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You are asking the wrong question here.
The proper question to ask is 'How does one determine an effective loadout for a particular hunting excursion?' That is, what is your hunting plan? What skills and perks do you have? How much cash and XP? What is available to you in your store?
That being said, you'll need common stuff:
- binoculars and a rangefinder (or rangefinder binoculars).
- scent eliminator and a medkit (when you finally unlock it)
- optics for your firearms and bows - optional, if you are doing it the old-fashioned way (iron sights on firearms, no sighting pins and such for bows).
- a tent (optional, but oh so convenient).
you have limited carrying capacity: without a backpack, you can probably only carry 2 weapons (3 if you skip the tent). With a backpack, you can probably manage 3 or 4, but at the expense of increased visibility and noise.
The animal/ammunition class system will tell you what is appropriate for each species (if you plan on ethical hunting, that is, always passing the harvest check).
Have fun, hunt honest and shoot straight ( as Ron Spomer says)
if I intend to only hunt a specific species or class, it would be not that hard to choose a loadout.
Sorry I didn’t ask precisely
I am looking for Alllrounder loadouts you are able to hunt all animals on the map ( or nearly all , maybe ducks/goose shotgun is too much weight then and should be ignored ) with the right weapon.
Loadout should include
One tent
Binocular
Two scopes
Ammunition
All needed callers
NO backpack! ( sometimes not possible, then little backpack)
Well, there is no one best all-around weapons loadout that will cover all the animals on a map, since you have so many to choose from, and ammunition will be effective on all animals in its specified class range, if you have good shot placement and can hit the vitals reliably.
FWIW, my generic strategy is:
If the map contains class 7-9 species, I will carry one of: 7mm Regent Magnum (class 4-9), 300 Canning Magnum (class 7-9), or 338 Rangemaster Magnum (class 7-9)
To cover the [4-8] range, I happen to like the 6.5mm with polymer tips, but the 270 is good, as are all the 30 calibers, the 7mm and the muzzleloaders, if you like that challenge.
If I'm going to bow hunt as well, I'll carry the crossbow (+ optics) with the 300gr, 420gr and 600gr bolts (and that covers classes 1-9). Otherwise I'll carry the 243 Ranger for class [2-6].
If you are in dangerous game territory, then you want a semi-automatic 30 caliber rifle or a handgun (I like the 15 round Davan with its reflex sight) for predators, for the batcrap crazy bison and buffalo there are some nice revolvers that will handle up to class 9, if you have sufficient handgun scores to unlock them, or the 470 Nitro (if you have $95,000 to spend)
Waterfowl, upland game birds and class 1 or 2 small game are always a separate hunt for me. I'll carry a shotgun, a 22LR or Hornet, and a bow, maybe a handgun or the 223.
Then there are mission-specific loadout requirements - when you do those, you have to change your loadouts to match.
But, I do plan my loadouts for specific mission objectives and rules of engagement as well - makes it more fun and challenging, and keeps it interesting.
7mm - primary rifle
243/270 (or any 1-6 weapon) -secondary
Crossbow
scent cover up, elk caller, mule deer, prey caller
that's it. I own all the items and weapons, but this is pretty much what I go with everytime
If you're going to play the game like this I would suggest getting that perk that enables a call to have a chance to lure species other than what it's made to lure.
This will increase the amount of targets you bring to you.
Also, if using above perk, take that Grunt caller with you. It increases the range of your reach to all those species you're now calling out to. Most calls have a range of 218 yards, and that gets extended to 250ish, ( will double-check exact data).
However, it's impossible to have one loadout that will work for everything. There's just no backpack large enough, or spine strong enough! Lol
I rarely use callers, and often don't carry any so I won't talk about that. Same with tents, blinds and stands. I don't use backpacks so have the standard 20 carry weight. You can still carry six long arms or a bow and probably a handgun. Call of the Wild is very generous.
For an all-rounder loadout I sometimes carry this
.300 for class 7 to 9
.308 for 4-8
.243 for 2-6
.22 for class 1 (22H for 1-2)
20ga Nordin semi-auto for birds and bunnies
Hawk Edge Compound bow with all three arrow weights
That can all be carried at the same time and covers everything.
On maps that max out on class 6 like Cuatro Colinas, Te Awaroa, and Rancho del Arroyo I drop the .300 and replace the .308 with either the .270 or .303.
In Africa I carry the .454 for defense, and on wolves maps I carry the 10mm Glock knock off. Truth is I rarely run the same loadout for long. I like to mix it up and employ all sorts of weapons.
Last night I was hunting Te Awaroa and carried this
-- .303 Sporter. A match for the .270 accuracy and recoil, but is lighter and holds one extra round. Ammunition has higher expansion and penetration.
-- .243 Cuomo. .243 is a great cartridge to take class 2 and 3 game (and higher) like Chamois and goats. This pistol lets you boost your weapon score easily with excellent accuracy and range for a handgun.
-- .22H Yellowjacket. I don't like how loud it is, but hits harder and has better range than the .22LR. Really nice though when I don't carry a .243 to cover class 2.
-- 20ga Nordin semi-auto.
-- Hawk Edge with 420s
In the flash sale just ended I picked up Smoking Barrels finally and that 10ga Miller is intriguing. 3.5 weight saves a little more. I'll have to give this a run out.
Then, I try to pack 2 weapons, usually a bow for big game and a varmint rifle for small game. Ammo for said weapons. No scopes, no binoculars. The rest are callers in a big backpack.
Weapon: either the 65lb draw weight bow (DLC) or the 70lb Hawk Edge bow
Sight: Either the 5 pin or the DLC rangefinder sight
Ammo: all three arrow types; you can cover classes 1 through 9
- .22 Virant Rifle with Flat head for the level 1 animals
- Cacciatore 12g with .12 birdshot for the level 1 animals (only if enough space)
- .223 Docent with polymer for the level 2-4 animals
- .50 Hudzik Caplock with Minié for the level 4-8 animals
- .300 Canning Magnum with polymer for the level 9 animals
- Range finder binocs
- All the callers needed for the specific map (if not enough space I get rid of some of the birds callers)
- My dog
With all this, I've turned down or reduced greatly the visual aids and clues to make it harder, so he dog is more helpful locating blood and prey.
Playing like this (muzzleloader, dog and visual aids/clues off or reduced), I find it's a really authentic and enjoyable way to hunt.
backpack if you plan on carrying a tripod and/or two different rifles to cover levels 2-9. else, theres literally 10k different options..