theHunter: Call of the Wild™

theHunter: Call of the Wild™

View Stats:
Tiberius Sep 20, 2023 @ 1:15pm
Hunting in this game should allow a more static gameplay.
Hunting in this game should allow a more static gameplay.

I should be able to put my lookout somewhere in the woods and attract animals from much much further away using my callers and scents.

I dislike that you have to run across the map and track down animals and animal feeding and sleeping spots.

Especially since animals run away far too quickly. I spend a lot of time in the woods and deers often only run away once I got 50 meters close to them, some even get close to me as much as 5 meters. Who wants to crouch in this game for 500 meters, this takes for ages.
< >
Showing 1-15 of 22 comments
JtDarth Sep 20, 2023 @ 2:30pm 
Yes, a lot of the animals in this game are overskittish. Same way your hunter walks so loudly that it has to be on purpose, and animals get some magically quiet movement until they are spooked.
That said, the game DOES allow for static gameplay, at least when you have the DLCs. You can place stands and blinds along game trails and sit in them and wait. The game only even renders animals out to about 450y, iirc, which would make callers reaching out further than that a non-starter.

Even IRL, learning where the animals travel is the most important part of static hunting. Most maps in this game, if you are looking, you can see the areas of crushed grass and disturbed vegetation indicating a game trail. Pop yourself a stand or blind with view of said trail, and sooner or later something will walk into view. You can even make that more efficient by checking the need zones around the zone, and thus knowing what times of day the stationary location is good for. The big problem is the devs made a change relatively recently that means animals that 'flee' a need zone won't come back to it in that time zone. This makes static hunting horribly slow if you aren't using a rapid fire weapon to wipe whole herds all at once.
Tiberius Sep 20, 2023 @ 2:35pm 
Originally posted by JtDarth:
Yes, a lot of the animals in this game are overskittish. Same way your hunter walks so loudly that it has to be on purpose, and animals get some magically quiet movement until they are spooked.
That said, the game DOES allow for static gameplay, at least when you have the DLCs. You can place stands and blinds along game trails and sit in them and wait. The game only even renders animals out to about 450y, iirc, which would make callers reaching out further than that a non-starter.

Even IRL, learning where the animals travel is the most important part of static hunting. Most maps in this game, if you are looking, you can see the areas of crushed grass and disturbed vegetation indicating a game trail. Pop yourself a stand or blind with view of said trail, and sooner or later something will walk into view. You can even make that more efficient by checking the need zones around the zone, and thus knowing what times of day the stationary location is good for. The big problem is the devs made a change relatively recently that means animals that 'flee' a need zone won't come back to it in that time zone. This makes static hunting horribly slow if you aren't using a rapid fire weapon to wipe whole herds all at once.

Yeah if u want to wait 4 hrs. lmao.

I can place stands but animals rarely appear.

Normal speed walking should not scare animals in this game.
JtDarth Sep 20, 2023 @ 2:43pm 
Originally posted by Altai:
Originally posted by JtDarth:
Yes, a lot of the animals in this game are overskittish. Same way your hunter walks so loudly that it has to be on purpose, and animals get some magically quiet movement until they are spooked.
That said, the game DOES allow for static gameplay, at least when you have the DLCs. You can place stands and blinds along game trails and sit in them and wait. The game only even renders animals out to about 450y, iirc, which would make callers reaching out further than that a non-starter.

Even IRL, learning where the animals travel is the most important part of static hunting. Most maps in this game, if you are looking, you can see the areas of crushed grass and disturbed vegetation indicating a game trail. Pop yourself a stand or blind with view of said trail, and sooner or later something will walk into view. You can even make that more efficient by checking the need zones around the zone, and thus knowing what times of day the stationary location is good for. The big problem is the devs made a change relatively recently that means animals that 'flee' a need zone won't come back to it in that time zone. This makes static hunting horribly slow if you aren't using a rapid fire weapon to wipe whole herds all at once.

Yeah if u want to wait 4 hrs. lmao.

I can place stands but animals rarely appear.

Normal speed walking should not scare animals in this game.
I'm not disagreeing with you about normal walking (although it should absolutely put them on alert within about 50-75m)

Animals don't just spawn in radius of the player in this game. They travel the map, and when outside of render distance, are simulated in a basic way until they come within render distance, where they get a more active and complex model. Hence what mentioned about game trails and need zones being necessary to know in order to know what times a day a stand is viable.


If you are just wanting people to agree with mindless bellyaching, you aren't liable to get it on this particular topic. Complaining about ammunition and animal weight classes will get you far more support in that regard.
Tiberius Sep 20, 2023 @ 2:46pm 
Originally posted by JtDarth:
Originally posted by Altai:

Yeah if u want to wait 4 hrs. lmao.

I can place stands but animals rarely appear.

Normal speed walking should not scare animals in this game.
I'm not disagreeing with you about normal walking (although it should absolutely put them on alert within about 50-75m)

Animals don't just spawn in radius of the player in this game. They travel the map, and when outside of render distance, are simulated in a basic way until they come within render distance, where they get a more active and complex model. Hence what mentioned about game trails and need zones being necessary to know in order to know what times a day a stand is viable.


If you are just wanting people to agree with mindless bellyaching, you aren't liable to get it on this particular topic. Complaining about ammunition and animal weight classes will get you far more support in that regard.

If you walk slow, you easily get up to 100 meters of a deer. I tried it in RL various times.

Ammo is a different topic as most guns feel like airsoft.
JtDarth Sep 20, 2023 @ 3:19pm 
Originally posted by Altai:
Originally posted by JtDarth:
I'm not disagreeing with you about normal walking (although it should absolutely put them on alert within about 50-75m)

Animals don't just spawn in radius of the player in this game. They travel the map, and when outside of render distance, are simulated in a basic way until they come within render distance, where they get a more active and complex model. Hence what mentioned about game trails and need zones being necessary to know in order to know what times a day a stand is viable.


If you are just wanting people to agree with mindless bellyaching, you aren't liable to get it on this particular topic. Complaining about ammunition and animal weight classes will get you far more support in that regard.

If you walk slow, you easily get up to 100 meters of a deer. I tried it in RL various times.

Ammo is a different topic as most guns feel like airsoft.
So, you aren't even bothering to actually read and comprehend, at this point? You really seem to just be looking for a fight.

You went from 'normal walking speed' to 'walking slowly and quietly', while your statement doesn't in any way contradict mine. which is that the normal walking speed should put animals on alert within about 50-75m, assuming sight isn't a factor.
Realistically, the crouch sprint sound level should be the one assigned to the default walk.
Tiberius Sep 20, 2023 @ 3:45pm 
Originally posted by JtDarth:
Originally posted by Altai:

If you walk slow, you easily get up to 100 meters of a deer. I tried it in RL various times.

Ammo is a different topic as most guns feel like airsoft.
So, you aren't even bothering to actually read and comprehend, at this point? You really seem to just be looking for a fight.

You went from 'normal walking speed' to 'walking slowly and quietly', while your statement doesn't in any way contradict mine. which is that the normal walking speed should put animals on alert within about 50-75m, assuming sight isn't a factor.
Realistically, the crouch sprint sound level should be the one assigned to the default walk.

Why so toxic? You act like you are the owner of this forum or something.

I have made several points as of why hunting in this game as of right now is a pain.

For me walking normally in the forest is slow and quiet, anyone knows that fast walking disturbs all the environment around you and scares off animals, so a slow NORMAL walk is what is needed.

I even crawled upon animals in this game and they went off scared.

Animals are scared off way too quickly in this game, especially if one considers that static hunting is barely a thing.

There is only one person here who is looking for a fight, hence I won't respond to any further comments of yours.

EDIT: Nevermind, looking at your post history clears up a lot. You claim on almost every topic and forum people are apparently attacking you and looking for a fight. I guess there is a comfy place on my block list for you. Cheers.
Last edited by Tiberius; Sep 20, 2023 @ 3:47pm
Leadmagnet Sep 20, 2023 @ 4:41pm 
If you can find choke points, you can typically set up there and do ok. There was one place on Layton (before the need zone resets) where there is a crossing from one side of the river to the other and depending on the time of day, was a regular shooting gallery with the number and types of animals that used it.

If you have soft feet & improvised blind (preferably both tiers) that'll help reduce your sight & sound signature to some extent. There are places where I'd swear soft feet should work & it doesn't. If you are wearing any of the packs, ditch them as they increase your sight & sound signature. (The larger ones are more of a disadvantage than the small ones.)
soldier6661111 Sep 20, 2023 @ 4:49pm 
Just drive an ATV until you're within five meters of a beast, hop off and fire upon the bastard.
Last edited by soldier6661111; Sep 20, 2023 @ 4:49pm
JtDarth Sep 20, 2023 @ 5:11pm 
Originally posted by Altai:
Originally posted by JtDarth:
So, you aren't even bothering to actually read and comprehend, at this point? You really seem to just be looking for a fight.

You went from 'normal walking speed' to 'walking slowly and quietly', while your statement doesn't in any way contradict mine. which is that the normal walking speed should put animals on alert within about 50-75m, assuming sight isn't a factor.
Realistically, the crouch sprint sound level should be the one assigned to the default walk.

Why so toxic? You act like you are the owner of this forum or something.

I have made several points as of why hunting in this game as of right now is a pain.

For me walking normally in the forest is slow and quiet, anyone knows that fast walking disturbs all the environment around you and scares off animals, so a slow NORMAL walk is what is needed.

I even crawled upon animals in this game and they went off scared.

Animals are scared off way too quickly in this game, especially if one considers that static hunting is barely a thing.

There is only one person here who is looking for a fight, hence I won't respond to any further comments of yours.

EDIT: Nevermind, looking at your post history clears up a lot. You claim on almost every topic and forum people are apparently attacking you and looking for a fight. I guess there is a comfy place on my block list for you. Cheers.
We were literally in agreement on things, and you keep speaking as if we weren't. Even now, you are literally saying the same things as me, as if we are in some way in opposition.


Then there is you outright lying about post history.
I don't claim people are 'attacking me' or 'looking for a fight'. This is a literal case of you doing exactly that, all with intention to claim last word via blocking the other party. The reality is, I don't like it when people refuse to actually DISCUSS topics and would instead resort to blatant ad hominem or misrepresenting what the other party has said. Case in point: What you are doing literally right here. There is nothing productive gained by you going 'lol post history', aside from trying to start a fight.

I've done nothing here to justify personal attacks, which is what this last post after the edit consisted of.
The Whackmaster Sep 20, 2023 @ 8:09pm 
If you are a hunter, then find a way to get closer with what you have to work with in the game. Again, its a game, you can only get so much realism, its not perfect, but it has the basics. You have to learn to adapt to things that happen in the game. And I think the Devs did a great job of making it so you can not just kill off the whole map in one sitting. Hunting is a lot more than just slaughtering animals. And in real life most states only let you shoot one deer a season. This game lets you shoot unlimited deer or animals in a days time. Just learn the way things work in the game and you will enjoy it much more.
firestorm Sep 21, 2023 @ 5:30am 
Not that I disagree with some of what you said.

For example, I'd love to see a way to slow down the normal upright walking speed.
I'd even go as far to make single step's at a time possible.

Considering you mentioned deer, deer are not exactly silent (though many think they are)
Deer often take single steps often breaking sticks and making other noises,
then pause while scanning the area for danger before taking the next step repeating the pause/scan.
You can even see this happen in game once a deer becomes alerted.
To mimic that behavior in the real world does not alert other deer in the area,
as they think it's just another deer making those sounds.

Static hunting is very possible, but can be rather time consuming both in the game and in the real world as well.
In the real world hunters can take months to find that perfect spot.
Scouting is everything, especially if you are in an area that baiting is illegal.


But if you are finding it hard to get close to animals, there is something you are doing wrong.
My guess is you are ignoring the wind direction and/or relying on cover sent.
I use the cover sent, but in all honesty it don't really seem like it has any impact at all.
Maybe it does? Just don't seem to make any difference to me at all (but I pay attention to the wind direction)
My average shot is 50 yards (45.72 meters) or less.

If you are downwind of the animals, depending on the breed (this varies slightly) and if they can/can't spot you.
You are generally good with a normal upright walking speed to about 200 yards (182.88 meters) away.
Crouch at that point in fast mode up to about 70 yards (64.008 meters) depending on how thick the brush is.
Slow back to normal crouch speed at that point or go full prone, fast mode prone works fairly well to about 30-50 yards.

Careful though, as just a couple day's ago & late evening, I got within about 1 yard of a black bear (black mixes well at night)
While trying to get into position for a shot on a black tail deer.
Thing scared the crap outta me when it stood up, it took off running and I got my blacktail in the end.
But it could have easly been respawn time. Got lucky!
Mentioned this due to the fact I hear more warning calls from blackbear than I normally see blackbear.
And I'm pretty good at sneaking. (Old Thief series fan)
dbond1 Sep 21, 2023 @ 8:59am 
Walk around normally until you hear the warning call then crouch and head in that direction. That's all that's needed to reach good positions in this game.

Thief is a top game, especially Metal Age
James Sep 21, 2023 @ 9:13am 
I disagree completely with every point you made. 😁

I think the game has a good balance between animal behavior and the players movement mechanics. You can get really close if you want, circumstances permitting. It can also be quite hard if you do it wrong (dbond1 mentioned "positioning") or simply don't have random factors on your side. Makes it interesting every time with various outcomes adding to the experience. That's just my opinion.
Last edited by James; Sep 21, 2023 @ 9:14am
red66 Sep 21, 2023 @ 10:09am 
Having got thousands of hours on the first game and hundreds in this. This game is a arcade verison. It feels to me it is designed the the casual hunter.

IF you do want to play static then like someone said, make sure you place your stand or blind on a trail or overlooking something like a drinking spot or grazing area, time of day/night matters. what you wear doesn't.

Sit there still and wait for the animals turn up. perhaps plan your route from one stand to another. use tents to start in better locations. I perfer for example for deer. start early morning from a tent, walk 500m to a stand overlooking a morning drinking spot shoot the best animal, move 500m to anther stand overlooking a morning grazing spot, then lunch time spot, afternoon nap spot etc.
red66 Sep 21, 2023 @ 10:11am 
The other way is to walk in a staight line with the wind on your face and stop to use a caller see if anything responds. or walk to and from opening in the trees so you can see animals from a distant.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Sep 20, 2023 @ 1:15pm
Posts: 22