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==========
The sound though ...
... actually, most if not all 3D games on PC have audio engines that support 'spacial audio' aka 'surround sound' since the 1990s. Think of WWise, FMOD & Co. These days, Unity and Unreal have build-in 3D sound, even though big studio sound engineers use rather 3rd party middleware.
Not to mention on consoles: SNES, Saturn, PS1 etc. PC, since the first CD-games.
Though, many 2D-ish games do not use anything but 'stereo' output. Makes sense for those. Especially, if you are a small indie dev.
Many low-budget/Indie games do not 'design' explicitly for 3D. They just use it. Only a few of the AAA games care to get 'certified' by 'Dolby' or 'THX' (most console titles do, though, since the very early console days. It used to be a selling point and is/was mandatory for Sony/XBOX retail titles).