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Alright, so since the Zarza is comparably as accurate as the 300, maybe it's accuracy shud be around 75 than
the accuracy is related to aim sway in this game (it's associated with the rifle, not the ammunition). The wind drift and bullet drop depend on the bullet's ballistic characteristics and velocity, of course, but that all happens after it leaves the muzzle.
We don't really know much about the ballistics of the ammunition in this game, so the specs are only useful in comparing weapons and ammunition. For example, the effective range parameter is the range at which the bullet will achieve its full penetration on an animal class equal to the ammunition's recommended class range maximum value. So, you'd get a full double lung shot (say) with very high probability and the animal would have a high bleed out rate and drop very quickly. Go beyond that range and the effectiveness decreases. It also follows that the ammunition will be effective for the minimum recommended class animal at distances well beyond the effective range.
So why isn't it just called weapon sway?
Thanks for the explanation though!
Since we don't know how the ballistics calculation uses the weapons and ammunition parameters in its physics model, I don't think there is value in making quantitative statements about their choices of values.
I think you'd have to measure relative precision as well
https://en.wikipedia.org/wiki/Accuracy_and_precision
Off to the range with you LOL - shoot 100s of 10 shot groups, and measure the position of each shot, and compile the statistics.
There are a lot of details about the game that are not documented in the Codex, but can be figured out by observant and enterprising players in the community.
The accuracy parameter may affect more than just sway, for all we know. There seems to be a community consensus that accuracy and aim sway are related (and AFAIK, the developers haven't challenged that perception). In the normal meaning of 'accuracy' in practice, it's how close a measured value is to the 'true' value. But there is also precision, which in the normal meaning of the word, is about the spread of values in a large (enough) set of measurements.
https://en.wikipedia.org/wiki/Accuracy_and_precision
In principle, someone could go to the range in Hirschfelden and shoot hundreds of groups of shots, trying to estimate where each shot hits the target, and collect the statistics, for each rifle. Somebody actually did that to estimate the trajectories for each rifle, to help in elevation holdovers.
Done! lol
But my gameplay has changed alot over the last couple of years since the Devs began regularly doing pop resets and altering ballistics.
Now there is no reliable consistency. You can spend all day grouping shots only to get out there and find you're missing everything because of a recent ballistics change.
I used to spend days/weeks setting up favorite hunting spots, only to have it all flushed down the toilet with a population reset that wipes all my NZs.
So I can't enjoy that sort of gameplay anymore. Once was something I managed to overlook and it took a long time to re-establish, thinking that it would never happen again. But it's happened one too many times now, so I am forced to adapt to the reality.
With regard to the instability factors created by Dev processes, I now play knowing ballistics and environment are inconsistent factors that require my consistent adaptation, lol.
The main gist of my OP is that when comparing most of the more popular class 4-9 rifles, this 308 Zarza is very smooth aiming and acquiring that sweet spot, and even though it doesn't have the Canning's range, it certainly meets its accuracy.
And of course, which perks a person has play vital roles in such comparisons.