Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wonder if this is a test place for devs?
I find it very nice to see that lodge in the environment. Still - I need to get back to Layton and find it 😀
It's interactive but no taxidermy
Just go to cheelah lake mountain cabins and then go up the hill following the lake on the same side.
Well I have to ask the obvious....I wonder if it could be responsible for any of the glitches that some are experiencing.
Right. Because, God forbids, we might end up with something cool and actually reasonable to have in game for a change. When I first opened the game, after the showcase update, I went crazy trying to locate the lodge, in the map. Because, I distinctly remember being referred to as "Layton Lakes Trophy Lodge". Then I thought, oh no, don't tell me these guys are so dull they only made it accessible via a menu, and yes, they were.
Are they afraid we'll later be asking for another one for Hirschfelden? Seriously, what's wrong with this guys?
Yeah, I hear that.
It is a trophy lodge after all, and the game already has a well-defined mechanism for managing them and travelling to them, so it makes reasonable business (and engineering) sense to continue to use it.
I'd agree that being able to place a trophy lodge physically on every map, to be able to access and use it from inside the world (by fast travel or ground travel) would be a very cool feature. I'll bet that they were working on a prototype for something like the above new mechanism, and somehow a bit of it ended up in the official version of the code. It does make you wonder how that was able to slip through the cracks and not get noticed, though.