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Screw you too EW!
It doesn't.
There is no consumer friendly reason to hold any content hostage behind some special online account.
Yes that's true If they add it to multiplayer games only. I was thinking that maybe they want to implement events that have certain rewards, you would have to be online to participate to the event but then you get to keep the reward even if you logout.
So the Ghillie suit is only accessible from the apex account? It doesn't transfer to single player?
My personal opinion is that I do not care if I was running around naked or in a ghillie suite, I do not see it anyways..... I only play SP.
If it had given some visibility reduction or sound reduction I would like it. Otherwise I do not care. I just skipped the question... But we will probably be forced into it anyways is my guess....But until then Im not creating an account for something I have no use of.
2. This way of arguing by appealing to some sort of doom that looms behind a supposed chain of gradually worse events is called a slippery slope fallacy, with the emphasis very much on the word fallacy. It's not like you sign over your soul with the Apex account and couldn't push back once somebody does try to use it for harmful purposes.
Unlike the notion that suddenly introducing some strange separate account in conjuction with your basegame that promises rewards in contrast to the base game making things better?
I mean, you're right, it's a logical fallacy, and ultimately it's all conjecture.
But, if we really both sat down with complete serious intent, who do you think would be able, potentially, be able to produce more existing examples of things going wrong vs right with such practices?
I don't know for sure, but I would still go with my side of this.
I can't think of a single instance where such a practice was necessary OR fair.
Crossplay is basically "built in" in the ways internet communication works.
You can theoretically play a game both on the c64 and a nasa supercomputer over the internet, the nasa supercomputer would simply have to slow down, but if both implement the underlying TCP/IP socket standards, etc..then they'd be able to communicate.
You wouldn't need some extraneous account for that.
My issue is that I consider it better for any customer/player to protest needing an external account that acts as a gatekeeper for crossplay, as well as exclusive items for being part of this 'club'.
There is no need for it, especially not technical.
Would you really want a game to be split into castes just because the company behind it wants your email addresses and other such thing?
When they instead could just implement it directly? And not put any items behind such a hurdle?
I mean, I get the aspect of trying to toy with the human desire to have exclusivity and special items...
but should that be applied to something as basically 'mundane' (yet shady) like having to sign up for some thing inside a game you already paid in full (even at a sale)?
I would say no, and playing along I see not very beneficial for the players, only the company.
If it's for support of the company? Well, that's what DLC is there for, isn't it?
No need for this kind of shady stuff.
Aaand you're engaging in the fallacy fallacy. Just because someone is using a well known fallacy in their argument doesn't mean the argument itself doesn't have merit. This "slippery slope" has happened before in other games, so it's not fallacious to be concerned about it happening to this one. Personally, I hate the idea of content behind an unnecessary account. You then arbitrarily create two classes of players for no reason other than to gather personal info for ad revenue. No, thanks.