theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Maarten Jul 3, 2023 @ 1:51pm
Lock dlc weapons
Is there a way to look dlc weapons behind progression? Been playing this game for 3 days now and today bought weapons/maps. But when i got a free 7mm magnum and insta killed a grizzly it felt really empty and non deserved. I wanna earn the weapons/buy them with progression, cuz this kinda sucked 😅
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Showing 1-7 of 7 comments
VictoriaHuntress Jul 3, 2023 @ 2:36pm 
Not in-game. You could always uninstall the DLC, and then reinstall it later when you think you've earned it. Or, just set your own rules of engagement to not use them.
Maarten Jul 3, 2023 @ 11:02pm 
ok, thats to bad. Gonna set up my own RP rules then.
thanks mate
Carstein83 Jul 4, 2023 @ 12:20am 
If you instant killed a Grizzly with the 7mm, you must have managed a heart or spine shot, so it was deserved ;-)
DopaTrain Jul 4, 2023 @ 10:08pm 
Yeah I wish the weapons were locked as well. If they were no doubt some people would be complaining that they have paid real money for them and they should be unlocked. Devs cant win.
Psyringe Jul 4, 2023 @ 10:54pm 
Originally posted by DopaTrain:
Yeah I wish the weapons were locked as well. If they were no doubt some people would be complaining that they have paid real money for them and they should be unlocked. Devs cant win.
They already do - complaints that the Canning .300 Magnum costs 75,000 credits "even" after buying the respective DLC are fairly frequent.

I think it's kind of a culture clash. I've been gaming for more than 40 years, and when game expansions (or later DLCs) were introduced, the idea was that they fit additional content into the existing framework of the game, not that they provide a shortcut to powerful items. The idea of such "shortcuts" has always been inherently suspicious to me, as such things can easily disturb a game's carefully crafted balance. But for people who grew up with mobile games where paying for power (with real money) is the norm, that probably feels different.
Last edited by Psyringe; Jul 4, 2023 @ 11:26pm
Geronimo Jul 5, 2023 @ 5:54am 
Originally posted by Psyringe:
Originally posted by DopaTrain:
Yeah I wish the weapons were locked as well. If they were no doubt some people would be complaining that they have paid real money for them and they should be unlocked. Devs cant win.
They already do - complaints that the Canning .300 Magnum costs 75,000 credits "even" after buying the respective DLC are fairly frequent.

I think it's kind of a culture clash. I've been gaming for more than 40 years, and when game expansions (or later DLCs) were introduced, the idea was that they fit additional content into the existing framework of the game, not that they provide a shortcut to powerful items. The idea of such "shortcuts" has always been inherently suspicious to me, as such things can easily disturb a game's carefully crafted balance. But for people who grew up with mobile games where paying for power (with real money) is the norm, that probably feels different.

Absolutely right on the money Psy.

My recollection is that additional content also coincided with the evolution of the Modding community whose successful ventures invited Developers to begin cashing in on improvements to their original productions.

Mods often became the saving factors of some troubled games in recent times.

With this evolution of Developers being motivated to take advantage of the success Modders had with original content, DLC has become an expected development for many games.

And in many cases the Modders were actually more capable of improving on products, resulting in their public acceptance as companions to the products. And this synchronism has been a source of contention between the cash-gobbling Developers and their companion Free-Modders, where a lack of communication creates issues with the updating of product and the congruent need for the updating of Modded content.

Last edited by Geronimo; Jul 5, 2023 @ 6:01am
Psyringe Jul 5, 2023 @ 6:57am 
Originally posted by Geronimo:
Mods often became the saving factors of some troubled games in recent times.
Even in not-so-recent times. :) Without the highly active modding community of Morrowind, for example, I have my doubts if Oblivion, Skyrim, and Starfield would even exist.

Originally posted by Geronimo:
And in many cases the Modders were actually more capable of improving on products, resulting in their public acceptance as companions to the products.
You're talking to the (much less important) half of the two-person team that reverse-engineered Morrowind to the point where we could fix things like a save corruption bug that had plagued the game for years, so you can imagine my opinion on that. :D

But this is going off-topic, so I'll stop now. :)
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Date Posted: Jul 3, 2023 @ 1:51pm
Posts: 7