theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Hide Button Prompts Added - Thank You Devs
This may seem like an inconsequential thing to many people, but for players such as myself this is a huge addition. Namely, it allows us to remove the infernal 'Spot Animal' prompt when looking through binoculars. With the prompt enabled you can just flick your binos back and forth across the landscape and it will not only instantaneously reveal animals that are visible but also reveal animals through bushes and thick vegetation that are practically - or, in quite a few cases, literally - invisible. Before this update, if I didn't want 'spoilers' I'd have to use weapon scopes to scan the landscape for animals and only confirm with binos which for a variety of reasons is a PITA. So, this is a very welcome addition and I just wanted to send the developers a quick thank you (it's probably nice to see some praise from time to time) and also give other players a heads-up that this new feature exists.
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Showing 1-15 of 18 comments
James Mar 12, 2024 @ 11:55pm 
This is huge!
That's one small step for devs, one giant leap for CoTW.
So nice, thank you EW!
Last edited by James; Mar 13, 2024 @ 12:24pm
Lynx Mar 13, 2024 @ 11:59am 
yep best update for immersion in years hands down.

Thank you EW and devs
VictoriaHuntress Mar 13, 2024 @ 12:00pm 
Oh that is such a game changer. I just tried it out - now you have to recognize by some other means that you are in proximity to an active object or that there is something worth looking at in the binoculars or scopes (assuming you have the sight spotting perk).
After one has played long enough, you know what structures have active hot-spots (like ladders on the hunting stand, for example) without having the annoying prompts.
Need zone active hot-spots and animal tracks are now much more challenging (worst case if you get stuck you can always 'show all clues' (I have that off by default).
I never did like the spotting of animals mostly obscured by foliage and other obstructions - it would prompt me, even though I could not see anything that even remotely resembled an animal - as though the mechanism said "Aha! I see one pixel in the view that belongs to an animal - tell the player to spot it!). I think it still works that way - if you scan with your optics and randomly press the 'spot animal' control key/button, it will still bring up the animal information UI in your view.
SouthernMan1972 Mar 13, 2024 @ 1:42pm 
I've wanted this for years. Thank you devs. Now the animals get their natural camouflage advantage back.
DopaTrain Mar 13, 2024 @ 1:42pm 
Yep this is good news for us hardcore players! No robocop HUD in real life, don't need it here either.

Just need a zero hud option that leaves the sight settings now. And maybe a map that doesn't have your location on so I can actually get lost in the wilderness. Also make the compass hand held, you pull ot out like binos.
Last edited by DopaTrain; Mar 13, 2024 @ 1:46pm
SouthernMan1972 Mar 13, 2024 @ 2:43pm 
That would be great too! It seems like it would be easy enough to add an option to turn off your location, but I have no idea.
Originally posted by VictoriaHuntress:
After one has played long enough, you know what structures have active hot-spots (like ladders on the hunting stand, for example) without having the annoying prompts.

Yeah, this is definitely not a feature for beginners, but after you've played the game for a bit you pretty much know where to stand and look in order to examine a track or enter a hunting stand or claim an outpost and so on. Playing without the prompts last night, I was actually pleasantly surprised that I had zero problems interacting with familiar objects.

Originally posted by VictoriaHuntress:
I never did like the spotting of animals mostly obscured by foliage and other obstructions - it would prompt me, even though I could not see anything that even remotely resembled an animal - as though the mechanism said "Aha! I see one pixel in the view that belongs to an animal - tell the player to spot it!).

That's pretty much the way it works. It really ruins the fun, IMO.

Originally posted by VictoriaHuntress:
I think it still works that way - if you scan with your optics and randomly press the 'spot animal' control key/button, it will still bring up the animal information UI in your view.

Yes, even with the prompts off you can still scan around and spam the 'spot' button. But, playing the new build last night, I never found myself doing so - I only pressed 'spot' when i was pretty certain I was looking at an animal. Even if you were to adopt a technique of quickly scanning around and checking all suspicious objects by pressing 'spot' over them, that's still a massive step up from how easy it was with the prompt on. To even identify objects as potential animals takes exponentially more effort than simply relying on the prompt - you still have to take the time to actually look at things one by one and use some actual brain power to assess whether they could be an animal or not. Playing last night, I was at times still catching myself using the binos and realising that I was not actually looking through them but rahter using them as some sort of radar-like sweep, if that makes sense. I would have to remind myself, "No, no, you have to actually LOOK!" As soon as you're forced to do that, it becomes a whole different, and much, much funner, ballgame.
DopaTrain Mar 13, 2024 @ 3:54pm 
Its great, I now have to actually use observation skills to see animals and tracks. I have to actually hear animal calls and work out what they are by actually listening to them.
Maybe in the future we can get to actually navigate and become familiar with our surroundings too. You know all the skills used in hunting. Madness.
Last edited by DopaTrain; Mar 13, 2024 @ 4:15pm
James Mar 14, 2024 @ 12:09am 
Underneath all the layers of clues and information that make up this point-and click game, lies a really great hunting game.
It is very satisfactory to examine the environment for animals instead of for icons, indeed 😁.
DopaTrain Mar 14, 2024 @ 1:37am 
Originally posted by James:
Underneath all the layers of clues and information that make up this point-and click game, lies a really great hunting game.
It is very satisfactory to examine the environment for animals instead of for icons, indeed 😁.

I might turn off some of the perks as well. It's so much fun with more realism. When I spot an animal I don't want to know what it's trophy rating, weight, spook level and mothers maiden name is. I'll select a target based on what I can see.

More realism options please devs!
Last edited by DopaTrain; Mar 14, 2024 @ 2:43am
James Mar 14, 2024 @ 4:46am 
Originally posted by DopaTrain:
I might turn off some of the perks as well. It's so much fun with more realism. When I spot an animal I don't want to know what it's trophy rating, weight, spook level and mothers maiden name is. I'll select a target based on what I can see.

More realism options please devs!
I have some perks I wished I never acquired. Have not found a way to turn them off (without resetting the whole tree), is that possible? On the other side, some skills and perks lead to skills/perks I want to have, so it's hard to tailor the game to ones total satisfaction 😁.
DopaTrain Mar 14, 2024 @ 9:35am 
Originally posted by James:
I have some perks I wished I never acquired. Have not found a way to turn them off (without resetting the whole tree), is that possible? On the other side, some skills and perks lead to skills/perks I want to have, so it's hard to tailor the game to ones total satisfaction 😁.

Resetting my skills as we speak.
dbond1 Mar 14, 2024 @ 10:39am 
Thanks for the heads up. I once took the perk that allows you to spot with the scope, and straight away regretted it because of the prompt always in the scope view. It was pretty expensive to reset the perks to correct this mistake.

The prompt I assume is gone from the scope when using this perk now?
Soltyk Mar 14, 2024 @ 11:21am 
Originally posted by dbond1:
The prompt I assume is gone from the scope when using this perk now?

Yes, good riddance.
dbond1 Mar 14, 2024 @ 11:27am 
Thanks.
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Date Posted: Mar 12, 2024 @ 7:26pm
Posts: 18