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- It also warns you if you're about to spook an animal nearby.
- Obviously, it tracks wounded animals really well.
- Also if blood trail stops, the dog still can take you to the animal (tracking prey).
- It helps when fending off attacking predators.
It is a very good complement if you play with all visual clues off.
I would also like to see (hear) the audio (stepping sounds) being tuned down a notch. He/she sounds like an elephant in dense woods... Not sure something happened there with the new patch? Maybe he got fed lead or something, now weighing 150 kg?
I went with the following:
Level 5: Shortcut - for skipping annoying loops and circles.
Level 10: 6th Sense - for a chance to spot animals I would have spooked otherwise.
Level 15: Howl - for fun in multiplayer, alternative to "Praise", resets dog to idling (untested with recent patch but used to work that way).
Level 20: Sharp - for a dog that doesn't give up on a trail.
Level 25: Poop-Dar - for an additional chance to find nearby animals that I would have otherwise missed.
Level 30: Brave - for doubling down on a main reason why I bring a dog - the barking warning me of animals going aggressive - and not having to delete need zones in self-defence against a pack of wolves.
The only downside to me is that it does not start a track from a track pat.
What about a game retriever dog?
But otherwise yes, less loud the noise of the dog while walking, it does more than the hunter.