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For firearms though, naah.
Animals sense you from about 200 meters now, so always try to sneak up with the wind in your face or at least sideways.
I've been calling for a time counter for a long time. I try to keep track of it in game time, but it doesn't seem to last as long as it's supposed to .
It's expensive.
The wind is just important enough to affect your shooting - you will have to be aware of it and compensate for it when aiming, especially for long distances to the target.
The long answer:
actually, a strong crosswind can affect rifle shots - you have to compensate for it when aiming. There is a perk that you can earn to estimate windage values - I have it on one of my game accounts, but hardly ever use it (it's an active perk, so you have to activate it, and that replaces the more useful (elevation) zeroing perk).
If you play Carolina's Challenge Circles mission in Parque Fernando, there is one circle at the top of a mountain, with the target mounted on a cliff side, about 400m away. When I was at that spot, there was a very strong crosswind, and unless I estimated the elevation AND windage holdovers correctly, I could not hit the target., and with 1500hrs of shooting experience and all the right perks, my marksmanship skills are top of the line. I did manage to hit it after several attempts, though. So, there is some wind drift for bullets - not as much as for arrows and bolts, certainly. You can always head over to Hirschfelden's rifle range on a windy day in Germany, and maybe you'll be able to notice the effect.
Since the scopes provided have no minor elevation and windage grid markers on the reticle, they are rather useless for precise holdovers, and since we don't have access to the game's ballistics calculator OR the ballistics data for rifles and ammo, you just have to get good at doing it by eye. If you play WOTH, hunter sense will show you the computed firing solution in a riflescope ( that little fuzzy red dot, or probable POI ellipse region) and that does take into account wind drift. That calculation is pretty standard in all ballistics calculators - even rolling your own trajectory solver is not hard if you know the math and are able to implement it in code.