theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Fast Mar 11, 2023 @ 9:37am
view/render distance!!
Will they EVER change this to be further. Its so short.
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Showing 1-15 of 18 comments
Hazy_Memories Mar 11, 2023 @ 9:52am 
the further you see takes more gpu/cpu power...I think they are keeping it down for all players to be able to play... I would like see the ability to increase the view range according to our on needs though...
IAmNothing Mar 11, 2023 @ 10:03am 
it would be nice if they had the option for players to choose which render distance is best for each individual player based on their own hardware capabilities. i think ive noticed the animal render distance cutoff currently as being somewhere past 450yds
Last edited by IAmNothing; Mar 11, 2023 @ 10:12am
Hazy_Memories Mar 11, 2023 @ 10:11am 
yup...that sounds right
Woodyplank Mar 11, 2023 @ 7:42pm 
In my game rendering distance is about 430 meters. That's unlikely to change because there are a whole lot of things tied to rendering distance besides our ability to simply see an animal. Tracks, ballistics, penetration values, optics/spotting would all be impacted. The man hours involved in such a rewrite make me shudder and the end result might well be a significant increase in the size of the game (which we all know the Devs fanatically wish to avoid).
Fast Mar 12, 2023 @ 3:14am 
Originally posted by Woodyplank:
In my game rendering distance is about 430 meters. That's unlikely to change because there are a whole lot of things tied to rendering distance besides our ability to simply see an animal. Tracks, ballistics, penetration values, optics/spotting would all be impacted. The man hours involved in such a rewrite make me shudder and the end result might well be a significant increase in the size of the game (which we all know the Devs fanatically wish to avoid).

this is not true.
The majority of render distance stuff is tied to animals , foliage, map objects/meshes, water and water shaders.

You simply extend the cull distance for each of the things you have linked to your cull options.

This is not difficult nor impactful on anything other than performance which on PC is absolutely controllable. It is quite literally in many cases the change of a number.
Last edited by Fast; Mar 12, 2023 @ 3:15am
Geronimo Mar 12, 2023 @ 6:58am 
IIRC, a Dev recently stayed that the game engine isn't capable of managing any further increases.

But I'm not sure if that dev was knowledgeable with regard to the implementation of individual system options.

They seemed very certain of the inability at the time though.
Fast Mar 12, 2023 @ 7:03am 
Originally posted by Geronimo:
IIRC, a Dev recently stayed that the game engine isn't capable of managing any further increases.

But I'm not sure if that dev was knowledgeable with regard to the implementation of individual system options.

They seemed very certain of the inability at the time though.

a 5 second google and there are ways to do it yourself....

they lyin bro.
Though I would much prefer official support for a render increase.
Last edited by Fast; Mar 12, 2023 @ 7:03am
astreamuser Mar 12, 2023 @ 2:16pm 
Originally posted by Geronimo:
IIRC, a Dev recently stayed that the game engine isn't capable of managing any further increases.

It was perfectly capable of managing longer distances few years ago...

Just take a look at how low they've set the render distance in the Angler. Looks like a game from 20 years ago.
Last edited by astreamuser; Mar 12, 2023 @ 2:18pm
sneakybass Mar 12, 2023 @ 7:36pm 
Most all hunting Is done here and real life shots are no more than 300 yds and 450 yards at the most Is good enough to take ethical shots on animals In real life even this game Is dead on would be willing to take long range shots on a Great one or Diamond I know I would not do It. I don't want to see the maps look like open and no cover like WOTH just so I can shoot a thousand plus yards because hunting like that Is wrong to begin with raining bullets down on animals just get wounded animals and loose you on a clean kill . This game COTW Is more realistic the way It Is for what It Is. Go play WOTH where their are no trees just so you can do that. And serious changes to the game maybe the next generation engine for COTW2 sure they may do that . I don't want to shoot a speck on a map and hope I hit some thing so a few videos showing that behavior from that game on you tube . Give me the best animal behaviors and atmosphere In game and more tru racks In game so I never ever see the same antlers or horns again because Its so much fun because you never know what you might see around the next hill.
Last edited by sneakybass; Mar 12, 2023 @ 7:42pm
yogisgoat Mar 12, 2023 @ 9:18pm 
It all depends on where you hunt. I live on the edge of Adirondak Park. I've probably taken 50 or 60 deer in my life and not one of them was more than 125 yards away. For me the render distance seems quite adequate but I can see how it would be a letdown for someone accustomed to shooting pronghorn at 500 yards.
For what it's worth, Way of the Hunter has much better view distance but I still think this game looks better.
sneakybass Mar 12, 2023 @ 10:41pm 
Originally posted by yogisgoat:
It all depends on where you hunt. I live on the edge of Adirondak Park. I've probably taken 50 or 60 deer in my life and not one of them was more than 125 yards away. For me the render distance seems quite adequate but I can see how it would be a letdown for someone accustomed to shooting pronghorn at 500 yards.
For what it's worth, Way of the Hunter has much better view distance but I still think this game looks better.
You are right on a lot of things Most shots hunting for me all my life have been less than 200 to 300 yards on blacktails and mule deer on the west coast and Nevada And i shot a lot of them starting at 16 years of age . Don't get me wrong WOTH has great render distance Its running that new grafics engine Unreal engine 5 and the game does look real nice animal behaviors are great looking In game. A lot more to a game than render distance Is ok by me ,I only shoot compound bow any way. When I hunt up In our hills hell most places have less than 200 yards to shoot In the mountains now Nevada you can shoot up too 500 to 700 yards If you had no choice..
sneakybass Mar 12, 2023 @ 10:50pm 
What I see Is the problem EW has to deal with If they change or start a new game using a new graftics engine their two games will suffer In the long haul. EW is unwilling to step up to the next new game witch Is fine as long as they up grade A.I behaviors Im fine with that. The thing I feel EW can't let one game get to better than the other, seems like It holds them back some. But EW has two other games trying to out do them we will see how It works out later this year when Ultimate Hunter comes out .....
Last edited by sneakybass; Mar 12, 2023 @ 10:52pm
Andi Mar 12, 2023 @ 11:58pm 
I play with a mod with rd up to 600m.
I've no issues with my old potatoe whatsoever.
Extremely helpful to spot need zones at larger lakes and such.
Not that I try to take 500m shots or something, but some lakes are more than 420m across and there's where it comes in very helpful.
Birdy62 Mar 14, 2023 @ 5:33am 
Way of the Hunter has a distance view up to 1000 meters at least.. this is a game changer....
Last edited by Birdy62; Mar 14, 2023 @ 5:33am
david.hardie Mar 14, 2023 @ 5:50am 
Originally posted by yogisgoat:
It all depends on where you hunt. I live on the edge of Adirondak Park. I've probably taken 50 or 60 deer in my life and not one of them was more than 125 yards away. For me the render distance seems quite adequate but I can see how it would be a letdown for someone accustomed to shooting pronghorn at 500 yards.
For what it's worth, Way of the Hunter has much better view distance but I still think this game looks better.

Try getting that close to a red deer on a Scottish moor. Not happening.
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Date Posted: Mar 11, 2023 @ 9:37am
Posts: 18