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game has more bugs than a ♥♥♥♥♥ house
The game models this by saying if you are in the open, then something knows you're there even if the animal you're after is on the other side of a hill or a huge rock. Just assume he's reacting to a squirrel scurrying up a tree, and he senses danger.
I would rather they had actual line of sight too, but I think the way they made it does a decent job of modeling animal awareness.
Agreed.
Predator nearby (wolve, puma, lion)? This would be the easiest reason to explain that (applies to Silver Ridge Peaks, Vurhonga, Cuatro, Parque Fernando, Yukon).
This is incorrect,the behaviours are circular around the animal ,they dont acknowledge the environment whatsoever.
The only behavior that causes them to flee from the environment is animals in their own heard if they are hearded.
Outside of that there is circular zones around them, at various distances which certain "senses" of the animals are programmed to respond to.
Behaviours, The sense of smell, sightand hearing are pretty much the same across all animals.
With 150 Meters being the Start of the circular zones around animals for vision and smell.
The factors taken into account are --
Your sound, and your stance. Thats it.
A combination of both contributes to the status of the animal with the addition of heard behaviours.
Animals have no reactive locomotion or behaviours relevant to environment, Almost all animals are on a circular path which will only change based on the players interaction and nothing else.
It's just more fun for me to look at it that way rather than get frustrated that they shouldn't be able to see you through a hill. Sometimes it helps to look at it from a different perspective.
I know if you spook one animal, others would spook as well. That makes sense. As for predators, I only played layton lakes so far and all animals just completely ignore eachother there (which I think its pretty dumb imo, they should react to eachother, so if they do on other maps thats good to know). But i dont think thats what happened here. Im pretty sure one animal in the herd somehow noticed me, and they all spooked as a result. Thats fine, but idk how tf it couldve noticed me.
Nah, the mechanics in the game are clearly more like D&D or something where the animals just continually make passive perception checks vs. your active stealth checks. It's very rare that an animal of any level will detect you at "next tree over" distance (10-40 m) if you're perfectly undetectable but it does happen on occasion. One time a wolf even detected me through like a solid 100 m of earth as I was lying flat in a blind downwind at dusk.
"Boris the Bear: There's a pervert stalking me whole day. Tell the others.
Tina the Coyote: Okay, bro. I'll sent them a message. Gonna run now 🏃♀️. Can't stop."
It's a bit of lazy coding, but the game doesn't care about verifying visibility for animals. You will get warnings for being "seen" through hills and tree cover. This is why Hirschfelden is such trash, since most shots/visibility occur FAR below 30m if you aren't camping a drink zone. The critters get a massive advantage due to this and it drags out hunts with having to lure them into someplace where you can actually see them to shoot at them.