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I'm on that one also since a good while now, only needing the Puma .
I go in and out of that reserve , after i get no results . I switch reserve and some day return to try the big Cat again .
Don't put yourself a time limit on these achievements . Don't stress about them . It will take as long as it will take .
One day you'll come up to Fernando and maybe the first animal you'll see will be a Diamond that you need . Happens often like that when we don't force it .
Keep the faith & relax .
I got two diamonds on Cuatro Colinas before I got a mission to get a diamond. Now there are none to be found. I figure I'll get another eventually. In the meantime, I just enjoy hunting.
Achievement hunting in a nutshell.
The devs love to make impossible challenges just like the quest to find a diamond hare lol..it´s just impossible as all hares are silver, one of a hundred is gold and diamond well..they practically don´t exist..
If it's not fun, then it's poor game design.
As will the heat death of the universe. That ain't good either.
Like I said above, if it's not fun, it's bad game design. There are a lot of people who don't care about bragging rights, they care about playing content in and for the game. I find random wandering and shooting boring out of my mind. I play for the missions. When a mission/achievement is entirely dependant upon RNG spawns, then it's not good game design. It should always be fun playing and completing the content, that's been Game Design 101 philosophy for decades.
Since the mission and achievement are tied together, the game literally makes you not want to shoot any animal that can be a potential Diamond until you have the mission active. In a hunting game, that's the worst possible type of game design.
If finishing everything quickly and having everything laid out for you is "fun" for you . . . well, there are plenty of games like that. Personally, I like praying to RNGesus for my spawns and always being surprised by the unexpected. Challenge and luck are an integral part of real hunting. It's nice that they're an integral part of the game.
I enjoy challenges as well, but I have found that the most enjoyable games are ones that I can tailor my desired challenge to. Sometimes I want to have difficult content. Other times, I just need to faceroll something. That's were personal goals go a long way - especially in games of this nature. However, it tends to be the case where it is easier set up goals that challenge you and are more difficult in a game, than the other way around. You can make things more difficult in a game, but you usually can't make them easier unless you use an exploit in the mechanics, which is not the ideal situation.
This is one mission where, as I mentioned before, can encourage abnormal gameplay, which means there's an underlying poor design to the mission and achievement. For one, in order to preserve any potential diamond, it causes someone to avoid shooting animals for fear of getting a diamond before you have the mission active, and therefore allowing it to count towards the achievement. It also encourages the exploitation of the game mechanics to avoid the grind and RNG, in order to make more Diamond animals spawn. These are just detractors to the overall game.
I also agree to some extent, but then again, this is ultimately a game. Even a simulator need not (nor should it) mimic real life in many instances. There are more than a few examples where both Classic and CotW take gameplay over reality, and they need to in order to make a fun and compelling game.
It's all about degrees of mechanics and designs. They have already established precedents in and for the game. This is the more casual of the two offerings. There are missions where they spawn the specific animal you need to track down, and you still need to be successful to meet the parameters of the mission. They have updated missions in the past that were more onerous in terms of RNG and grind to lessen that effect.
In terms of this specific mission, they can reduce the requirements to Gold level animals. You still need to track them and make the quality shot to hold integrity. They can also spawn the specific animals and indicate where on the map you need to find them (as they have done in previous missions). You still need to track them down and make the shot. Neither option significantly lessens the challenge for those who want it, and both maintain the spirit of the mission and achievement itself. And again, we always have those personal parameters we can add to increase the challenge - if you want to do it old school, then don't go after the mission spawned animals, you can simply attempt to find a regular spawn on your own.
Anyway, I have always been a fan of giving players more options to tailor the game and gameplay to the challenge they prefer and still allow for completion of missions and achievements in that manner. The more people who enjoy the game the better.