theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Caps Mar 25, 2023 @ 12:02am
CROSSHAIR?
Why are this scopes so garbage? that should be one of the most important things in the game the scopes are garbage they should have many different scopes with not the same cross hairs with no light no dot no numbers nothing
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Showing 1-5 of 5 comments
rburlacenko Mar 25, 2023 @ 11:42am 
really not like the "metod" of crosshair in game and loved shoot games use guns in scopes for go and shoot....not understood the "level 2" scope is strange, way not zero for the limit ? in "normal world" one go and modify ths the 2x for 4x for 8x and more in the same model...ok, the basic is basic...but one little "thinks" in scopes is better for game...I'm a gamerr of you and concord of you.
James Mar 25, 2023 @ 2:28pm 
I have no numbers, no light, quite a few variants as just a simple good crosshair in my scope(s). Have you checked the settings to turn off all the bling bling?

COTW is full of Disneyland/COD-features as default. The good thing is you can turn it off. Every now and then, EW decides to turn this crap on despite of your settings (by misstake or as an "new feature", lol). For most of the time and "new features" you can clean it up and get rid of it.
Last edited by James; Mar 25, 2023 @ 2:29pm
Evil Ways Mar 28, 2023 @ 9:37am 
Just think of it as a cross noodle instead of cross hair. Maybe they will update it if everyone dosent quit first cuz they are turning our animals into NPC's that are wearing flack jackets and kevlar with spidy sense where they can tell if you spotted them or are aiming at them.

With all that is going on its really hard not to rant out 10 pages. Game is getting better and worse at the same time. Whoever is doing the animals they need to get them away from the game... This isn't your forte.

Hell, you just bump everything as they see you at damn near the call ranges. Moose are more alert than whitetails, and we can tell cuz sometimes they are in the same spawn.

This game use to be teaming with life. I am guessing next they will have the animals shooting back at us. Why not, they are already acting like NPC's now.

Imagine if they spent all that time working on making the animals act more like animals instead.. Like rutting... going from zone to zone to zone. Instead of standing for hours at a waterhole so some WHOTUBER can make a vid of him setting in a chair sniping at animals camping spawns from 300 meters away.
krzychuzokecia Mar 28, 2023 @ 2:08pm 
Originally posted by James:
I have no numbers, no light, quite a few variants as just a simple good crosshair in my scope(s). Have you checked the settings to turn off all the bling bling?
Umm... OP complaint is not about having some artificial "bling-bling" in his GUI, but that the choice of reticles/scopes in the game is poor. To which I agree.

Let's start with basic Ascent 1-4x scope - the magnification range is somewhat dated (1-6x scopes are pretty much standard among LPVOs/driving scopes, and there are even 1-8x or 1-10x models available), but the very fine reticle is just awful when trying to get a bead on a fast moving target. So either some sort of thick German post reticle would be better (like the one on Helios), or just accept it's 21st century and illuminated reticles are a thing.

The 4-8x scopes are really weird when it comes to magnification. I guess it's supposed to be some sort of an all-around scope, but why not make it a 3-9x or even 2-10x? Low magnification of 4x is usually used on "mid" to "long-range" scopes, like 4-12x, or 4-16x. For an all-rounder it offers too low field of view on low magnification. The German post reticle on Helios is meh from "modern" point of view, but fits the intended use with "vintage" lever action. But the mil-dot on Hyperion is too thick to get precise shots on small targets like foxes - so the opposite of the Ascent where the reticle was too fine. Matter of fact - the Ascent duplex/simple cross reticle would fit Hyperion like a glove (illuminated reticle, even simple dot in a black cross, would also be great). Makes me wonder if any of the devs/artists responsible for scopes ever saw a real one, and understood the design features.

The Argus 8-16x suffers from the same "too high low magnification" - with max magnification of 16x I'd expect 4x on the low side, but we're given double of that. Why? I guess because it's literally twice of the numbers on Hyperion. Which is not how real scopes are made - and for a reason. A better "high magnification" scope would be something like 6-18x, or aforementioned 4-12x/4-16x - naturally within the limits of the game, as in real life we would be talking about 5-25x scopes when it comes to "long range". At least on the Argus the mil-dot reticle not only makes sense, but is thin/fine enough to be usable.

It's a shame that theHunter Classic has way more diverse (and more true to life) scope selection, and none of that was thought about when making sequel. For every scope class in CotW (low/mid/high) there's a better fit in the Classic, whether it comes to magnification range or reticle/illumination.
Last edited by krzychuzokecia; Mar 28, 2023 @ 2:08pm
James Mar 28, 2023 @ 10:09pm 
^^I see, my misunderstandig. I also recall Classic being better on this part.
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Date Posted: Mar 25, 2023 @ 12:02am
Posts: 5