theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Gelfan_Dothea Dec 28, 2022 @ 4:57pm
You guys have to try this demo. It's incredible.
Just discovered this while discussing graphics upgrades in another thread. The Runtime download link is in the description. Just extract the download into a folder and click the executable. Simpler than I expected. Just imagine this as a hunting game. The winter version shows you what CotW could look like with actual dynamic weather physics. (There's no keybinding, but all you're doing is walking around anyway, so it's fine.) Let me know what you guys think.

https://www.youtube.com/watch?v=U7FupEUw5q0

NOTE: I tried cranking everything up and got 3 fps on my RX 6600 and then crashed the drivers hahaha... Works fine for me on very high at 4K though. I think it's the virtual shadows option that caused it. Only used 45% of my old Phenom II, so CPU is no issue.

Download Link: https://drive.google.com/file/d/1ykfgOaLeMqvhuXHi3peE8PVfMCS_lGaV/view
Last edited by Gelfan_Dothea; Dec 28, 2022 @ 6:31pm
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Showing 16-30 of 35 comments
sneakybass Dec 29, 2022 @ 10:32am 
Sooner or later EW needs to upgrade Its graphics engine. If WOTH game had been more polished and not so buggy and had bows ,I would have given them a try. UH is coming out next year around sept we will see If It can take the number one spot. The new graphics engines on both of these games who knows maybe running unreal engine now. The animations In game I'm impressed some.Animals seem more real In game from what I have seen. Not that EW can do the same thing for deer. Bobcats look great and foxes with these new skins look great. i do think EW needs to work on the deer some.
Last edited by sneakybass; Dec 29, 2022 @ 4:09pm
DanthemanBoone Dec 29, 2022 @ 7:54pm 
9 fps. My potato cashed in its chips.
Gelfan_Dothea Dec 29, 2022 @ 8:58pm 
Originally posted by DanthemanBoone:
9 fps. My potato cashed in its chips.

Hahaha... I got 6 fps with everything maxed, so you have me beat

One of those graphics options shouldn't be turned all the way up unless your PC is in the top 1%. The TSR or whatever it's called. Works fine on medium. It has nothing to do with the actual graphics though. If turned off it makes images blurry as you turn around quickly. The virtual shadows option also seems to have no affect on image quality.

I think the biggest problem with the demo is that Ray Tracing is baked in and can't be turned off. Otherwise I bet we'd be hitting 50+ frames. My poor little 6600 cried for help, but alas, no one was listening hahaha...

What did you think of the blizzard biome? Was that not insane?
Last edited by Gelfan_Dothea; Dec 29, 2022 @ 9:01pm
James Dec 30, 2022 @ 5:23am 
Looks beautiful, indeed.

However, I have issues with Unreal Engine when used for large open worlds. The way it loads scenery when moving about causes stutters (no matter what hardware specs). Examples are Train Sim World, WoTH and Fernbus Simulator. It suits many game concepts where the loading can be hidden in some "transition" zones or cut-scenes. Hopefully UE5 will handle this better or make it easier for devs to understand and program to come around this problem.

Compared to UE4, the Apex engine delivers a better experience, at least on my PC.
Last edited by James; Dec 30, 2022 @ 5:24am
Gelfan_Dothea Dec 30, 2022 @ 11:02am 
No that's true. There is a load-in issue with this demo as well. I too am aware of the clunkiness of the unreal engine, and sadly it does not appear to have been changed in 5. However, this demo (once fully loaded) does appear to run very smooth. I also agree that CotW runs extremely well, which is why I refunded WotH and went back to this.
Last edited by Gelfan_Dothea; Dec 30, 2022 @ 11:03am
Ivory Dec 31, 2022 @ 2:00am 
My settings:
- AMD 5600XT 6GB
- 1080p
- 16GB RAM
- Ryzen 5 2600x
- SSD

Medium + No Shadow = 60fps (stable) (Snow Biome: 50-60)
Medium + Shadow = 16fps

High + No Shadow = 40fps
High + Shadow = 14fps

Very High + No Shadows = 30-35fps (capped by engine)
Very High + Shadows = 10fps

Ultra + No Shadows = 10fps
Ultra + Shadows = 8fps

Extra: Pressing C changes to third person mode.
Last edited by Ivory; Dec 31, 2022 @ 2:07am
Gelfan_Dothea Dec 31, 2022 @ 5:20am 
That's not bad for a 5600xt.
metalmoss1 Jan 1, 2023 @ 12:53am 
Thanks for the link to the demo. Pretty happy with my old 1080ti. Trying to keep frames above 48 for my monitor on gsync was acceptable with high graphic and balanced at 2560x1440 resolution. 60-75fps with that.
Gelfan_Dothea Jan 1, 2023 @ 2:12am 
Originally posted by metalmoss1:
Thanks for the link to the demo. Pretty happy with my old 1080ti. Trying to keep frames above 48 for my monitor on gsync was acceptable with high graphic and balanced at 2560x1440 resolution. 60-75fps with that.

Glad you tried it. I'm pleasantly surprised by how well it runs on various GPUs given the graphic fidelity.

Here's another demo if you're interested. I haven't tried it yet. Seems like a demo for what Crysis 4 could look like.

https://www.youtube.com/watch?v=UKQiL2bEPm4

Download Link: https://drive.google.com/file/d/15rnpJO9-KVNcPjx7NzEjo_h38c_HGIhk/view?usp=share_link


*UPDATE* I just tried it. Everything maxed out 4k = 2 fps hahahaha.... Fortunately the graphics in this demo are fully customizable.
Last edited by Gelfan_Dothea; Jan 1, 2023 @ 2:44am
Ivory Jan 1, 2023 @ 4:05am 
I forgot to ask; is this demo based on an unfinished or final version of UE5?
Gelfan_Dothea Jan 1, 2023 @ 4:19am 
No idea. technically speaking it says the demo is UE5 and not UE5.1 so you could say it's unfinished.
Last edited by Gelfan_Dothea; Jan 1, 2023 @ 4:22am
metalmoss1 Jan 1, 2023 @ 6:08am 
Just tried the rainforest one, Checked everything to ultra and 4k, well I wouldn't say playable at 8fps haha, looks so awesome though.
Tigershark1968 Jan 1, 2023 @ 10:14am 
That jungle looks freaking amazing! I cannot wait until this level of realism hits hunting games. A new level of gaming is about to begin.
polyneutron Aug 7, 2023 @ 5:27am 
Would appreciate if someone might provide a backup download link. Devs had removed original links, and put runtime demos behind paid custom EULAs hosted at ArtStation for $1.99 each. While I most certainly understand their reasoning (high traffic while it was free to download forced them to host it somewhere else, and make those paid demos), in the end I'm absolutely against making (once released for free) runtime demos a paid content, hence I'm asking if someone might actually had a backup while it was available for free.
polyneutron Dec 8, 2023 @ 4:54am 
*bump*
Guys, any news on mirrors for MW demos? Anything? MW increased the prices for their runtime demos from $1.99 to $3.99. Which is like - sure why not, make them $29.99 already, because who cares right.
Tbh I think this is just disgusting. People want to try the runtime demos to assess their perf before buying the full products at Epic Store. And then boom, they have to pay for those demos as well. What a load of carp.
Last edited by polyneutron; Dec 8, 2023 @ 4:54am
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Date Posted: Dec 28, 2022 @ 4:57pm
Posts: 35