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And we cant even share this to come to any consensus because the codes are always changing.
Some players believe exactly what is written in descriptions by some dev who may not have had any connection at all to the actual development of the code.
Same with devs who make declarations in pr video streams that might be just answering on the fly.
from what i've seen in game the callers do not stack, nor do they have a negative affect. You can spam the call and it won't scare the animal away, or any other animals in the area. and spamming doesn't seem to do any better than a single call to bring them in.
Of course it may just have been that the first animal reacted to the first call and the second animal reacted to the second call. It worked for me though.
You can also use different scent lures at the same time to bring in different species at the same time.
And in many things the devs are known to prefer it this way.
This is no secret. And certainly not being anti-dev to be aware of it, or any other reality. This isnt about dev-bashing at all, it is about being realistic and not being naive.
If I were to post every question needing ro be asked regarding luring, nobody would read it all.
Some say once you call once anything you do after that cancels it.
So calling a red deer immediately after calling a row deer cancels the role call and only the red deer call is active.
This has not been my experience however.
In the same line of thinking they would suggest that also means that a second same species call is useless because it just cancels the first which would have kept actively luring for the time stated in the store listing.
This has also NOT been my experience.
But regardless of my opinion, nothing is known for sure except that changes are made with patches.
If you really want to learn anything helpful, observe reactions and results by experimenting in field and base your assumptions on what you are experiencing with regularity.
If that is dev-bashing, based on your definitions, then so be it.
I also agree with your second point, I have clearly noticed, watching through my binocs, that multiple calls seem to increase attraction of hesitant animals. When I crouch towards a killed harvest, I seem to have much higher chance of attracting fled animals back to the kill zone when using 2-3 calls per 90 second attraction interval instead of 1 call. I never use more than 2 or 3 though.
If you use caller multiple times, the alarmed state of the animal increase until they flee the scene.
Or maybe it just me.
found a 2nd doe, single calls, no difference from spamming calls. Tied it on moose also, spam called, then single call, then spam no change in their behavior.
Animal response to calls factors in their level, i'm wondering if your testing was on a trophy animal (where mine with the does was not) of an upper level?
You misread, in all examples above I was posing devils advocate. Speaking about what some people think, and I clearly stated that was NOT what I believed.
Yea I know, I am agreeing with your statements of them not being what we have both experienced.
Ah,... it was a trophy animal.
I don't shoot on non trophy animal.
Unless I just want to increase my consecutive harvest and/or there is a herd of them and I just want to kill em all.