theHunter: Call of the Wild™

theHunter: Call of the Wild™

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RedTide249 Sep 20, 2020 @ 1:38pm
Why are the animal levels the way they are?
title says it all.. why do some animals like the white tail only go to level 3 very easy while blacktail go to 5 medium...and then it seems all predators go to 9 legendary but so do the red deer and water buffalo...

Why is there not just a universal scoring for all animals...why not make them all the same.. make them all only go to 5 or make them all go to 9...

I cant tell you how many level 3 whitetail I passed up in Layton cause I was used to playing silver ridge and hunting mule deer (which go to level 5) . I'd be headed across the map in Layton and see a level 3 whitetail and just pass it up cause I was trying to get somewhere and it was only a small level 3...lol

Some consistency with the scoring would be cool instead of just letting one of these guys kids roll the dice to determine what an animals top score will be.
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Showing 1-13 of 13 comments
Old Fox Sep 20, 2020 @ 3:38pm 
White Tail go to level 5 ( except the Great One )
i think that base system is most animals go to lvl 5 ( rabbits, ducks, dears ... ) the danger ones go to lvl 9 ( lions. pumas. foxes... ) and the big ones too ( Red dear, moose, buffalo.. )
at least this is what i remember, but when i go for a special hunt 1st i check weight lvl class..
RedTide249 Sep 20, 2020 @ 3:46pm 
Ok when I first got the game I found a spread sheet online where someone put all the animals and their max levels and it says the whitetail only goes to 3. Still don't get why some go to 5 and others to 9...itd be simpler if they made it uniform across the board.
Old Fox Sep 20, 2020 @ 3:55pm 
oh i just check and you are correct the tables show lvl 3 for the white tail ( like the whitetail jackrabbit ), seams that is the only exception sorry for that :steamfacepalm:
RedTide249 Sep 20, 2020 @ 6:45pm 
Ok yeah then that makes it even more confusing. I'm just curious how they chose the level for each animal and why they didn't just make it more uniform...
Mr. Ed Sep 20, 2020 @ 8:50pm 
There are a number of factors to be considered when it comes to determining animal levels. One is by what % of the overall animal population a species has. Simply put, the more of them there are the easier it is to hunt and harvest them with a single shot compared to other species. I call it the "species level". You can see this on the harvest screen. The drop down box under the session score has a % (most deer have a max value of 50% for example while a puma or lion can go up to 100%). It's also why prey animals have a lower max level than predatory animals.

Next we have an animals individual level. The most significant factor we can use to determine how the animal stacks up compared to other members of its species is the weight of the animal. The bigger they are the more likely they will attain a higher score and there are fewer old and fat ones than there are young and skinny ones. There may be a few exceptional animals within a species that, while weighing less, have developed antlers, horns, fangs or skulls larger than their peers. Also, the bigger they are the tougher they are. the less tolerant to our noise and stink they are and the fewer of them there are. This makes them more difficult to find and take down with a single shot than the smaller members of their species.

It comes down to this: It's easier to find and harvest a White tailed deer with a single shot than it is a Moose. First because there are more White tailed deer than there are Moose and second because of it's size/weight it's much harder to drop a Moose with a lung shot than it is a Whitetail.

They didn't make animal levels uniform because the animals themselves are not uniform in nature.
Byzantium Sep 22, 2020 @ 10:01pm 
basicly what tk (a dev) told in one of his streams is that it is based of of how good the animals senses are irl
VoLLi Sep 23, 2020 @ 2:33am 
Cause the devs decided it to be like that :P
Littlebits Sep 23, 2020 @ 6:41am 
should just change all of them to go from 1-10 (1 easy peasy and 10 big one) then have them range inbetween that... so if the max before was 5 (normal highest) then it would be a 9 on the "new system", heck even let them "level up" if they are left up longer... so a 4 can gain a level and be a 5, a 7 can level up and be an 8.... but then people won't shoot them unless they are "max" but you won't know if it is an 8 that can become a 9 or it is a 7 that already levelled to 8 ;-)
Humpenstilzchen Sep 23, 2020 @ 8:41am 
Originally posted by 2ndGrader:
So what level do you have to get to for a DIAMOND...over 5,000 kills only 2 diamonds..unable to complete missions because of.. just shot a mythical Red Deer...clean kill one shot lungs.. GOLD..what more can a hunter do? good luck
This guide shows you the max level and weight for each species:
https://steamcommunity.com/sharedfiles/filedetails/?id=2142108329
Throttle Kitty Sep 23, 2020 @ 12:59pm 
It uses the same sort of scaling for every animal and just names them different to make them seem more different.

I would much prefer a simple 1~100 scoring system and 1~10 level system for every animal. Clearly, each animals score is relative to that animal, they don't actually NEED to be different.

Like, it's kinda crummy having to look at a guide online to see how good your kill is relative to that animals average and max. Where as, if every animal start being a diamond at say, 90 points you have a consistent frame of reference. If the max size diamond of every animal was 100 points, then if you get a diamond that is 94.2 points, you know exactly how good it is relative to the biggest or smallest a diamond for that species can be.

I was able to figure out the system without a guide or anything, but I'm 300 hours in and am use to playing much more complicated confusing games. So this is more my opinion on what's best for a general audience, than what I personally want.
Last edited by Throttle Kitty; Sep 23, 2020 @ 1:02pm
Humpenstilzchen Sep 23, 2020 @ 4:06pm 
Originally posted by Throttle Kitty:

Like, it's kinda crummy having to look at a guide online to see how good your kill is relative to that animals average and max. Where as, if every animal start being a diamond at say, 90 points you have a consistent frame of reference. If the max size diamond of every animal was 100 points, then if you get a diamond that is 94.2 points, you know exactly how good it is relative to the biggest or smallest a diamond for that species can be.
So true. It´s really kind of annoying have to check guides constantly, it detracts from the hunt, breaks the immersion and causes needless confusion for newer players.

The scoring should be the same for all the animals, that would be much better.
RedTide249 Sep 23, 2020 @ 5:32pm 
Originally posted by Mr. Ed:
There are a number of factors to be considered when it comes to determining animal levels. One is by what % of the overall animal population a species has. Simply put, the more of them there are the easier it is to hunt and harvest them with a single shot compared to other species. I call it the "species level". You can see this on the harvest screen. The drop down box under the session score has a % (most deer have a max value of 50% for example while a puma or lion can go up to 100%). It's also why prey animals have a lower max level than predatory animals.

Next we have an animals individual level. The most significant factor we can use to determine how the animal stacks up compared to other members of its species is the weight of the animal. The bigger they are the more likely they will attain a higher score and there are fewer old and fat ones than there are young and skinny ones. There may be a few exceptional animals within a species that, while weighing less, have developed antlers, horns, fangs or skulls larger than their peers. Also, the bigger they are the tougher they are. the less tolerant to our noise and stink they are and the fewer of them there are. This makes them more difficult to find and take down with a single shot than the smaller members of their species.

It comes down to this: It's easier to find and harvest a White tailed deer with a single shot than it is a Moose. First because there are more White tailed deer than there are Moose and second because of it's size/weight it's much harder to drop a Moose with a lung shot than it is a Whitetail.

They didn't make animal levels uniform because the animals themselves are not uniform in nature.

im going to assume you maybe misunderstood what i was asking about because of your comparison about the moose and whitetail at the end. i get that moose are harder to kill than whitetail which is why they are a CLASS 8 animal and the deer are only a class 4. what i wana know is how they come up with what animals go to level 5 medium or only a level 3 or up to level9 legendary. and if you did understand what i was talking about then your last paragraph about the moose and whitetail really made no sense as moose go to level 5 medium, whitetail only go level 3 very easy yet blacktail which are SMALLER than whitetail also go to level 5 Medium like the moose! and so do springbok and blackbucks which are super tiny.
ColdConduct Sep 23, 2020 @ 9:24pm 
Unless a dev has stated otherwise, I think it's fair to assume the levels are intended to reflect the real-world difficulty of hunting said animals. Still though, not sure how accurate that'd be. Someone with experience would have to tell me whether whitetail are in fact easier to hunt than muleys, blacktail, and fallow.
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Date Posted: Sep 20, 2020 @ 1:38pm
Posts: 13