theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Ripz Jul 23, 2022 @ 1:34am
Animals didnt see, hear, or smell me, still got spooked.
I managed to get close enough (~40m) to just sit and observe for about a minute. At this point im not moving (so no noise), winds blowing almost the exact opposite direction (so no sent), and im crouched behind several bushes and trees while theyre standing in tall grass, only watching them through the branches and leaves (and so no vision either).

Somehow, they still randomly spook and all run away.

Wtf is this game? Its almost as if animals have x ray vision, as if objects dont block their line of sight, in a HUNTING GAME. Is there a hidden scent radius the game doesnt show you? Or do they just hear your character breathing after a bit. Like wtf i did everything PERFECT.

Someone please explain to me what im missing here.
Last edited by Ripz; Jul 23, 2022 @ 1:35am
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Showing 1-14 of 14 comments
THE WORM Jul 23, 2022 @ 2:18am 
bugged
game has more bugs than a ♥♥♥♥♥ house
DopaTrain Jul 23, 2022 @ 5:39am 
Maybe they got spooked by something else? Maybe they just sensed you crouching in that bush and thought f*ck this Im out. You know how it is when you know someones watching you. You can just sense it...
SouthernMan1972 Jul 23, 2022 @ 5:59am 
Animals have a kind of satellite radar system. They can pick up on reactions from other things in the environment that you don't notice - maybe birds or squirrels or whatever- and then react to that.

The game models this by saying if you are in the open, then something knows you're there even if the animal you're after is on the other side of a hill or a huge rock. Just assume he's reacting to a squirrel scurrying up a tree, and he senses danger.

I would rather they had actual line of sight too, but I think the way they made it does a decent job of modeling animal awareness.
Last edited by SouthernMan1972; Jul 23, 2022 @ 8:25am
DopaTrain Jul 23, 2022 @ 6:08am 
Originally posted by SouthernMan1972:
Animals have a kind of satellite radar system. They can pick up on reactions from other things in the environment that you don't notice - maybe birds or squirrels or whatever- and then react to that.

The game models this by saying if you are in the open, then something knows you're there even if the animal you're after is on the other side of a hill or a huge rock. Just assume he's reacting to a squirrel scurrying up a tree, and he senses danger.

I would rather they had actual line of sight too, but I think the way they made is does a decent job of modeling animal awareness.

Agreed.
Pfingstei Jul 23, 2022 @ 7:24am 
Originally posted by Generic White Guy:
I managed to get close enough (~40m) to just sit and observe for about a minute. At this point im not moving (so no noise), winds blowing almost the exact opposite direction (so no sent), and im crouched behind several bushes and trees while theyre standing in tall grass, only watching them through the branches and leaves (and so no vision either).

Somehow, they still randomly spook and all run away.

Wtf is this game? Its almost as if animals have x ray vision, as if objects dont block their line of sight, in a HUNTING GAME. Is there a hidden scent radius the game doesnt show you? Or do they just hear your character breathing after a bit. Like wtf i did everything PERFECT.

Someone please explain to me what im missing here.

Predator nearby (wolve, puma, lion)? This would be the easiest reason to explain that (applies to Silver Ridge Peaks, Vurhonga, Cuatro, Parque Fernando, Yukon).
Findus Jul 23, 2022 @ 7:46am 
Additionally to what has been said (you need to be in the bush, not behind it, and crawl between coverage, if necessary) herds have a common consciousness of sorts. If one gets spooked and flees, ultimately the whole herd will, whether the particular animal(s) you were watching has/have noticed you or not. Different herds don't react to each other, though. So technically, there can be situations where a herd can be spooked by one of its animals that you didn't notice. But 40m isn't all that much if you are "out in the open" so that's the most likely reason. Always pay attention to your visibility meter.
Fast Jul 23, 2022 @ 8:08am 
Originally posted by SouthernMan1972:
Animals have a kind of satellite radar system. They can pick up on reactions from other things in the environment that you don't notice - maybe birds or squirrels or whatever- and then react to that.

The game models this by saying if you are in the open, then something knows you're there even if the animal you're after is on the other side of a hill or a huge rock. Just assume he's reacting to a squirrel scurrying up a tree, and he senses danger.

I would rather they had actual line of sight too, but I think the way they made is does a decent job of modeling animal awareness.

This is incorrect,the behaviours are circular around the animal ,they dont acknowledge the environment whatsoever.
The only behavior that causes them to flee from the environment is animals in their own heard if they are hearded.

Outside of that there is circular zones around them, at various distances which certain "senses" of the animals are programmed to respond to.

Behaviours, The sense of smell, sightand hearing are pretty much the same across all animals.
With 150 Meters being the Start of the circular zones around animals for vision and smell.
The factors taken into account are --
Your sound, and your stance. Thats it.
A combination of both contributes to the status of the animal with the addition of heard behaviours.

Animals have no reactive locomotion or behaviours relevant to environment, Almost all animals are on a circular path which will only change based on the players interaction and nothing else.
Last edited by Fast; Jul 23, 2022 @ 8:09am
SouthernMan1972 Jul 23, 2022 @ 8:57am 
I know the game doesn't actually have animals reacting to the environment. I was just offering a real life explanation as to why animals might be able to "see" you without actually having a line of sight to you. Just expanding on what DopaTrain said about animals sensing your presence.

It's just more fun for me to look at it that way rather than get frustrated that they shouldn't be able to see you through a hill. Sometimes it helps to look at it from a different perspective.
Ripz Jul 23, 2022 @ 6:43pm 
Wait im still confused. Animals see through hills in this game?? wut?

I know if you spook one animal, others would spook as well. That makes sense. As for predators, I only played layton lakes so far and all animals just completely ignore eachother there (which I think its pretty dumb imo, they should react to eachother, so if they do on other maps thats good to know). But i dont think thats what happened here. Im pretty sure one animal in the herd somehow noticed me, and they all spooked as a result. Thats fine, but idk how tf it couldve noticed me.
Findus Jul 24, 2022 @ 5:00am 
There are a lot of animals in this game. It would probably be impratical to calculate line of sight for each of them in your vicinity. Maybe the could do a low resolution version for base geometry like the ground, rocks, tree stems etc., but that's speculation and the question would be if it's worth it. Some players never even notice.
ULTRA Jul 24, 2022 @ 5:57am 
Originally posted by SouthernMan1972:
Animals have a kind of satellite radar system. They can pick up on reactions from other things in the environment that you don't notice - maybe birds or squirrels or whatever- and then react to that.

The game models this by saying if you are in the open, then something knows you're there even if the animal you're after is on the other side of a hill or a huge rock. Just assume he's reacting to a squirrel scurrying up a tree, and he senses danger.

I would rather they had actual line of sight too, but I think the way they made it does a decent job of modeling animal awareness.

Nah, the mechanics in the game are clearly more like D&D or something where the animals just continually make passive perception checks vs. your active stealth checks. It's very rare that an animal of any level will detect you at "next tree over" distance (10-40 m) if you're perfectly undetectable but it does happen on occasion. One time a wolf even detected me through like a solid 100 m of earth as I was lying flat in a blind downwind at dusk.
Last edited by ULTRA; Jul 24, 2022 @ 5:57am
Vault Traveler Jul 24, 2022 @ 6:28am 
Just a few weeks and maybe you can outrun this hell lol
True. These damn animals are probably using private Discord channel or something.

"Boris the Bear: There's a pervert stalking me whole day. Tell the others.

Tina the Coyote: Okay, bro. I'll sent them a message. Gonna run now 🏃‍♀️. Can't stop."
Zourin Jul 31, 2022 @ 3:50am 
Originally posted by Generic White Guy:
Wait im still confused. Animals see through hills in this game?? wut?

I know if you spook one animal, others would spook as well. That makes sense. As for predators, I only played layton lakes so far and all animals just completely ignore eachother there (which I think its pretty dumb imo, they should react to eachother, so if they do on other maps thats good to know). But i dont think thats what happened here. Im pretty sure one animal in the herd somehow noticed me, and they all spooked as a result. Thats fine, but idk how tf it couldve noticed me.

It's a bit of lazy coding, but the game doesn't care about verifying visibility for animals. You will get warnings for being "seen" through hills and tree cover. This is why Hirschfelden is such trash, since most shots/visibility occur FAR below 30m if you aren't camping a drink zone. The critters get a massive advantage due to this and it drags out hunts with having to lure them into someplace where you can actually see them to shoot at them.
Last edited by Zourin; Jul 31, 2022 @ 3:51am
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Date Posted: Jul 23, 2022 @ 1:34am
Posts: 14