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Congrats on getting that Kudu, they are hard to find.
I was told the percentage they use is based on total player base, so I guess if people don't play missions on certain reserves a lot the percentage seems super low. I have a couple of the "kill 50 of a certain type animal" and its below 1% which seems crazy (and incorrect).
I ruined a diamond kudu couple days ago. It really hurt but oh well...there is always other diamonds...
Also need to consider a lot of people play CotW in offline mode. Steam achievements will not register if you are offline.
From my own experience 5% seems normal, diamonds are quite rare, I have played 90+ hours and only have ONE diamond yet. The way the animal rarity works in the game is unknown but my personal theory is that it's based on how long you have played the reserve, either by number of need zones discovered or total animal spawns cleared or something like that... I say that because in Silver Ridge just after getting it was only non-ranked and bronze animals while I get golds regularly on the reserves I play the most, including my diamond cape buffalo.
As for "below 1%" for several diamonds, that's not crazy at all considered what I just said, you probably need hundreads of hours in the game AND it's a paid DLC achievement that was only implemented long after game launch, so it's no wonder there are players that don't even have the chance to unlock it. That's a common ocurrance in every steam game that has DLC achievement, and it's not rare to see low percentages even for easy achievements if the DLC is fairly new. Eg. Age of Empires II (2013) has about 33% achievement attainment for "defeat XXX civilization" if those civilizations are in the base game, but if the civilizations are from the 2016 DLC "Rise of the Rajas" then only 10% of players have it unlocked.
I guess playing the game once makes more sense than unlocking an achievement before it counts (assuming the algorithm is the same for games with a single achievement than for games with multiple achievements) or we would likely see much more single achievement games with 100% attainment rate, regardless of how dificult they actually are.