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Need zones are allocated randomly whenever you start a new game from scratch (or if you delete a reserve's animal population file and then select that reserve again).
Thus, no two game instances will have exactly the same need zone distributions. It turns out that potential need zone locations are pre-allocated for each map (and hard-coded into the EXE file), so when the animal population file is created (or recreated as above) the allocation algorithm just picks randomly from the potential zones per species.
The callers won't work if you are not within 200m (or whatever the stated range of a caller type is - you can see this in the store UI), so if you go that route, you'll have to scout around in a region in hopes of getting within calling range.
There are things you can do to increase your chances of finding animals:
1 - spot and stalk hunting: walk through a region, listen for vocalizations (incl fleeing): track the sound, note the distance estimate and walk in that direction. Chances are you will: come across tracks that you can follow to need zones, walk into actual need zones, or be able to spot animals from a distance.
2 - spend time on high ground ( hills, mountains, lookout towers) just glassing for animals in the area
3 - set up hunting structures (portable or the permanent ones) and glass from those - that can get expensive, though ( $16000 for a tent, tripod or stands, less for ground blinds) or ($2100 for permanent hunting towers, $1700 for permanent ground blinds) so you have to make up the cost by hunting and harvesting a lot of game to break even.
That's why it's called hunting LOL - it's hard work.
The other thing you can try, on PC at least, is to delete the animal population file for the reserve, in hopes of generating a more favorable animal population distribution - just make sure you make a copy of the game's save directory first :)