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every single game existing to this day that has trees setup in a way where they go 2d and or 3d with no branches lowpoly (ground spike), at a distance
(more noticeable in openworld games gta, far cry, reddead ect.)
The google images look stunning, but they haven't really been able to capture that beauty in the game.
After playing for a few hours I got used to it. More than that, I began to understand it.
1. Given the sheer size of the map and the millions of assets being rendered, there's no way they could get decent frames on average gaming PCs with high rez assets. Although I do agree that the (Crysis) option would have been appreciated.
2. Some of the wildlife is so difficult to see, and when you do see them they're half a mile away running for dear life. If the vegetation (grass, leaves, etc.) were swaying in the wind the animals would be impossible to detect. I'm convinced the static vegetation is by design.
Nope its like that on max settings. Surely they could have made it better looking, and hide it as an option in settings that would be off by default, but i guess they are lazy. I dont judge, im lazy too.
I don't believe that optimization has a major role to this because the older maps look and play just fine, take the base maps as an example. The real problem here is that those red,yellow,brown, orange trees appear to be placed without rhyme or reason. Since they all look anemic this creates mental fatigue from looking at multiple foreground and background objects at the same time. Those trees also have multi colored leaves. Bottom line is that they don't really blend well with each other, leaving you with the impression that "this looks terrible". On the other hand, there's no fatigue when looking at the pine trees. It's just the design of those new assets that sucks.
As for the static vegetation, there is none of that in the game. Everything responds to the wind and moves, but it's not easily noticeable. You may think that this serves the purpose of spotting animals easier. This is partially true. One reason is optimization, the less movement the better. Another reason is that having too much foliage movement creates terrible ghosting due to the blurring effect of the TAA anti-aliasing. In other words, the image would be very noisy and the game would be literally unplayable.