theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Defiant Dan Mar 21, 2022 @ 9:40am
What you think of this "Spawn Rares RNG Manipulation Theory" ?
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Showing 1-12 of 12 comments
Soltyk Mar 21, 2022 @ 10:27am 
The gossip lady strikes again :steammocking:
PicSoul Mar 21, 2022 @ 10:43am 
I think all this grinding players seem to be obsessed with just to brag about having the most Great Ones and the lack of effort on the devs part when it comes to new content has made this a very boring game for me to play.

13+ years of playing theHunter Classic and I still get excited when I bag a true trophy animal or place well in a comp. That's something I've never gotten from playing CoTW and probably the reason I only have fun playing this game when playing with friends and not taking the game seriously at all. It's fun for a night with the boys but doesn't have that draw or depth to make me want to play it all the time or by myself very often.

It just feels like it's lacking many things even when compared to their own game from 13 years ago.
Poltergeist Mar 21, 2022 @ 2:06pm 
Originally posted by PicSoul:
I think all this grinding players seem to be obsessed with just to brag about having the most Great Ones and the lack of effort on the devs part when it comes to new content has made this a very boring game for me to play.

Incredibly well stated. I have friends myself who basically do nothing but grind. When they show me their Great Ones, I am like "meh, ok." All they've shown me is that they're willing to waste time.

Originally posted by Soltyk:
The gossip lady strikes again :steammocking:

That's a more polite term than I would use. :)
Last edited by Poltergeist; Mar 21, 2022 @ 2:13pm
GamingB4UWereBorn Mar 21, 2022 @ 3:45pm 
Wow, @PicSoul I’m shocked that you are bashing COTW. Not saying I agree or disagree at what you are saying as I agree with the lack of updated content and it seems to be a money grab the last few years. Well said my friend
El Poto Mar 21, 2022 @ 3:49pm 
Originally posted by PicSoul:
I think all this grinding players seem to be obsessed with just to brag about having the most Great Ones and the lack of effort on the devs part when it comes to new content has made this a very boring game for me to play.

13+ years of playing theHunter Classic and I still get excited when I bag a true trophy animal or place well in a comp. That's something I've never gotten from playing CoTW and probably the reason I only have fun playing this game when playing with friends and not taking the game seriously at all. It's fun for a night with the boys but doesn't have that draw or depth to make me want to play it all the time or by myself very often.

It just feels like it's lacking many things even when compared to their own game from 13 years ago.

Completely agree and also why I've been against need zones. I hate spoilers. Didn't even pass the first minute on the video. To your point, about classic, I've always thought that the "persistent" nature of the spawns in COTW was great, now I don't think that so much anymore. Maybe some randomness is still needed to spice things up.

I'm wondering if some mechanic could be introduced, so the spawns won't last forever in the map - right now everything persists until you kill it. Maybe limit the persistence to a fixed number of game days to make up a season. What you kill doesn't re-spawn, only until the start of the next season, when the population is reset to a completely random selection again. Then no grind is worth, only the search for what is out there this "season". And if you didn't bag that great one or rare when you had the chance, or spoiled the shot, what? Life is hard, hope for better luck next season.
Poltergeist Mar 21, 2022 @ 4:52pm 
Originally posted by El Poto:
I've always thought that the "persistent" nature of the spawns in COTW was great, now I don't think that so much anymore. Maybe some randomness is still needed to spice things up.

Another problem with the persistent nature of spawns is that it opens the game up to exploitation at best, and straight up cheating at worst. The population files can be read programatically. Because of this you see a lot of tools that do just that. These run the spectrum of a more benign scanner to a straight up diamond spawn locator. For their saves/pop files, they use the same format as Just Cause 3, if I remember correctly, and example code to read this format is available on GitHub.

*edit*

If you don't want spawns to persist across sessions, you can delete your population files before you launch the game. I could easily make a tool to do that, or you could do so manually. I have never tried this though to see if it properly clears everything out.
Last edited by Poltergeist; Mar 21, 2022 @ 4:53pm
Uneazy Mar 21, 2022 @ 11:43pm 
I mean once you realize that animals are just sitting at need zones 90% of the game it kinda ruins the potential mystery of running into a rare animal and instead becomes like fast travelling in an MMO from quest to quest
Soltyk Mar 22, 2022 @ 1:42am 
I'd rather keep the persistent population. Removing that part would turn COTW into a hunting themed slot machine (like Classic :steammocking:).

I got a better idea: Limit the number of tents per map to one. No more need zone teleporting, no more industrial slaughter at the lakes.
Lonewhulf Mar 22, 2022 @ 3:26am 
This theory relies on a few things been true, that fur variation rng works cross species. And that the game keeps a quota of rare fur variations on the map at one time, if those two things are true then yea this will work, if not though it's just down to as is stated in the video he plays allot.. so could purely be the numbers, but if he has what he claims then he maybe on to something
El Poto Mar 22, 2022 @ 3:20pm 
Originally posted by Soltyk:
I'd rather keep the persistent population. Removing that part would turn COTW into a hunting themed slot machine (like Classic :steammocking:).

I got a better idea: Limit the number of tents per map to one. No more need zone teleporting, no more industrial slaughter at the lakes.
No!! And making the whole point just to walk/run there? It would be the same, it would just take more time.
I agree that the persistent population is part of what is interesting, however, more randomness seems to be needed along a way to remove the need that many feel for grinding.
I think my idea of seasons works best by joining the two mechanics. It might also be that a new season doesn't wipe everything, only a percentage. After all that's life, persistent but with a lot of randomness.
Last edited by El Poto; Mar 22, 2022 @ 3:20pm
ATOMIC Mar 22, 2022 @ 3:28pm 
The only thing that should change here is the ability to increase the chance of a rare fur in a different species. I'm sure they can come up with something easy enough without changing too much.

You can't stop people from grinding in general. If someone wants to do 30 hr streams hunting the same animal over and over again, who cares? More power to them. (Shouldn't promote it though... it's very unhealthy)
Soltyk Mar 23, 2022 @ 2:07am 
Originally posted by El Poto:
Originally posted by Soltyk:
I'd rather keep the persistent population. Removing that part would turn COTW into a hunting themed slot machine (like Classic :steammocking:).

I got a better idea: Limit the number of tents per map to one. No more need zone teleporting, no more industrial slaughter at the lakes.
No!! And making the whole point just to walk/run there? It would be the same, it would just take more time.
[...]
The point is that it is possible to hunt in the woods and fields as well. And that it's actually fun. The change would encourage ppl to do so.
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Date Posted: Mar 21, 2022 @ 9:40am
Posts: 12