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Need zones vary in size and shape and may encompass a much larger area than the immediate vicinity of those little glowing weeds or patches of hoof prints. When we investigate those little glowing weeds or patches of hoof prints we receive information about which species most recently ate or drank there and a time frame for when they are most likely to be in that area in the future. I say "most likely" because that time frame is not written in stone. Animals may be in the area before or after the given time frame ( I once bagged a diamond Mule Deer 90 min after the published hours). As you have learned already, multiple species may be utilizing the same need zone so it's possible for you to investigate a weed one day and it says "Black Tail deer" but the next time you investigate the same weed it can say "rabbit" or "moose". That doesn't mean the Black Tailed deer no longer use that need zone. You can either trust your memory or jot down a note to keep track of which species visits the same need zone (and the approximate time frame) when you find those multiple use zones since your map will only display info for one of those species. We can destroy a need zone by creating too much hunting pressure. There are three levels of hunting pressure and it's the 3rd level that matters most. We create hunting pressure by killing animals in an area. If we are on foot we create 1 level of hunting pressure, approximately 200 meters in diameter, for each animal we kill in that area. If you are on foot when you kill an animal you can safely kill 2 animals in the same area. If you are in a ground blind, elevated stand, tree stand or tripod you can safely kill up to 14 animals in the area. Killing 3 animals (while on foot) or 15 when shooting from one of those man-made hunting structures all the eating, drinking and resting spots within the hunting pressured area become inactive and will no longer attract 4 footed animals (species doesn't matter). I say 4 footed because ducks and geese don't seem to care about hunting pressure but the hunting pressure you create by killing ducks and geese will impact all the eating, drinking and resting spots used by other animals within that hunting pressure you've created.
There is an exception to the rule about how many kills you can make. If a glowing weed or hoof printed patch is being used by only one animal and you kill it...that glowing weed or hoof printed patch will vanish so animals will no longer be attracted to that spot.
When you destroy a zone a replacement will spawn elsewhere on your map.
Spooked animals may return to the a zone OR they may simply begin using the same kind of zone nearest them when they stop running. If they are going to come back they usually do so within 20 min. If you kill an animal and wait to see if the rest of the band or herd comes back don't be surprised if they set up shop just outside of the hunting pressure you created instead of coming back to where they were before you shot one of them.
And yes, i saw a wild boar need zone becoming a lynx need zone.
I also see spooked animal coming back to need zone.
This is really useful to know. I was completely unaware that you generate different amounts of hunting pressure if you use the various stands vs on the ground (on foot).
Solid post i just had to comment on this in particular because I feel it's important to know.
Does the icon have to be inside the hunting pressure circles to be destroyed or like you said where the icon is doesnt matter the actual need zones is the general area around it which may be inside the hunting pressure radius.
(FWS) Telu Could be a bug. You can remove need zone icons from your map by deleting the file for "found/discovered need zones" but doing so will remove all the icons on all of the reserves, not just the one U want. Kind of a severe thing to do but it depends on how much the turkey icon is bothering you. It might also be a localized bug, one that occurs in that spot specifically. If that's the case you'll need to let the devs know exactly where that icon that won't go away exists so they know where to look in the bagillion lines of code they have to fix it.
Or maybe i didn't kill every animals nearby the need zone, it's possible but i don't believe it. I don't even know how you can pretend to know than you kill every animals nearby.
All of this seem to be "theory" more than "facts". Fact are coming from dev statement.
For me, since a wild boar need zone can become a lynx need zone, that's mean than need zone are on fixed location and can't disappear. And so, to find animal, the best is to be in the center of the map. It's the area where who have more luck to see animal travelling from a need zone to another one.
Think of the glowing weeds or track filled glowing circles as merely being attraction points within a need zone. Nothing says those weeds or circles (or that even where the animals are standing) is located smack dab in the middle of need zone. Only the devs know how they've designed them and they haven't even hinted at how big they are or what shape they drew them in.
Say you find a herd of Elk drinking away and kill one. The rest run off but then begin to come back. Then instead of returning to where they were before they set up shop and start drinking right along the border of the hunting pressure you just created. If you haven't seen that happen you will and not just the Elk do it. Does that mean the Elk are now in a separate need zone or does it mean they've simply found another spot to drink from within the same need zone? You look at your map and see only one need zone icon for them on it so it surely must mean both spots are within the same need zone right? The answer is a profound maybe. I recently killed three black tailed bucks standing and drinking within 20 meters of each other (thanks to the hesitation they have before running off after the first shot and the reload speed of the 30.06). My hunting pressure in the area turned bright pink. The rest of the herd cam back 15 min later and started drinking right along the edge of the hunting pressure I'd just created and quick stepped right through the hunting pressure in order to do so. This leads me to believe that while separate need zones may sometimes be in close proximity to each other, ONLY the glowing things within the actual hunting pressure are effected by it. Only a portion of need zone might become inactive or the entire thing. Doesn't really matter which one is true because when you max out the hunting pressure in an area it's worth going back and hunting along the boundary of it.
Best to look as the need zone icon on your map as just a gentle reminder that there's a need zone somewhere within 150 meters of so of it (or once was anyway).
How ever... your safe with 3 kills on foot, the 4th will destroy any need zones in that purple area.
I will purposely destroy need zones that are in "out of the way" places. Trying to keep them more localized
I don't know the exact distance for placing tents and fast traveling to the zone, but being too close will cause animals to spook or despawn. I keep all my tents about 280 yards (256ish meters) from the need zone icon. I have not tested to figure out exact numbers, but this works for me.
I can't figure out the one animal zones and why it happens. I have several whitetail zones that have only one doe and nothing else ever respawns with that doe. These zones used to have lots of bucks and other does. Is there a way to make these zones respawn more deer again? Or should I just kill the only doe to erase the zone and then search for the replacement zone?
+1. Great posts....
What do you mean by only the glowing things? The need zone icon on the map?
And if you got hot pink hunting pressure you deactivated the need zone or just if the icon is inside of that radius of hot pink?