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The .454 pistol round suffers from the same problem as the miniball, it has SEVERE drop-off in effect at longer ranges due to the round's shape and muzzle velocity. Try using that .454 at 25m and you'll see a huge difference.
Now, with the new .308, even though the stats say it's almost the same as the .300, keep in mind that the AR fires an intermediate round and the .300 is a magnum round, meaning way more powder, and thus shot velocity, behind the bullet...which is why, despite the rounds having similar size and stats, one is rated 4-8 and the other 7-9. If both rounds are just as good as the other at cutting through flesh (the pentration stat), but one is going way faster AND making a wider wound channel, then of course that round is going to go deeper and do a ton more damage, simply because it's carrying more energy behind it when it hits. Heck, the stats say the 6.5mm is basically worthless, because even though it has great pen, the expansion rating sucks balls, but the 6.5 has EXCELLENT energy retention, so at 400m it actually outperforms some other 4-8 guns with better stats simply because the 'better' rounds have lost too much energy at that range to go much more than skin deep.
TLDR: there's hidden stats that highly affect how ammo performs, and they become especially apparent when targeting animals at the higher end of a round's class range (for example shooting class 7 bears with a 4-8 round), and at longer shot ranges. It's not a bug or a lie
And yes the point is that these hidden stats effectively make judging something based on the ammo impossible. As in the case of the 308, those ammo stats are clearly not representative of what happens in game - ie they are bugged or a lie.
To expand on this, hidden stats for balancing are a very poor design. They effectively make the published stats pretty worthless - as had been shown. If that is the intention of the developer then so be it - it means they lied about the capability of the round. If they were not intentional, then again, they must be bugged.
And fwiw the 454 struggles regardless of range. Handgun stats are also effectively a lie. They are simply not comparable with rifle stats. Again likely due to the hidden stats.
The solution is obviously to remove the hidden stats so the published stats make sense, OR publish them so the player knows what he's actually getting.
Also feel free to do a test with the 6.5mm at 400m. Maybe test it against the m1 or 308. Making your test repeatable obviously matters but i'll leave that to you.
As far as pistol stats not comparable to rifle stats...they shouldn't be.
As to range, the initial shot was at 75m in line with the rifle testing and i took a second shot at 50m which also failed the 100% QK. Noting at shorter range it achieved slightly better QK however i didn't repeat either so grain of salt on that. Certainly puts the overpenetration theory in doubt.
Yeah but cosmetically they are nice - subjective of course. I much prefer the scope on the AR10 to the m1 - that just looked crap if you ask me. About the only downside to the AR10 is the iron sights and sound. Not a fan of either and preferred both on the m1. Naturally subjective etc. etc..
Yeah and don't get me wrong, it's a great rifle - it just doesn't perform as well as it should if the ammo stats are to be believed.
What I have learned is that terminal ballistics aren't modeled really and all of the range, penetration, etc. numbers are all made up. Nothing makes sense as to how the numbers and actual performance work.
I'm still kinda wondering if the .22H was ever tweaked as far as performance. I never bothered getting it because of the crazy pricing for the rifle and ammo.
And fwiw apparently the 22h is pretty good now. I don't have Mississippi so cant give you much from a testing perspective.
And further, it still drops things, it's just that it doesn't do so anywhere near as quickly as its ammo stats suggest.
Think about things this way, imagine shooting someone with a BB gun...it'll hurt, and might break the skin, and it'll definitely leave a nasty welt at least. Now imagine throwing the BB at someone...it won't do squat to them. Now, the BB is still the same size, same shape, still just as good (well, bad really) at breaking the skin, and still makes the same size hole (or welt), but that difference in energy behind the shot is what makes all the difference between someone being mildly annoyed at you and them hopping around in pain. The ability of the BB to cut through flesh (the penetration rating) doesnt change, nor does the width of any wound it makes (the expansion rating). What DOES change is the energy behind the hit, which is what makes all the difference.
The values arent inaccurate or bugged, you just need to remember that those stat values ONLY apply to the shape and width of the bullet itself, they do NOT reflect what the round will actually do to the target, because what the round actually does is HEAVILY dependent on the energy the bullet is carrying when it hits (which is determined by initial muzzle velocity, range, and the mass of the bullet itself) AND on what you're hitting. A BB gun won't seriously hurt a human, but it'll sure as heck kill a squirrel. That's an extreme example, but it shows how the size of the thing being shot matters, and when you're using a round at the upper limit of its abilities and effectiveness you simply arent going to get the same effect as one that's been specifically designed for game that large. Comparing the .308 round at 4-8 against the .300 round at 7-9 on a class 7 animal is an apples to oranges comparison. So is comparing a pistol round to a rifle round. Like I said, the stats for the ammo in game ONLY reflect the round's shape and size, what that round actually does when it hits something is mostly determined by the level of energy behind it, which varies WILDLY between guns, so even ammo with the same or nearly the same stats can perform very differently, especially against game at the upper end of its ratings and/or at longer ranges for the weapon being used.
If you want an actual comparison, you need to test like against like, meaning comparing a 4-8 rifle against other 4-8 rifles at both short(ish) and long ranges. Now, when you look at the stats of the .308 round vs. the stats of the m1 round, you would *expect* the .308 round to *slightly* outperform the m1 at short range, which is EXACTLY what your testing showed. At long range, the two rounds may perform very differently based on round mass and muzzle velocity, which are not given to us in game. That .300 round may be very slightly smaller in diameter (effectively the same size) than the .308 round, and be just as effective at cutting through flesh, but it's packing WAY more muzzle velocity from the much larger powder charge, AND the bullet itself is longer, and thus heavier, than the .308 intermediate round. That means it's packing WAY more energy on impact, which is why it performs so much better, particularly vs larger game, despite having the same stats.
You see in game each ammo has a figure which pertains to penetration and expansion (as well as other things like effective range etc.). These stats *should* therefore give players an idea of how the various ammo will perform, how it compares, how effective it will be etc..
However as discussed, the game is either using bugged figures or they are a lie due to some hidden stats.
For instance the 0.300 round has 42-14. The 0.308 has 42-13. The m1 has 40-11. These aren't apples nor oranges - just the in game ammo stats. You would expect therefore that the 308 would perform very similarly to the 300 and considerably better than the m1 (14 vs 13 vs 11 - all have the pen for the testing involved). This is pretty straight forward and what *should* happen. However as has been covered, this simply does bear out in game.
Similarly we are presented with handgun ammo with 100-23. Again this should drastically outperform the aforementioned rifle ammo in its ability to take things down quickly. But it simply doesn't. Again pointing to the core of this, that the ammo stats are either bugged or a lie.
Again, penetration rating is ONLY a measure of how good the round is at converting energy into wound depth, and expansion rating is ONLY a measure of how wide a hole the round makes along that depth. It's the energy on impact that makes the difference in how they perform, and that stat is hidden from us, but it IS there and it is fairly accurate to the real world. It's a simple fact that if two rounds are both just as good at converting energy into depth, then the one packing more energy is going to go deeper, and that means it's going to make a much longer hole that bleeds, thus killing faster. The round with less energy would have to make a WAY wider hole just to match the high energy round for lethality. That's why shotgun slugs are so deadly at short range...they dont have much velocity, but they're REALLY heavy, which means quite a lot of energy, and they make a VERY wide hole. At long range they suck, because they lose a lot of their energy along the way due to slowing down much faster than a rifle bullet, and it doesnt really matter if they make a wide hole if there isnt enough energy to punch much beyond skin deep.
Anyway we're going in circles here. You agree that the in game stats are not right due to some hidden stats. This is fine. And it completely aligns with the point of this - that the stats presented in game are either bugged or a lie.
The whole point of this was to help people know in advance that despite the 308 ammo looking excellent on paper, comparable to the 0.300 and a notable step up from the m1 - it simply isn't the case. The reason as has been repeated ad nausem at this point, is that they are either bugged or a lie. To determine whether it's a bug or a lie entirely comes down to whether this was intentional on the part of the devs or not.
Take the .30-06 round for example, the same bullet goes in both the m1 and the bolt action, but they perform differently on impact. The bolt action .30-06 will slightly outperform the m1 vs large game, despite using the exact same bullet, because the gun itself imparts more energy into the round when fired, because the m1 uses part of the firing energy to cycle, whereas the bolt action does not. Nowhere in the game does it tell the player this, but it IS there, and it IS accurate to real world.
The fact that the .300 and .308 have similar stats does NOT mean they will, or even should, perform similarly to each other, because those stats do NOT tell you anything about the energy of the round on hit, and that energy makes an enormous difference in actual effect of the round. It is neither a bug or a lie, it's simply incomplete information, which is only enough info to compare like vs. like, meaning weapons of the same type and class. The stats say the 4-8 round on the .308 should slightly outperform the 4-8 m1, and your testing confirms this to be true. But when you throw in the .300 magnum, a class 7-9, now you're comparing apples to oranges because you're dealing with a whole different level of energy in the round on impact, so even if the stats are similar, the actual performance is WAY different. There's nothing bugged or dishonest about it.
Also, just a tip, going on about how the ammo stats do NOT indicate how something will perform is just reinforcing my point. That's the entire issue to begin with. :)