theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Romans 10:13 Nov 30, 2023 @ 8:28pm
Gun sight is off on all guns... anyone know a fix?
I have spent the last hour at the shooting range, firing all my guns, and all my rounds are landing to the right of my cross-hairs in my scope.
At 100m I would assume the variation between crosshair and rounds landing is about 1inch.
At 300m the difference is around 3-4 inches.

This doesn't sound like a lot, but when going for heart shots it means aiming dead center of a heart I will miss it.
Or shooting at birds and rabbits from 100m+ now I have to aim a full body off the rabbit to hit.

Does anyone know why this is? It's an issue with ALL my scopes, all my iron sights, my bows, my pistols, shotguns, rifles, etc.

Everything shoots off to the right of where I am. So my sights are zero'd to much to the left.
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Showing 1-15 of 15 comments
VictoriaHuntress Dec 1, 2023 @ 6:35am 
There was an issue with the crosshairs of the scope being misaligned with the center of the screen - this caused the effects similar to your observations. It was supposed to be fixed in an update from a few months ago.

see this discussion
https://steamcommunity.com/app/518790/discussions/0/3830919351651959545/


Last edited by VictoriaHuntress; Dec 1, 2023 @ 6:46am
Romans 10:13 Dec 1, 2023 @ 7:16am 
So basically the scope is not centered, and they have not fixed it.... Because I saw the one guys post and he had great examples of it.
https://imgur.com/e6DP3e2
https://imgur.com/VJkDSYD
https://imgur.com/VJkDSYD
This is EXACTLY what it's like for me, it is off that much to the right, I was wondering why I was missing long shots, I decided to go to the shooting range and it is drastically off to the right, so much so depending on the zoom level I can miss an animal by feet to yards.

Is there any way we can get the devs to fix this? Because it really ruins long shots for me, because I am compensating for nothing... It would be one thing if it was wind.... But no matter what direction I am facing its always off that much to the right.
VictoriaHuntress Dec 1, 2023 @ 7:49am 
Some rifle/sight combinations are worse than others. The Hudzak (spelling?) with the Galileo scope had the greatest misalignment of all, but was supposedly fixed in the second last update.
Romans 10:13 Dec 1, 2023 @ 7:57am 
They are all off the same, go to a range and test it.
VictoriaHuntress Dec 1, 2023 @ 8:07am 
Originally posted by Hikotai:
They are all off the same, go to a range and test it.

Oh, I did that quite a while ago (I have a post in that thread I linked describing my measurement technique). I haven't repeated the test since the last 2 updates were released, but I'll give it a try.
VictoriaHuntress Dec 1, 2023 @ 10:25am 
Update - tried out the 6.5mm Martensson with the Argus 8-16x scope at the range.
Target Distance 150m, zeroing at 150m.
Shooting prone, with full steady hands perk and breath hold perk.

https://steamcommunity.com/sharedfiles/filedetails/?id=3101987921

I was certainly able to put a tight group of 5 rounds spread within the right hemisphere of the bullseye: 3 were inside the #10 circle, one was on the edge of the bullseye, down and to the right, and one was a bit to the right, just on the outside of the #10 (partially overlapping it) into the #9 ring (it counted as a 9 score) - I knew when I called the shot that my POA was a bit to the right, so that's an outlier, the other 4 shots had a POA inside the bullseye.

Allowing for random variations of aim wobble, that's a reasonable grouping - certainly capable of achieving a POI inside the vital circle of any large game animal.


I also captured a screen shot of the view through the reticle just inside the #10 circle.
I drew two crosshairs on the image: a diagonal set (TLHC-BRHC, BLHC-TRHC), and a centered set (parallel to the scope crosshairs). I also drew a small circle of diameter 10px at the center of the image.

Both sets of crosshairs intersect at the geometric center of the image, at the center of the circle.

From that I could see that the scope reticle center point was offset by 5px to the left of the image center: xc = image_width/2 - 5, yc = image_height/2.

That's consistent with what I saw before, except that in this case, rather than trying to draw the diagonal crosshairs by hand (which is what I did before), I used an ImageTools package to draw everything programmatically.

So yes, there is an offset in the position of the scope line of sight relative to the image center. It's difficult to imagine a good reason for this, and equally difficult to imagine that the devs can't fix this.

Which rifles are you using? I'd like to try the test again with one of those to see if I can reproduce your observations.
Last edited by VictoriaHuntress; Dec 1, 2023 @ 11:24am
Romans 10:13 Dec 1, 2023 @ 12:13pm 
What resolution monitor do you have?
I have a 1920x1080
I am wondering if your 5 pixel offset is smaller than mine due to higher resolution becuase mine is more than that....
Because when I am shooting dead center at 150m, my rounds are hitting the border between 10 and 9.
If I shoot the left edge of the bull'seye at 150m, then my rounds hit dead center.
At 300m shots I am hitting the 7-8 range if I am center.

But I was using the 7mm, 303, air rifle, 22, m1 garand, black powder, 308, 338, .45, .44, 10mm, 454, and probably a few others I forgot.

They all had the same issue and same offset.
Whether I used iron sights or not.
VictoriaHuntress Dec 1, 2023 @ 12:16pm 
Originally posted by Hikotai:
What resolution monitor do you have?
I have a 1920x1080
I am wondering if your 5 pixel offset is smaller than mine due to higher resolution becuase mine is more than that....
Because when I am shooting dead center at 150m, my rounds are hitting the border between 10 and 9.
If I shoot the left edge of the bull'seye at 150m, then my rounds hit dead center.
At 300m shots I am hitting the 7-8 range if I am center.

But I was using the 7mm, 303, air rifle, 22, m1 garand, black powder, 308, 338, .45, .44, 10mm, 454, and probably a few others I forgot.

They all had the same issue and same offset.
Whether I used iron sights or not.

Oh, I'm using a Samsung 4K monitor ( 3440px width x 1440px height)
Romans 10:13 Dec 1, 2023 @ 12:18pm 
I wonder what would happen if you try switching your resolution to mine.
VictoriaHuntress Dec 1, 2023 @ 12:29pm 
If I change the in-game video resolution to 1920x1080 and go to windowed mode, I get a smaller game window, of course.

With that setting, I still see exactly the same thing. I might have to change my system display resolution to 1920 x 1080.

Did that - it made no difference: 5px is still 5px, and setting a POA inside the #10 circle still groups rather nicely close to the right edge of the bullseye. So, there is a slight offset error of 5px, but I don't have to compensate too much. If my POA is dead center, the POI is not more than 5px off, and if aim slightly left of center, the POI is very close to the #10 center. I think the aim wobble errors are much more significant than the 5px misalignment. At this magnification (16x), the aim wobble is magnified so much that it;s difficult to control (even with all the stabilization perks).

Still, as I said, I don't think there is any reason for any line of sight offset from the screen/image center.

Oh, my monitor is also a 32" diagonal curved 4K display.
Last edited by VictoriaHuntress; Dec 1, 2023 @ 1:08pm
VictoriaHuntress Dec 1, 2023 @ 1:24pm 
the other possibility is that the problem is more related to FOV. I use 60 rather than the default (75, I think). What are you using?

Changing to FOV 75 makes no difference for me
Last edited by VictoriaHuntress; Dec 1, 2023 @ 1:33pm
Romans 10:13 Dec 1, 2023 @ 7:21pm 
I tried 50 and 90 and same issue with both. The zoom is the same no matter my field of view once I use the scope
VictoriaHuntress Dec 2, 2023 @ 6:49am 
Yeah, it seems that there is no workaround for this.

That being said, most players that I've talked to in the forums don't have a significant issue with this line-of-sight-to-image-center misalignment. It seems that your situation is more extreme for some reason.

Just make sure you have the stability perks (Steady Hands and Breath Hold maxed out, and the endurance skill might help too).

Sorry for not being able to be of more help.
Sandokan Dec 8, 2023 @ 3:13pm 
The situation with the scopes is a part of things everpresent and denied by most "cuz hataz", since years back. The same is true for iron sights(yrs "keep ticking").

Most never see these problems and they leave the game alone, they get their kick out of the world and sound, but the depth is lacking, and what is there has rough edges, nevermind the broken systems, and the clock(deemed unfixable) at which many of these issues arise(the engine is from JustCause, a FarCry likewith a bit more GTA in it).

The representation and sentiment of most casual players, even if they have 400 hours played, doesn´t reflect the history and pricing that the game had, with expectations these carried since release. They never could fix the engine, and the interconnect between the data and its streeaming inside the engine is something they have never tackled beyond release. Various issues of timing and consequence in game, weird triggers of events etc. all old as the game- nevr fixed, effectively unfixable, for the team as was.

When asked where the fixes at(after people bought the game for 60), it got brought up, that the active team, as small as was, had no people who could navigate the engine outside of adding static things into the world, and reusing what was there already.

their behavioural systems working, breaking, gunshots being heard instanteniously, things like that, all add up, geometry and floating stones be damned, that doesn´t matter, if people can fix things. when asked for a range it took SO long, and it was by someone who had never done scripting in-game. A big hoorah, yet the work ones was, for all the good and positive, a miniscule amount, that by the fact is is being presented just HAMMERS home that nobody was a capable dev- just leased tech users, tech that served them quite poorly for the team and their ability.

*Being happy about it is one thing, but I cannot present this as an achievement as if I am the only one working on the game, and that there aren´t untold players who have purchased for full price+DLC(which kept the jank and routine breakage).

When asked about fixes, the team felt moody, and went silent repeatedly, because YOU JUST CANNOT HAVE PROGRAMMERS ONBOARD FULL-TIME, NUH-UH. Surely not people who know The JustCause engine.

Then, after the game kept increasing its profitability, and started making real tangible money, the hopefuls were left with the only good revolutinary/unexpected thing that was- the parent group of Avalanche Studios went and did Hogwarts.

Just the unasnwered cries about basic fixes and the bitterness innate is enough for people to start going mental, when it seems most of the money got syphoned into that project.

I´ve known about the game since release, and have bought 2019. I´ve played some 700 hours, had it running about 1600 on XBOX. The state of the game and its "gacha" mentality is just not something that lends itself to the price paid. When NEW, they had ideas, the devs were ecstatic about the gam, but the expected technological issues were unexpected by them, and they took the expectable criticism personally.

At the roots, the issues keep piling up and reappearing, and the game does have a profoundly alike Early-Access feel, which you bet most early buyers thought would get polished up(like campaign, blank text boxes, repeating sounds, borked spawns, sounds from nowhere, flying animals, invisible animals, bugged cover.....X1000).

As far as being a "nature sim", it drew people in, that is a given. The photography, story/purpose beyond banging out diamonds was lacking. So it wasn´t a difference in vision, the difference is a group of less than 10 people, doing the work of 3, at the speed of 1, who doesn´t quite know what he needs to make it work.

The amount of peeps finally seeing something nice to look at, and playing for a few months, racking up a ffew 100s hours, often chomping burgeers, having coffee, doesn´t say anything objective about the state of the game as seen by the devs when it was first released. They have since kept on updating it, and growing it, but the hard issues have remained, and it has been a good 5yrs since.

The popular opinion is the most surface level, where the "old guard" just forsakes the game after some time. "The Ex" that deserves a bullet, kind of sentiment.

The 30% of players who have played a lot and taken it all in, know there are basic issues that graphic artists and texture makers cannot solve. A good 1/3 of this 30% of these complain, and they become "HatAAZ", the rest have closed the book on the game.

The issues are real, and always have been. The severity isn´t any different from player to player, and it is a pain for the troubles present to be so looked over, lying under the all too good opinion of the game, and perceived quailities of the expereinces it enables, when many do not get blasted with big time problems like corrupted saves in under200 hrs of playtime, and the small issues keep festering too slowly to make a difference.

As per your vision of the games´s history, like for most who play, the issue is unpresent-"UNIQUE".
It is still real, infuriatingly so.

The devs and their logs, news, and advancement posts, are the most "welfare people" like, false virtue loaded drivel I have ever seen displayed without subsequent shame, from a studio, ever.
Overall, it isn´t our job to fix the game, so it is what it is, i am glad for positive and willing people like you, who give their time to help, but really, you are the call center employee, who is yet to know that the 19 before them have left because they have forwareded these "unique, novel issues" 4 times, and they got told to ease up, or be let go.

Let me praise your activity, VictoriaHuntress, for You have shown exquisite character, and your inputs are very much appreciated, but these issues are as old as the skeletons beyond the drywall.
Just wanted to confirm that I am also experiencing this bug: to reiterate, crosshair does appear to be misaligned from the screen centre as all shots from all weapons are landing to the right. Tried many different video settings and nothing helped. Never seen something like this in a shooting game before - hopefully the devs fix this ASAP. Also, if scopes were properly simulated we would be able to zero out the error by dialing in some windage adjustment (still wouldn't excuse the bug).
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Date Posted: Nov 30, 2023 @ 8:28pm
Posts: 15