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If they made the 6.5mm class 3-6 I think it would be perfect?
Personally, I think the 6.5 is overrated. For a mid-range rifle I find either the Eckers or the Garrand to be best. Hits almost as hard as the 7mm with the chance for a quick follow-up shot. There's a reason why the .308/7.62mm caliber is the most popular big game slug in the world. Even the lowly 30/30 is actually a .308 cal and is actually quite capable for close range work.
I sort of assumed the 6.5mm was much larger caliber than the .243. I know very little about real rifles. It's weird how the ingame 7.62mm (correct me if I am wrong but that is the Solokhin right?) states it has "deadly penetration" but only offers soft-point rounds.
As for the bullet expansion, it cannot really penetrate, but it "explode upon impact" that leave the animal with a gaping wound that will make them bleeding profusely.
- entry wound is usually small regardless the bullet. It doesn't have time to expand. Some bullets have rim that works like cutting edge to make regular hole that do not seal itself and increases external bleeding
This is why there was/is requirement for the bullet to cross penetrate animal as exit wound tends to be larger thus it is easier to track animal if necessary - besides generally increased damage
- penetration rounds expands a little, slowly or do not expand at all - depends on requirements. It is mandatory that they are strongly built and do not disintegrate, loose parts even when hitting bones, otherwise they penetrate less.
But even modern expanding bullets are judged by their ability to retain their original mass - for the same reason
- expanding bullets do not explode. They turn into mushroom. In this way they transfer their energy into body of the animal, they increase permanent cavity (channel left behind them) as well as temporary cavity (like if you throw a stone into a water, it makes channel that collapses). In this way they cause more local damage, increase bleeding - internally as well as externally and probably also can cause penumothorax when lungs are hit.
Very fast bullets are also said to cause shock effect that can be deadly on itself or at least incapacitating
Unfortunately, there is general agreement that all bullets in the game are under-performing in terms of penetration and damage power in case of the proper shot placement (direct heart, brain or spine cord hits excluded for obvious reason).
Since it doesn't seem like the game simulates different types of tissue(eg. fur, skin, bone, muscle) either(but it might have different "armor" values to different animal parts), I'd suspect the way bullet stats actually work in the game is along the lines of:
But ultimately this is all conjecture.
Speaking as someone very biased because I really want the 6.5 not to suck, I'd guess the devs intended for its low expansion to be compensated by relatively high penetration, decent accuracy and relatively flat trajectory. Like something you could use to take on the whole range of class 4-6 animals on Cuatro Colinas(the map it came out with IIRC) from mid to long range. A .223 on steroids of sorts.
Does it work well for that purpose? Kinda. Are there better, more versatile rifles for the ranges one usually engage animals with(50~130m for me)? Absolutely. So yeah, kind of a solution looking for a problem situation in most cases
Also, what's really the point of soft point bullets? It seems they're just a filler while you're leveling up.
Second, in reality there is a lot of misconception and misinformation in the world of firearms terminal ballistics, talk of 'hitting power' and 'shock effects' and the like. The reality is though that only two things count when an animal (or person) is struck by a projectile - the size of the hole, and what was damaged in the making of that hole. The size of the hole (referred to as the permanent cavity) determines bleed rate, while the damage to structure (such as organs, blood vessels, etc) determines the physiological effects such as loss of function and organ failure. Modelling of those effects in the real world is actually debatable, and in consideration of the extensive and broad use of firearms throughout history is surprisingly lacking in definitive knowledge, which is largely based on anecdotal sourcing rather than empiric experimentation.
In game terms though, I doubt we know enough about the equation the devs are using to get anything but a rough idea on how their model works. That said, the issue will always revolve around the unlock mechanic - expanding projectiles and penetrating projectiles are not alternatives to each other, the expanding projectiles are the base model, and the penetrators are the upgrade. The firearms themselves simply provide a spread of choice across varying classes of game animal.
I don't agree. The time it takes to unlock the "upgrade" makes expanding ammo simply irrelevant. Even in my first playthrough I only used expanding bullets for the .243, because that's all you have day one. But after that I never ever wasted my time using the expansion versions, except for a little testing that told me they weren't worth.
As things stand, the devs should get rid of the expanding ammo, or give them a different purpose. Perhaps buffing them in a way that a well placed shot would give 100% quick kill, varying the effective range, or whatever to make them more interesting.
The only exception seems to be the solokin, the penetration of it isn´t not that bad comparted to other soft tip rounds of the game. Maybe they made it a bit stronger because there is no hardcast ammo for this rifle idk.
https://steamcommunity.com/sharedfiles/filedetails/?id=2271752051