Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thanks mate
I think it's kind of a culture clash. I've been gaming for more than 40 years, and when game expansions (or later DLCs) were introduced, the idea was that they fit additional content into the existing framework of the game, not that they provide a shortcut to powerful items. The idea of such "shortcuts" has always been inherently suspicious to me, as such things can easily disturb a game's carefully crafted balance. But for people who grew up with mobile games where paying for power (with real money) is the norm, that probably feels different.
Absolutely right on the money Psy.
My recollection is that additional content also coincided with the evolution of the Modding community whose successful ventures invited Developers to begin cashing in on improvements to their original productions.
Mods often became the saving factors of some troubled games in recent times.
With this evolution of Developers being motivated to take advantage of the success Modders had with original content, DLC has become an expected development for many games.
And in many cases the Modders were actually more capable of improving on products, resulting in their public acceptance as companions to the products. And this synchronism has been a source of contention between the cash-gobbling Developers and their companion Free-Modders, where a lack of communication creates issues with the updating of product and the congruent need for the updating of Modded content.
You're talking to the (much less important) half of the two-person team that reverse-engineered Morrowind to the point where we could fix things like a save corruption bug that had plagued the game for years, so you can imagine my opinion on that. :D
But this is going off-topic, so I'll stop now. :)