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But realistically what kind of scopes do we need? What are your ideas? or what makes the scopes we have now, not nice?
TL;DR version:
- Ascent 1-4x scope has a fine reticle that is suboptimal for it's intended use (tracking fast moving targets) - a thicker reticle, or an illuminated one would be a lot better;
- 4-8x scopes have weird magnification range, too high on the low end and too low on the high to really call it a universal scope. Modern hunting scopes are often starting at 2x (for example 2-10x, or 2-12x) which gives you a lot better field of view on the low end (and then there are scopes like 1-8x or 1-10x). Even older 3-9x has bigger magnification range than what's in game. In case of the Hyperion 4-8x scope the reticle is too thick and often completely covers small game like foxes (Ascent thin reticle would fit it like a glove).
- Argus 8-16x has a very good reticle for it's intended use, but again the magnification range is weird. Real life scopes with 16x maximum magnification usually start at 4x. This overlaps with lower range scopes (for example 3-9x) and for a reason - in real life you won't be able to switch scopes on the fly, and hunting enviroment is dynamic one. So even if you're taking a "long range" scope (although real life LR scopes are more in the 5-25x range) you still want that wide field of view on the low end, to help with either tracking moving targets, or just having better situational awareness.
As you probably noticed, none of the scopes in COTW have overlapping magnification ranges - and aside of Ascent they don't really mimic any typical hunting scope. In practice I always take all the 3 of them and switch them on the fly since game allows that - but that's really silly if you ask me. And doesn't help with bad reticles on Ascent and Hyperion. Meanwhile in theHunter: Classic I have a single 2-10x scope on most of my guns - and it fits 90% of my hunting there. It has a good wide field of view on the low end for close and/or fast targets, and it's maximum magnification of 10x is enough to take even on small varmints at 200+ meter ranges (the maximum view distance in Classic is somewhere between 275-300 meters IIRC). And there are a number of other great scopes in there for other uses (like modern 1-8x "LPVO" with illuminated reticle which is great for wild boars and other fast targets in close distances).
Classic's scope choice is amazing, and that's despite technological limits of the engine (for example there's a true-to-life 5-22x long range scope even with aforementioned low view distance in the game). COTW regressed in this regard not only with bad design of reticles, but also with a seemingly arbitrary magnification ranges for "higher tier" scopes, where the only rule is that "numbers twice as big mean the item is twice as better". Which is a bad approach - when it comes to scope magnification there is no "tiers" but rather intended usage.
Side Note: I only used the rocket launcher example for effect. I've actually fired several types of rocket launchers and they have no recoil at all.