetary terms, but also skill points and abilities should be removed. For example, if you made a mistake and did not find it within two days, you will receive a fine of 10% of the available amount and minus a skill point and a skill point. I would like to see this option in future updates.
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Showing 1-15 of 25 comments
snipe238 Aug 14, 2024 @ 10:18am 
I don't know. If it were not for certain issues with the game making it possible to completely lose the trail of an animal I would be all for some sort of penalty system. However, there have been times when I have tracked an animal that I made a bad shot on and the tracks just simply vanished, making it practically impossible to find and finish off the animal. If such a system were implemented I would think a hefty monetary fine and maybe a temporary restriction of some kind would be enough. Taking skill and perks away seems overly harsh, especially since many of those make shooting the animal easier so making it harder to make a clean shot seems counterintuitive.
JtDarth Aug 14, 2024 @ 11:13pm 
I've personally not been unable to find a wounded animal, but I also don't see any real value in arbitrary restrictions based on players CHOOSING to play wrong in a way that already penalizes them on both harvest values and ammo cost. You aren't going to see much advancement through the game if you aren't managing to drop animals.
Even on dicier shots, if you 'spotted' the animal first, you will have it's 'last known location' on the map and can go to start the tracking.

AFAIK, the only times a blood trail won't lead you to the animal are when the game glitches, or the animal actually physically flees outside the playspace and is 'despawned' as a result. Makes no sense to have the potential for the player to be penalized for the game goofing up, especially with how glitchy this game tends to be around update times.
BorodaNUR Aug 14, 2024 @ 11:43pm 
I have a lot of money and level 60 in the game. I don't need to aim for a better weapon or a better cartridge. For me, there are no high stakes, respectively, there is no adrenaline that at the beginning of the game. I'm walking through the woods. I see an animal. I'm shooting. The animal falls, rises and begins to run away briskly. I don't have time to make the second shot. Well, okay, let him run, after 200-300 meters I will meet another animal. Nothing obliges me to go looking for a wounded animal. In my opinion, the balance is disturbed, because the player should be encouraged to look for a wounded animal. Even if there is a chance that the animal will not be found due to glitches, there should still be an incentive for the player, especially since the probability of glitches is low. Moreover, I am sure that many people mistake their erroneous strategy when searching for an injured animal for glitches.
BorodaNUR Aug 14, 2024 @ 11:49pm 
Moreover, the penalty system can be flexible and depend on the player's level. At the first stages, the fine is insignificant, and at the maximum level it is the most severe.
JtDarth Aug 14, 2024 @ 11:51pm 
Originally posted by BorodaNUR:
I have a lot of money and level 60 in the game. I don't need to aim for a better weapon or a better cartridge. For me, there are no high stakes, respectively, there is no adrenaline that at the beginning of the game. I'm walking through the woods. I see an animal. I'm shooting. The animal falls, rises and begins to run away briskly. I don't have time to make the second shot. Well, okay, let him run, after 200-300 meters I will meet another animal. Nothing obliges me to go looking for a wounded animal. In my opinion, the balance is disturbed, because the player should be encouraged to look for a wounded animal. Even if there is a chance that the animal will not be found due to glitches, there should still be an incentive for the player, especially since the probability of glitches is low. Moreover, I am sure that many people mistake their erroneous strategy when searching for an injured animal for glitches.
Except there isn't a balance issue here. There is a 'player at endgame doesn't care to play the game properly anymore' problem. In other words PEBKAC. Not only is it PEBKAC, it's a fairly uncommon, individual form of PEBKAC. If you aren't having fun with the game anymore, play something else. Don't demand the game to be changed to account for your own self-inflicted mindset issue.
You could spice the game up by trying out other weapons, or even doing something as simple as just stop taking bad shots. You CHOOSE to take bad shots, creating the 'problem' you are complaining about.

It's also really ignorant (not to mention arrogant) to claim glitches are 'rare' and claim it's a skill issue when the tracks sometimes literally do not exist. Especially when you do it while complaining about not being punished for your own skill issue.
BorodaNUR Aug 15, 2024 @ 12:00am 
Originally posted by JtDarth:
Originally posted by BorodaNUR:
I have a lot of money and level 60 in the game. I don't need to aim for a better weapon or a better cartridge. For me, there are no high stakes, respectively, there is no adrenaline that at the beginning of the game. I'm walking through the woods. I see an animal. I'm shooting. The animal falls, rises and begins to run away briskly. I don't have time to make the second shot. Well, okay, let him run, after 200-300 meters I will meet another animal. Nothing obliges me to go looking for a wounded animal. In my opinion, the balance is disturbed, because the player should be encouraged to look for a wounded animal. Even if there is a chance that the animal will not be found due to glitches, there should still be an incentive for the player, especially since the probability of glitches is low. Moreover, I am sure that many people mistake their erroneous strategy when searching for an injured animal for glitches.
Except there isn't a balance issue here. There is a 'player at endgame doesn't care to play the game properly anymore' problem. In other words PEBKAC. Not only is it PEBKAC, it's a fairly uncommon, individual form of PEBKAC. If you aren't having fun with the game anymore, play something else. Don't demand the game to be changed to account for your own self-inflicted mindset issue.
You could spice the game up by trying out other weapons, or even doing something as simple as just stop taking bad shots. You CHOOSE to take bad shots, creating the 'problem' you are complaining about.

It's also really ignorant (not to mention arrogant) to claim glitches are 'rare' and claim it's a skill issue when the tracks sometimes literally do not exist. Especially when you do it while complaining about not being punished for your own skill issue.
Oh no, you misunderstood me. I'm not complaining about anything. And I really like the game. I'm just noting points that I think could be improved. And specifically, I would like to make fines optional. Good luck to you.
James Aug 15, 2024 @ 9:26am 
I kind of agree. If it was set up in a good manner.
+Points for good shots, -points for terrible shots (time before death).
For me it would make me think twice if the penalty ate up on my XP or ingame money.

Perhaps a separate score would be needed for this type of deduction system?
BorodaNUR Aug 15, 2024 @ 11:40am 
Originally posted by James:
I kind of agree. If it was set up in a good manner.
+Points for good shots, -points for terrible shots (time before death).
For me it would make me think twice if the penalty ate up on my XP or ingame money.

Perhaps a separate score would be needed for this type of deduction system?
Yes, that's exactly what I meant.
mr.tajny Aug 15, 2024 @ 11:27pm 
Originally posted by James:
+Points for good shots, -points for terrible shots (time before death).
Isnt this exactly how it is now?
Last edited by mr.tajny; Aug 16, 2024 @ 9:45am
BorodaNUR Aug 15, 2024 @ 11:42pm 
Originally posted by mr.tajny:
Originally posted by James:
+Points for good shots, -points for terrible shots (time before death).
Isnt this is exactly how it is now?
Of course not.
JtDarth Aug 16, 2024 @ 12:49am 
Originally posted by mr.tajny:
Originally posted by James:
+Points for good shots, -points for terrible shots (time before death).
Isnt this is exactly how it is now?
Yes. The game removes the quick kill mention on bad shots, and in fact does penalize you monetarily and in xp gain for not hitting vitals, aside from the obvious 'no xp or money if animal carcass isn't found'.

The complaint and desire here is basically nonsense, as there are already punishments in the game for not making good shots.

The 'source' of the issue is long-term players at max level with racks of cash no longer care about XP or raw money, or that it lowers the trophy rating somewhat to have done things poorly.
BorodaNUR Aug 16, 2024 @ 12:58am 
Originally posted by JtDarth:
Originally posted by mr.tajny:
Isnt this is exactly how it is now?
Yes. The game removes the quick kill mention on bad shots, and in fact does penalize you monetarily and in xp gain for not hitting vitals, aside from the obvious 'no xp or money if animal carcass isn't found'.

The complaint and desire here is basically nonsense, as there are already punishments in the game for not making good shots.

The 'source' of the issue is long-term players at max level with racks of cash no longer care about XP or raw money, or that it lowers the trophy rating somewhat to have done things poorly.
this is a violation of the game balance
JtDarth Aug 16, 2024 @ 2:11am 
Originally posted by BorodaNUR:
Originally posted by JtDarth:
Yes. The game removes the quick kill mention on bad shots, and in fact does penalize you monetarily and in xp gain for not hitting vitals, aside from the obvious 'no xp or money if animal carcass isn't found'.

The complaint and desire here is basically nonsense, as there are already punishments in the game for not making good shots.

The 'source' of the issue is long-term players at max level with racks of cash no longer care about XP or raw money, or that it lowers the trophy rating somewhat to have done things poorly.
this is a violation of the game balance
It literally is not. The game balances the encouragement of good hunting techniques by effecting the profits gained, with good techniques allowing better profits. Once again, this is not an objective problem, it's literally something you yourself made up, with the example given of how you no longer care about doing things properly because you have 600+ hours in the game and are sitting on a pile of cash, therefore the game is 'unbalanced' because it doesn't actively hamstring you for choosing to play a way you KNOW AND ACKNOWLEDGE is not the intended way to play.
You then had the audacity to claim you weren't complaining when it was pointed out that your issue is self-inflicted.


You've yet to make ANY real argument as for how it is 'bad game balance'. All you've done is declare you've reached the point where you are getting bored with the game, and feel like the game lets you have too much funds after 600 hours, because it doesn't arbitrarily take funds away from via nonsense like 'fines'.
Such a thing is literally an example of bad game design, introducing a balance issue in and of itself by penalizing new players that don't know how to assess shots or who struggle to follow trails more than it does the late game players who have decided they no longer care about tracking down what they shoot. It prevents new players from getting better by being overly punishing for no reason, and worse, you are arguing it should do this in a non-competitive mostly single-player/friends coop environment. The whole tacked on 'well I think it should be optional' bit you came up with AFTER getting called out for how bad an idea this is, only illustrates you aren't arguing from a good place, with good faith.
BorodaNUR Aug 16, 2024 @ 2:24am 
Originally posted by JtDarth:
Originally posted by BorodaNUR:
this is a violation of the game balance
It literally is not. The game balances the encouragement of good hunting techniques by effecting the profits gained, with good techniques allowing better profits. Once again, this is not an objective problem, it's literally something you yourself made up, with the example given of how you no longer care about doing things properly because you have 600+ hours in the game and are sitting on a pile of cash, therefore the game is 'unbalanced' because it doesn't actively hamstring you for choosing to play a way you KNOW AND ACKNOWLEDGE is not the intended way to play.
You then had the audacity to claim you weren't complaining when it was pointed out that your issue is self-inflicted.


You've yet to make ANY real argument as for how it is 'bad game balance'. All you've done is declare you've reached the point where you are getting bored with the game, and feel like the game lets you have too much funds after 600 hours, because it doesn't arbitrarily take funds away from via nonsense like 'fines'.
Such a thing is literally an example of bad game design, introducing a balance issue in and of itself by penalizing new players that don't know how to assess shots or who struggle to follow trails more than it does the late game players who have decided they no longer care about tracking down what they shoot. It prevents new players from getting better by being overly punishing for no reason, and worse, you are arguing it should do this in a non-competitive mostly single-player/friends coop environment. The whole tacked on 'well I think it should be optional' bit you came up with AFTER getting called out for how bad an idea this is, only illustrates you aren't arguing from a good place, with good faith.
I said about money and level 60 to set an example, I didn't mean myself personally. I'm just continuing to play observing the ethics of hunting. But at the same time, I see examples in a network game or on the same YouTube as players who get into the game stop caring about the quality of their hunting. They shoot for fun and the game is completely indifferent to such behavior. That's why I brought up this topic, because I see this as a problem, and proposed a solution to it. This does not mean that the solution I have proposed is the ultimate truth. Fines could be introduced from level 60 altogether, and left as is until then.
BorodaNUR Aug 16, 2024 @ 2:45am 
Let's say I'm new to the game. I tracked down the animal, picked up the right weapon and ammunition, took aim, waited until the animal took a comfortable position and fired a shot. The animal dropped dead. I went over to him and picked him up. The game gave me a bonus for a quick kill, for the right caliber, for the right number of shots, and so on. The game tells me, well done, you did everything right, here's a lot of money for you, buy yourself new weapons and equipment. The situation is different. I got everything she had to offer me in the game. I saw a hare and gave it to him.300 caliber. The hare is torn to pieces, I don't even go to pick it up, I don't need it, I don't need the money that I could get for it. I went on having fun. Or he shot at the animal, it did not fall on the spot, but ran away wounded somewhere. Well, let him run. I don't need it. Why should I follow the ethics of hunting? Let it fall somewhere and stink all over the forest. I will go further and after 200-400 meters I will meet another animal and have fun.
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Date Posted: Aug 14, 2024 @ 2:29am
Posts: 25