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I place 2 sets of roughly 15 decoys each about 35-40 meters apart and then place my tripod on the shore between them. I then set up my tent as close as humanly possible behind the tripod.
I get my shotgun prepped and loaded in my hand before I travel. When I fast travel in I will hear the ducks before the spawn load screen finishes (if they are there in any quantity). I can immediately sprint to my tripod, climb it, and get a bead just as they start to spook. Easy, peezy, lemon squeezy.
In a few spots I use a blind instead of the tripod. In those locations, as long as I keep my blind literally 3 feet in front of my tent, I can crouch walk into the blind and stand up without spooking them at all.
Let's try it out.
Hunting with a gun is no longer fun like with geese. All you have to do is move around the map and stay at a distance of 150 meters, make a shot then wait for the animals to calm down and start again.
Do you have the same experience?
Just keep in mind that other reserves have other ducks that are _not_mallards_, and may not have been fixed.
P.S. I came to the conclusion that you can spawn close to the ducks in a tent, prone, as long as they don't see you. Put it behind some trees, rocks or tall weeds and they don't spook. It's the line of sight that matters.
I'm not saying it's completely buggy, hunting with the 22 LR is much easier, you just have to walk along the water's edge to shoot at 150 m and wait for the animals to calm down to kill all the herds . I made about 50 ducks in 2 hours with this method.
But rifle hunting lacks fun, waiting several tens of minutes or more to hope to see a flight go by, it's quite discouraging.
If I take the example of the flight of geese on Hirschfelden, this gives a much more active hunt. there is a lot more passage.
you are not hunt correctly ducks, it must be waiting for them in a spot ( near water ) with decoys , callers and inside a water blind. This way i hunt several flocks in the same spot ( +/- 10 min ), and than i change the location. I use the 20G shotgun and the .22LR ( for the escape ones )