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Unfortunately though, this makes some of your posts pretty worthless, whereas the posts of people who do report their data and methodology (like Victoria's) are immensely useful. I'm just pointing that out. But if you're fine with sharing your thoughts in a way that isn't very useful, then there's nothing wrong with that either.
I don't believe that "people are just talking out of their asses", and I never said that. But I'm well aware that everyone (including myself) is vulnerable to cognitive biases, simply due to the way the human brain works, and that it is very easy to arrive at incorrect conclusions if we don't take precautions to eliminate them.
That is the reason why it is impossible to assess the validity of a conclusion as long as the data and methodology is not shared. You're pretty adamant in keeping yours secret - I mean, I have asked you several times, precisely because I _wanted_ to take your theory seriously and not just dismiss it, and you haven't given me anything except a generic "I know what I'm doing"-type response.
Earlier in this thread, you complained about being called "delusional" by others, and that one poster here dismisses your theory as "nonsense". What I'm trying to make you realize, is that you are creating those responses yourself by only stating your conclusions, without sharing your data and methodology. You'll notice that people who _do_ share this information, don't receive such a dismissive response. That's because by sharing the concrete information that led to their conclusions, they are making these conclusions traceable, reproducible, and testable. If someone sees a flaw in them, they can point out where in the theory it is. With your theory, this isn't possible since you're not sharing the respective information.
Anyway. As I said, everyone's free to enjoy the game in their own way, and everyone's free to theorize about it. Just don't be surprised if your theories get dismissed if you don't present them in a way that makes them useful for discussion, is what I'm saying.
I'm going to go back to ONLY crouch walking around as I was doing a while back.
When I scan a large open area and there is no game i'll do a normal upright walk until I come to a treeline or a rise in the land where i'll then go back to crouch-walk. It's possible that I did too much walking (I do at times get frustrated at how long it takes to go just a few hundred meters at that pace) but that doesn't really explain why I saw only a few animals well over 200m away.
I'm going to give it another crack. I've only recently started Silver Ridge and Yukon and had a LOT more luck at Silver Ridge...... but not as much as in Leyton.
I pretty much RUN everywhere until I hear a warning call whether fleeing or not. Usually 200m away.
I then WALK towards their warning call location until I hear another warning call or find their tracks. Usually 100m-150m away.
Then crouch walk or prone crawl while calling them in with a caller until you can see them and take your shot. Usually within 100m.
This allows you to get closer and closer without it running away from you. And doing it in a timely manner.
(This doesn't really work for coyotes they are ninjas, gotta crouch/prone walk whole time)
If you walk everywhere you're going to take forever getting out of areas that are empty during that time, which will make your map seem empty. And you're too quiet and aren't close enough to scare them to hear a warning call, so you don't even know they are there and probably crouch walking past animals in foliage you cannot see.
You're playing like a photographer not a hunter.
Also don't forget the scent eliminator.
Yukon might seem empty compared to some other maps but its my favourite map in the game I find it the most beautiful with my Reshade, plus wolves and grizzlies.
:)
I will say, though, that there are people who play theHunter purely as a hiking simulator and who don't hunt at all. It's perfectly possible to enjoy the game that way - though I doubt that it's the intended way of playing it.
What I can say about playing as a hunter in this game, is that in the beginning, I had sessions of several hours in which I didn't shoot anything. That was mostly due to me being a pretty bad hunter who (at that point) also didn't understand the game very well. But I'm still running into occasional droughts where I can't find anything to shoot for extended amounts of time - they are rare, but they do happen. They are part of the game. Personally, I don't mind when they happen - I simply enjoy walking through the environments, and when I finally manage to shoot something again, it feels all the more rewarding.
What I'm trying to point out, is that if you find those drought phases aggravating or disappointing, then this may not be the right game for you, because they do happen and will continue to happen. They are part of the random nature of the game's design. Of course, if you're _generally_ enjoying the game and just need to vent a bit after running into a drought phase, that's perfectly fine as well. :D
It doesn't sound like you're doing anything wrong. But there are huge random factors in the way how the game populates its maps, and - as Victoria said - sometimes you roll the dice and just get snake eyes.
Keep in mind that Silver Ridge is possibly the most densely populated map in the game (and very easy to hunt in). If you move from Silver Ridge to _any_ other map, it can easily feel rather empty. And I think Yukon is among the game's more sparsely populated maps to begin with, but I haven't been there in a while, so take that assessment with a grain of salt.
As a side note, after the first four hours I requested a refund from Steam as I had seen so few animals that I wasn't enjoying myself. Steam refused the refund and then I fell sick and had a LOT of time on my hands. I persevered and started getting seriously hooked, so i'm going to continue playing. It wasn't that many weeks ago that I was happy if I got one or two kills in an hour and a half. Now it's rare if I don't have to move on after a few kills to avoid losing need zones (I've avoided using tripods and blinds so far)
It really was a bit of a vent and you all have confirmed a few things for me which is cool.
There are plenty of caribou and plains bison on this map with bison often to be found in open grassy areas. Lots of moose cows hanging around water's edge like in Layton Lake District. The grizzlies are hiding out in the forests during the day. The red foxes do the same. The wolves are mostly found north and east in the coniferous and/or dead forest areas. The pretty ducks can easily be hunted with a good setup.
Entering a map once and then deeming it broke/unworthy/whatever after a while is purely your own loss. Why do people require perfection immediately on first try? And if not getting it, go to the Steam forum and make a whiny post about how misrable they are? We can't help you. If you are that upset, try deleting the animal population file and see if the new one generates a population more to your liking.
The rest of the world does not care what someone decides to play or not. Why should we? We each have our own little universe to care about. A dramatic display of dissatisfaction and instant gratification need in general comes off as immature and reflects very poorly on a person. Sometimes, you have to put in a little time and effort to get results. This game in particular requires some patience.
If you were dropped into a wilderness, would you expect every acre of land to be teeming with game animals?
IRL hunters don't just 'drop' into a forest and expect to start killing. They know that most of the woods will be empty and that they need to know a little bit about the behavioral patterns of the game animal they're hunting in order to even find them, let alone get a shot at them.
I realise that IRL may not make for great entertainment, but try to keep that in mind the next time you 'drop in'.
And again, I realise that having to avoid killing right away in order to accommodate zone management isn't easy or fun when you're anxious to shoot the first thing you see.
But, in spite of the naysayers, try it, and see if it makes a difference in the animal population in the zone areas.
If it works, you don't even have to pat me on the back. Just enjoy the same game-filled environment that i play in every day,
I might try it again at PF then...just to see what happens on the new profile. Sometimes the game just does weird stuff that leaves you scratching your head. With everybody's map being different, it can be a headache to figure out if it is something that you are doing or if the game is being goofy.
Hey, leave me out of this LOL. It's not a competition. Geronimo and I have spent many fruitful and fun hours posting back and forth, bandying about hypotheses.
Trying to discover internal mechanisms is probably not going to pay off - I can think of any number of algorithms and approaches that I might try if I were solving similar problems - the COTW project team can do the same, and they probably have come up with ones that I might not have considered.
The best we can do is to treat the game like a black box board game with randomness (maybe like a cruel version of Monopoly), with buttons, dials, and levers we can play with, and observe what happens on the board. After enough observation and experiment, we can come up with hypotheses and try to predict the outcomes for various sequences of operations. It would be an interesting exercise to build a Causal Analysis Graph for this game ( ala Judea Pearl's work), but I'll pass
I think two things are clear:
1. the game is using random sampling of probability distributions to control the outcomes of its algorithms, from initial populations of NPCs, to what state an animal will be in (calm, alert, ...) when we are close enough to affect it, and so on.
2. What we do affects the game state (obvious, but it needs stating): for a herd of animals, obviously; for the animal populations and need zones, yes, but there may be too many confounding variables to be able to predict the probable outcomes of any one action on the entire state. If this is the case, as no two players will play the game in the same way, teasing all of this out will be a challenge.
We try but the issue has always been consistency. What works for some people, other people say it doesn't work and they cannot replicate...
Wink wink
Understood - don't worry about it
You are correct that it was not a black bear but a grizzly. Easy mistake to make when the other maps I've played had black bears.
Why does it bother you that someone posts in a discussion forum that they had a decidedly lacklustre experience on a particular map? I was simply having a bit of a vent that the Yukon map, for me, appeared to have a serious lack of game compared to the other maps I've used when hunted in a similar fashion.
If wandering around for an hour and a half with much, much less in the way of sightings, sounds or tracks than I've previously experienced is a lack of patience then we have different definitions of the word. Unlike many I rarely have more than an hour or two at any one time to play this game so having the opportunity to take more than one shot in the space of an hour and a half would be nice.
If the "rest of the world" do not care why do you even comment? You obviously seem to care enough to disparage my personal qualities, of which you know virtually nothing about.
It is interesting that threads with even a hint of criticism of this game in any way no matter how minor seem to bring out the defenders quite quickly.... and in numbers greatly exceeding the game I saw in Yukon :)
On the bright side, it's good to read from others who have experienced similar droughts and who provide positive suggestions and tips, even if the tip is just "it happens sometimes".