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Shooting a laterally moving animal will always land the shot a little further back than where you aimed. It can definitely turn a lung shot into an intestine shot.
It could be another bug. Or it could have happened because precision aiming in complex environments never works as expected. Bounding boxes are invisible and sometimes our guess can be completely off.
Either way, i suck it up and move on.
no they can't, this isn't CoD or Battlefield. All it takes is a green leaf to change to path of a round, a branch is worse. The round if a high velocity can disintegrate hitting a branch
Your reply tells me you have never hunted or you would know this. so @OP don't shoot through grass/branches/leaves in game as same result
But to translate it to the game, do not shoot through leafs and needles.
The .308 is much better and we call it the 'cannon ball' as the ballistics are far worse than the .270 - but it is a tried and true round that hits like a truck - if you aim properly. Sticks and leaves not a problem for .308 round.
Singleplayer. If it was MP i would've blamed lag for sure.
Leaves and small branches mapped on planes will not block shots.
Full geometry branches/stems can block shots, sometimes beyond their visible representation as their hitboxes can be bigger, as was pointed out.
As far as I can tell, there is no mechanism for deflecting or slowing down shots. They either pass unhindered or are blocked. Terminal ballistics when hitting an animal excluded. You will only hit one animal per bullet, though (but e.g. bird shot has multiple bullets).
You have to lead your shots quite a bit, even on targets that are "only" walking. The closer an animal is, the shorter the bullet travels, but also the more angular distance the animal has moved in any given time. Add to that your reaction time and possible lag by the game.
Animal hitboxes sometimes do funky stuff. Probably because the actual hit is inferred from the hitbox. However, that happens rarely.
Animation transitions (e.g. lying down or standing up) are prone to errors/lag and increase the chance of something funky happening.
Sometimes guns simply don't seem to fire on the first shot even allowing for the possibility that some of those reports are linked to blocked shots. Had some of those cases myself, but for me, that happens very, very rarely.
Rule number one for Call of the Bug: Never aim close to anything, it is 100% bullet proof.