Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And yes, Steam is now currently re-downloading almost the whole game, as I suddenly got 70 gigs of free space on my drive, and CoTW folder now has only 1.66GB worth of data. This is awfully inefficent.
Amen brother
You don't play much games it seems. Games like Call Of Duty have 20 GB updates sometimes twice a month. Overwatch, Fornite, Apex, Witcher 3 NG, Sea Of Thieves, ...
All those games have massive updates on PC and even consoles. A lot of developers are under the assumption that in modern times broadband isn't much of an issue for most people and don't put much effort anymore in compression or delta updates but just let you re-download half the game.
Especially in European Nordic countries, where devs are, and where broadband internet on fiber optics is common. In Finland, on a business trip TWENTY years ago, I even had Internet connection on my room phone as phone was over IP... I could connect my ethernet cable to it and surf with laptop. All included in room price.
But on the other hand, this was pretty hefty update in terms of changes to the game, not just data (new map, new weapons, complete rework of weapon levelling and upgrades), and yet required only downloading a 1/6th of total game size.
This isn't just broadband issue though - as I noted in OP, I can't even download updates for Generation Zero (which is another EW title running on Apex engine). Last two updates (both around 14 gigs IIRC) refused to download due to lack of disk space, even though I had more than enough.
Made me think my drive is dying, but fortunately that wasn't a case - and I simply uninstalled the game, and downloaded it as a whole instead of downloading just the update. This is definitely weird and shouldn't happen.
Just because anti-consumer AAA giants do it doesn't mean it should be acceptable behavior.
I suppose the real issue is that those small-sized data are packaged with all the "big" stuff (textures, soundfiles) in compressed "archives"/packs. UE uses .pak files for that, seems like Apex uses .arc files. This is clearly developer oversight/mistake - because now indeed you have to redownload whole game to do a number of small changes, instead of keeping that stuff separate.
And it doesn't have anything to do with forcing players to download DLCs they don't own. Payday 2 does the same (everyone has all the DLC data even if they don't own them and can't access them), but they keep configs, sounds, textures etc. in separate compressed archives, so their big updates are just 1-2 gigs downloads for an 80GB sized game. While changing stuff across many years of development/DLCs. And we're talking about an ancient engine which doesn't use modern compression methods.
https://avalanchestudios.com/
This is normal. They mention only the update size but u usually need double space
- download update in (semi) compressed format
- extract the update in another temporary folder
- copy over the update to the game folder
- clean up files
This applies also to console where I can download updates but can't install them because there isn't enough room for the other operations.